
Marauder Woe Helm
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The answers you may seek are likely already there.
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Re: Marauder Woe Helm
Dont play smart,what is willpower's use for marrauder?Just put wounds instead...
Re: Marauder Woe Helm



Re: Marauder Woe Helm
Hello,
there are thousands of items with "strange" stats for classes which would not need the stat.
But who would decide which stat = which stat and who would decide which item get an overwork and which not. There are like 10k items in the database and it will only end in complaining.
Greetings
there are thousands of items with "strange" stats for classes which would not need the stat.
But who would decide which stat = which stat and who would decide which item get an overwork and which not. There are like 10k items in the database and it will only end in complaining.
Greetings
"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
- CarlistRieekan
- Posts: 237
Re: Marauder Woe Helm
It was indented by Mythic to boost Disrupt and / or self-healing abilities of some classes by introducing Willpower items (eg. there are plenty Willpower items for Blackguards).Kostaxs wrote:Dont play smart,what is willpower's use for marrauder?Just put wounds instead...
However I don't argue that an original Marauder Woe helm is a jackpot.

- RyanMakara
- Posts: 1563
Re: Marauder Woe Helm
Uhm... the devs would decide the balancing of items available in the game, I think. Players can make suggestions but it's always up to the devs to decide what the right thing is to do. A good example of 'complaining' done is for items with essentially useless stats while the mirror side has actual useful stats (speaking of the +20 str charm for DoK's while the WP gets a +20 WP one). This sort of 'imbalance' is what incites most people to exclaim stat changes and complain about them, rather than the items with useless stats on them. If you take a look at some of the Choppa weapons, they have +17 willpower or +17 initiative on them. While this extra defense might be good if stacked better, it only tends to further gimp your stats if you're not using the self-healing tactic (which I don't think will actually increase its healing effectively with just one weapon granting +17 wp, and I believe it's the only Choppa item that does atm.)Dana wrote:Hello,
there are thousands of items with "strange" stats for classes which would not need the stat.
But who would decide which stat = which stat and who would decide which item get an overwork and which not. There are like 10k items in the database and it will only end in complaining.
Greetings
People aren't saying "make it this stat" or "make it that stat", they simply wish that all the stats were equal on both sides to ensure nobody has an advantage over one another. I don't think +11 willpower will make much different to a Monstro marauder, unless he were to find every other Marauder gear piece that also has willpower on it. Another good example of stat imbalance between realms is the ch9 Sorc/BW staff. While the BW gets +60 int and +14 wounds from their 3rd influence staff reward, while the Sorc's staff in ch9 influence doesn't get stats as good, despite being the same staff.
There's over 10k items in the DB but only a handful of them actually have incomparable stats to their Order counterpart. If not for the sake of making another side stronger, simply look at some of the gears with the idea of fairness between the realms, because that's where most of the complaining stems from.

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Re: Marauder Woe Helm
Well RvR Influence Reward items would be a good starting point I guess - a lot of them don't make sense. Some small changes to lvl19 and lvl17 gear and it should be fine.
Deciding which stats should be changed to what shouldn't be too hard and no one will complain as long as it's the same for both sides.
Deciding which stats should be changed to what shouldn't be too hard and no one will complain as long as it's the same for both sides.
Pretty much always afk or tabbed out.
Re: Marauder Woe Helm
13 willpower gives you + 0% Distrupt,and it does not apply more heal on monstrosity
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