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Immunities?

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Augustus13
Posts: 4

Immunities?

Post#1 » Wed Jul 02, 2025 10:04 pm

A couple of n00b questions:

What conditions are grouped together for immunity?
For example, I think root and snare are one "group."
Are knockdown and disabled another?
What else?

How long do immunities last? Is it uniform among the types?

Thanks

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Fey
Posts: 934

Re: Immunities?

Post#2 » Thu Jul 03, 2025 1:00 am

Stun, Silence, and Disarm all share an immunity. Root and Knockback share the other. So as a tank for example, you can KD and punt a target; but you cannot root and punt a target.
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Augustus13
Posts: 4

Re: Immunities?

Post#3 » Thu Jul 03, 2025 2:39 am

Fey wrote: Thu Jul 03, 2025 1:00 am So as a tank for example, you can KD and punt a target; but you cannot root and punt a target.
Sweeeet!

And thank you!

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toffikx
Posts: 339
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Re: Immunities?

Post#4 » Thu Jul 03, 2025 11:50 am

Augustus13 wrote: Wed Jul 02, 2025 10:04 pm How long do immunities last? Is it uniform among the types?
30 sec for both types. I suggest getting the Buffhead addon to track them easier, along with other significant abilities.

Here is a Buffhead list i’d recommend, it should contain about every significant ability you need to see: viewtopic.php?t=17466

If you disable Hostile debuffs in your Buffhead options, you will only see abilities from the list.

Downside is you will not see things like DoTs in your Buffhead tracker, although you can still see them near you default UI health bar (for custom ones i suggest Pure addon).

Upside is that whatever shows up on your Buffhead tracker will be a significant ability, and if you are unsure what they do, you can always look it up in the builder : https://builder.returnofreckoning.com/

Perhaps it’s not the most convenient, but it is what i can offer.

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georgehabadasher
Posts: 284

Re: Immunities?

Post#5 » Fri Jul 04, 2025 1:07 pm

Fey wrote: Thu Jul 03, 2025 1:00 am Stun, Silence, and Disarm all share an immunity. Root and Knockback share the other. So as a tank for example, you can KD and punt a target; but you cannot root and punt a target.
In addition, staggers also share the same immunity with stun, silence and disarm. That immunity is called unstoppable. Pulls share an immunity with roots and knockbacks, called immovable.

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