Aethilmar wrote: Thu Jul 24, 2025 6:20 am
Illuminati wrote: Thu Jul 24, 2025 1:34 am
Since you parsed my data as a solo player over the last 6 months let me caveat it,
-I have been playing this game since 2008 and have a perspective that spanned from that time on live through all our years here from T1 only to what we have now.
-I've played most of the classes to 80+
-I did the lead the server WB leader thing, 6v6 thing, dueling thing, and everything in between
One thing veteran player's have is perspective across all game modes and types of play since we have most of the classes at high level. It's quite easy in fact, the look at these classes and their respective mirrors and have an opinion on balance.
I have a positive KD as a solo roamer on DPS classes because I know how the majority of them work at every mode of play.
However, the things that drive us to post here, and support others that have a similar perspective is when we see imbalances that are not good for the game. These either drive away new players or vanish long-time friends never to return. We absolutely understand how rare the pvp is in this game.
And the majority of us, not 5%, or 50% know when a class has gone too far. The reasons behind that stem from population imbalance to certain players wanting to be in the 6v6 community soo bad they make a little tweak here or then bam, it damages all levels/modes of play.
I am happy to gaslight my hope the server stays running for years. Max and the team did a great job. They don't need your perspective, nor mine, to do what is best for the game and the DPS patch will hopefully be a correction to the damage the Beastmaster and some others did when they had the privilege to do pull requests.
Look, I'm not tryiing to pick on you. I know you know your stuff and I generally find running into you interesting (I can't say fun b/c I have to work hard to live but certainly interesting). But by your own criteria your Choppa and your SH (and I suspect most classes you play) need to be nerfed too as they clearly have high mobility (at least SH), high utility and high damage based on your kill stats and the kill stats of a lot of other Choppas and SH.
And not a day goes by that Order does yell for Mara to be nerfed (for pull ofc) but based on the information in this thread they also do the same (or more) damage as a WL with their signature AOE move and based on my own killboard deaths that actually tracks since they seem to show up often. AND they have far more utility than a WL so do they need a nerf too by your own reasoning?
The only actual sin of a WL it seems is the floor for it is very high which tends to make it popular and "fun". That said, I got an 80 WL too but I don't play it much b/c I find it boring. But other classes like Chosen and Knight have high floors as well. Nerf them?
Bottom line is WL are emininently killable. They do make mediocre players look better than they are but you can actually use that to your advantage. And in warband play they are statistically nothing special when put up against good competition.
But, sure, get WL nerfed (again). Already got Slayer nerfed (again). And SW nerfed (again). Wonder what you guys will go after next? Probably AM. Seems to be on the list these days. Or maybe Order will start stacking aoe BW again and suddenly they will be OP for x,y or z reasons.
I respect your comments. Think of it this way, and I'll use one easy example.
1. WL pet can be cast on the move. This is much much better than having to do it stationary.
2. The SH pet has to cast when you're stationary. (not sure about Magus tbh).
That feature alone is not only a QOL thing but has impact on playstyle, etc.
The SHs wanted the change back to where they can cast their pet on the move. I forget the response, but I think it was something like the Devs agreed and would work on that. Years went by.
So, instead of asking for a buff/improvement to SH to match WL that went nowhere, the obvious reaction is nerf Wl.
You can take this one example and point out 20 other things WL has that other classes do not (e.g. Heal Debuff 2H on a 360 AOE, 360 AOE vs Cone, Pull requires a more difficult avoidance check on the mirror, the pull is instant and at a range that doesn't align to the animation or pet distance, etc. etc.)
We would all prefer buffs to classes, but I believe the correct approach is bring WL down a little bit and bring other classes up a little bit. And probably some other classes down a little bit if they surpass reasonable avoidance/mitigation minimums (e.g. avoiding all resistance / armor attacks, etc.)