Patch Notes 14/07/2025
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Re: Patch Notes 14/07/2025
Not many ppl were using resist linis when they were 360, but still they were usefull for solo or smallscale when u dont have any resist buff. Now being 180 they become obsolete again
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Ads
Re: Patch Notes 14/07/2025
Now they stack 

A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Patch Notes 14/07/2025
A little confused, what buff did magus get for soloing? Side Note: Any AM That dies to a solo magus should play a different class.Farrul wrote: Tue Jul 15, 2025 2:14 pmI am sorry to hurt your feelings, not the intention. Also ( no offence, and i mean that) your not good enough Magus player(solo)to understand what the class is capable of in decent hands. AM just got nerfed vs Magus with the new buff, but yes AM is broken as well.vanbuinen77 wrote: Tue Jul 15, 2025 2:04 pm You are one of the most bias players on the forums and clueless in most aspects.
However your posts are amusing so keep it up.
P.S.Of course, i wont type more about it.
-= Agony =-
Re: Patch Notes 14/07/2025
Another armor nerf.
The gap between light armor set bonuses with an armor pot and armor debuffs is almost nonexistent now.
Yeah, let’s make gameplay even more fun for classes with frontal burst damage.
The gap between light armor set bonuses with an armor pot and armor debuffs is almost nonexistent now.
Yeah, let’s make gameplay even more fun for classes with frontal burst damage.
Re: Patch Notes 14/07/2025
Now instead of my zealot being left with 300 armor after the WL debuffs it I can be left with 0.Ori wrote: Tue Jul 15, 2025 3:18 pm Another armor nerf.
The gap between light armor set bonuses with an armor pot and armor debuffs is almost nonexistent now.
Yeah, let’s make gameplay even more fun for classes with frontal burst damage.
They should have made the potions and buffs stack and nerfed the self-armor buffs.
Re: Patch Notes 14/07/2025
So, did they fix scenarios yet? Been asking for 6 years and counting. Or do we still have unbalanced and premades vs randoms priority queues that makes you wonder if the development team is recruited straight off the short bus?
Re: Patch Notes 14/07/2025
As per the patch notes, no changes to scenarios were made with this patch.Altheion wrote: Tue Jul 15, 2025 3:47 pm So, did they fix scenarios yet? Been asking for 6 years and counting. Or do we still have unbalanced and premades vs randoms priority queues that makes you wonder if the development team is recruited straight off the short bus?
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Outdated
Check out my Damage Calculator. Includes extra RoR calculators!
Check out my Damage Calculator. Includes extra RoR calculators!
Re: Patch Notes 14/07/2025
These are surprise nerfs.ReturnOfReckoning wrote: Mon Jul 14, 2025 9:57 pm
Other:
- Impede Movement (Proc) - Slow reduced from 40% over 10 seconds to 30% over 5 seconds.
- Creeping (Proc) - Slow reduced from 40% over 5 seconds to 30% over 5 seconds.
Creeping nerf is whatever, mostly came from Sentinel/T4 epic quest weapons (not exactly the highest end gear). The changes makes it jive better with current game design. I get it.
The Impede Movement proc nerf is a surprise though. That proc comes solely from the 7th set bonus on rDPS Sovereign (correct me if I'm wrong). This is supposed to be a big proc. Why thoroughly nerf heavily-invested end game gear? 10% on hit chance on 5s duration makes it objectively worse than CoC's snare. If 30%/5s is more in line with current design/balance philosophy, increase its hit chance to 20% to match CoC's base hit chance to make this a worthwhile investment. If such a proc doesn't work with design/balance philosophy, replace it with something deserving of a 7th slot bonus. As of right now it, its way too weak and borderline pointless.
Ads
Re: Patch Notes 14/07/2025
Giving more self armor to Engi/Magus while everyone lose is strange, at least for tanks (poor BW Shield of Squishy)
Before patch, crossed an engi with some armor spec that was laughing hard on my 2h chosen' dps
Same with magus they were quite tanky compared to rSH/sorc
Could be nice if the next patch changes were announced few weeks before
Was about to spend a lot of gold on armor pots (luckily I only took some low ones)
Just like the WS talis, could be annoying for people that bought some stacks at high prices
(even if in that case, amor pots have the same use)
Also would be nice to get rid of the fleeting scam
Do we really have +100% base gain "everywhere" in RvR ?
On patch note I only see "- Increased the base XP and renown of a player kill by 100% to compensate for the removal of Field of Glory."
I'm used to solo roam to get weekly reward on some chars, without the "Battlefield Control" it seems to take a lot more time
Old system was quite confusing but all general boost of rr/influence gone makes box running/bo cap unrewarding
Maybe it's to force player chasing kills, otherwise it would be nice to replace 'Battlefield Control' as this one was nice and simple
Either that or change the new buff to apply for everything, not just kills
Not sure BO rally is the best idea as warbands will probably keep aiming for kills without caring to keep those buff
It could be more interesting if the buff was permanent and removed on death, there people would aim to get it maxed up
That was for the negative points, thanks for all the rest seems nice, looking forward to the new dungeon !
Before patch, crossed an engi with some armor spec that was laughing hard on my 2h chosen' dps
Same with magus they were quite tanky compared to rSH/sorc
Could be nice if the next patch changes were announced few weeks before
Was about to spend a lot of gold on armor pots (luckily I only took some low ones)
Just like the WS talis, could be annoying for people that bought some stacks at high prices
(even if in that case, amor pots have the same use)
Also would be nice to get rid of the fleeting scam
Spoiler:
Do we really have +100% base gain "everywhere" in RvR ?
On patch note I only see "- Increased the base XP and renown of a player kill by 100% to compensate for the removal of Field of Glory."
I'm used to solo roam to get weekly reward on some chars, without the "Battlefield Control" it seems to take a lot more time
Old system was quite confusing but all general boost of rr/influence gone makes box running/bo cap unrewarding
Maybe it's to force player chasing kills, otherwise it would be nice to replace 'Battlefield Control' as this one was nice and simple
Either that or change the new buff to apply for everything, not just kills
Not sure BO rally is the best idea as warbands will probably keep aiming for kills without caring to keep those buff
It could be more interesting if the buff was permanent and removed on death, there people would aim to get it maxed up
That was for the negative points, thanks for all the rest seems nice, looking forward to the new dungeon !
Re: Patch Notes 14/07/2025
You´re right and I misspoke I meant 100% gain of kills everywhere in RvR. When I said everywhere I meant not needing to be close to an objective for that bonus to kick in.Demonito wrote: Tue Jul 15, 2025 5:37 pm Do we really have +100% base gain "everywhere" in RvR ?
On patch note I only see "- Increased the base XP and renown of a player kill by 100% to compensate for the removal of Field of Glory."
I'm used to solo roam to get weekly reward on some chars, without the "Battlefield Control" it seems to take a lot more time
Old system was quite confusing but all general boost of rr/influence gone makes box running/bo cap unrewarding
Maybe it's to force player chasing kills, otherwise it would be nice to replace 'Battlefield Control' as this one was nice and simple
Either that or change the new buff to apply for everything, not just kills
Not sure BO rally is the best idea as warbands will probably keep aiming for kills without caring to keep those buff
It could be more interesting if the buff was permanent and removed on death, there people would aim to get it maxed up
That was for the negative points, thanks for all the rest seems nice, looking forward to the new dungeon !
Who is online
Users browsing this forum: Karl and 20 guests