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White Lion Nerf when?

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illumius
Posts: 44

Re: White Lion Nerf when?

Post#171 » Tue Aug 12, 2025 4:21 pm

Illuminati wrote: Tue Aug 12, 2025 3:17 pm
Nameless wrote: Tue Aug 12, 2025 10:01 am It is a bit ridiculous classes with pounce to have 360 aoe, no matter the fraction
Those comparisons are not equal. The pounce 'result' is not equal.

WL Pounce result
-Can be preceded by becoming un-snarable / un-rootable
-Can initiate a 25% heal debuff for those within 25' (easier to spread due to immunities)
-Can escape via charge
-Far more damage due to Armor Pen tactic (there are 3 'ands' in the tactic description!)

mSH Pounce result
-not immune to root/snare
-Can initiate a 3 second cooldown increase for those within 25' (harder to spread because the SH can be rooted/snared)
-Less damage than Whirling Axe because the SH doesn't have a similar Armor Pen tactic

Would be a fair comparison if mSH had:
-root/snare immunity on pounce for 10 seconds
-Armor penetration 25% on Big Bouncing (add a few 'ands' to one of the mSH tactics...)
-Heal Debuff weapons for Destro

Dead horse at this point. Either nerf the monster or create more monsters. Slayer is still damn good btw, just not overtuned. Slayer ID still initiates reckless gamble procs' , which remove challenge, etc. Appropriately supported Slayers are beasts. The reason of their rarity is due to the fact its a heck of a lot more effective to play a WL.
Stop listening to the voices in your head and talking nonsense. After that, read the skill description. Squig can apply a heal debuff whenever he wants, and it is 50% effective for 9 seconds from a distance of 65-95 feet, and it can be used with any weapon. The lion has a 10% chance of applying a debuff, which lasts for 7 seconds and is only 25% effective, and it can only be used with one axe.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

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Illuminati
Posts: 329

Re: White Lion Nerf when?

Post#172 » Tue Aug 12, 2025 4:38 pm

illumius wrote: Tue Aug 12, 2025 4:21 pm
Illuminati wrote: Tue Aug 12, 2025 3:17 pm
Nameless wrote: Tue Aug 12, 2025 10:01 am It is a bit ridiculous classes with pounce to have 360 aoe, no matter the fraction
Those comparisons are not equal. The pounce 'result' is not equal.

WL Pounce result
-Can be preceded by becoming un-snarable / un-rootable
-Can initiate a 25% heal debuff for those within 25' (easier to spread due to immunities)
-Can escape via charge
-Far more damage due to Armor Pen tactic (there are 3 'ands' in the tactic description!)

mSH Pounce result
-not immune to root/snare
-Can initiate a 3 second cooldown increase for those within 25' (harder to spread because the SH can be rooted/snared)
-Less damage than Whirling Axe because the SH doesn't have a similar Armor Pen tactic

Would be a fair comparison if mSH had:
-root/snare immunity on pounce for 10 seconds
-Armor penetration 25% on Big Bouncing (add a few 'ands' to one of the mSH tactics...)
-Heal Debuff weapons for Destro

Dead horse at this point. Either nerf the monster or create more monsters. Slayer is still damn good btw, just not overtuned. Slayer ID still initiates reckless gamble procs' , which remove challenge, etc. Appropriately supported Slayers are beasts. The reason of their rarity is due to the fact its a heck of a lot more effective to play a WL.
Stop listening to the voices in your head and talking nonsense. After that, read the skill description. Squig can apply a heal debuff whenever he wants, and it is 50% effective for 9 seconds from a distance of 65-95 feet, and it can be used with any weapon. The lion has a 10% chance of applying a debuff, which lasts for 7 seconds and is only 25% effective, and it can only be used with one axe.
The voices in my head tell me you're talking about ranged SH, not the melee version with pounce.

Get off your high feathered horse...
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Jastojan
Posts: 224

Re: White Lion Nerf when?

Post#173 » Tue Aug 12, 2025 4:39 pm

illumius wrote: Tue Aug 12, 2025 4:21 pm
Illuminati wrote: Tue Aug 12, 2025 3:17 pm
Nameless wrote: Tue Aug 12, 2025 10:01 am It is a bit ridiculous classes with pounce to have 360 aoe, no matter the fraction
Those comparisons are not equal. The pounce 'result' is not equal.

WL Pounce result
-Can be preceded by becoming un-snarable / un-rootable
-Can initiate a 25% heal debuff for those within 25' (easier to spread due to immunities)
-Can escape via charge
-Far more damage due to Armor Pen tactic (there are 3 'ands' in the tactic description!)

mSH Pounce result
-not immune to root/snare
-Can initiate a 3 second cooldown increase for those within 25' (harder to spread because the SH can be rooted/snared)
-Less damage than Whirling Axe because the SH doesn't have a similar Armor Pen tactic

Would be a fair comparison if mSH had:
-root/snare immunity on pounce for 10 seconds
-Armor penetration 25% on Big Bouncing (add a few 'ands' to one of the mSH tactics...)
-Heal Debuff weapons for Destro

Dead horse at this point. Either nerf the monster or create more monsters. Slayer is still damn good btw, just not overtuned. Slayer ID still initiates reckless gamble procs' , which remove challenge, etc. Appropriately supported Slayers are beasts. The reason of their rarity is due to the fact its a heck of a lot more effective to play a WL.
Stop listening to the voices in your head and talking nonsense. After that, read the skill description. Squig can apply a heal debuff whenever he wants, and it is 50% effective for 9 seconds from a distance of 65-95 feet, and it can be used with any weapon. The lion has a 10% chance of applying a debuff, which lasts for 7 seconds and is only 25% effective, and it can only be used with one axe.
You now what´s funny? WL doesn´t need any heal debuff to kill you anyway.
Heal debuff here and there but WL outperform any other melee class when it comes to the burst at the end.
But, I am against WL nerf. No nerf pls. Buff other classes instead. That would bring some more fun :)

illumius
Posts: 44

Re: White Lion Nerf when?

Post#174 » Tue Aug 12, 2025 7:12 pm

Jastojan wrote: Tue Aug 12, 2025 4:39 pm
illumius wrote: Tue Aug 12, 2025 4:21 pm
Illuminati wrote: Tue Aug 12, 2025 3:17 pm

Those comparisons are not equal. The pounce 'result' is not equal.

WL Pounce result
-Can be preceded by becoming un-snarable / un-rootable
-Can initiate a 25% heal debuff for those within 25' (easier to spread due to immunities)
-Can escape via charge
-Far more damage due to Armor Pen tactic (there are 3 'ands' in the tactic description!)

mSH Pounce result
-not immune to root/snare
-Can initiate a 3 second cooldown increase for those within 25' (harder to spread because the SH can be rooted/snared)
-Less damage than Whirling Axe because the SH doesn't have a similar Armor Pen tactic

Would be a fair comparison if mSH had:
-root/snare immunity on pounce for 10 seconds
-Armor penetration 25% on Big Bouncing (add a few 'ands' to one of the mSH tactics...)
-Heal Debuff weapons for Destro

Dead horse at this point. Either nerf the monster or create more monsters. Slayer is still damn good btw, just not overtuned. Slayer ID still initiates reckless gamble procs' , which remove challenge, etc. Appropriately supported Slayers are beasts. The reason of their rarity is due to the fact its a heck of a lot more effective to play a WL.
Stop listening to the voices in your head and talking nonsense. After that, read the skill description. Squig can apply a heal debuff whenever he wants, and it is 50% effective for 9 seconds from a distance of 65-95 feet, and it can be used with any weapon. The lion has a 10% chance of applying a debuff, which lasts for 7 seconds and is only 25% effective, and it can only be used with one axe.
You now what´s funny? WL doesn´t need any heal debuff to kill you anyway.
Heal debuff here and there but WL outperform any other melee class when it comes to the burst at the end.
But, I am against WL nerf. No nerf pls. Buff other classes instead. That would bring some more fun :)
I'll reveal a terrible secret. When you play as a lion, you start beating noobs without buffs or potions. And you never start with players from good guilds. This way, a good player will never die from a lion if they have at least one healer.

If we consider a wb vs wb fight. Then the noobs on the destruction side die first from the lions because they don't know what proper positioning means. They don't know what constant control is, and they don't know what squig focus is. This is a direct result of the faction balance policy over the past 3 years, where constant nerfs on the order side allowed destro players to press 1-2 buttons without thinking and receive rewards for it.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

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kleinbuchstabe
Posts: 103

Re: White Lion Nerf when?

Post#175 » Wed Aug 13, 2025 7:36 am

illumius wrote: Tue Aug 12, 2025 7:12 pm Then the noobs on the destruction side die first from the lions because they don't know what proper positioning means. They don't know what constant control is, and they don't know what squig focus is. This is a direct result of the faction balance policy over the past 3 years, where constant nerfs on the order side allowed destro players to press 1-2 buttons without thinking and receive rewards for it.


omg, you revealed it... There is no overpowered WL class... the only reason why players think he is op... is because they are all noobs! :o It is so obvious! Everyone mocked by WLs opness... just suck! And for sure deserves to get punished for being a bad player! And of course: The OP status of WL is just a result of nerfs on the order side, wich "allowed destro players to press 1-2 buttons", so easy, thanks man!

Congrats, you posted the bigest bunch of bull in this whole 18 page thread :roll:

Rapzel
Posts: 455

Re: White Lion Nerf when?

Post#176 » Wed Aug 13, 2025 8:16 am

kleinbuchstabe wrote: Wed Aug 13, 2025 7:36 am
illumius wrote: Tue Aug 12, 2025 7:12 pm Then the noobs on the destruction side die first from the lions because they don't know what proper positioning means. They don't know what constant control is, and they don't know what squig focus is. This is a direct result of the faction balance policy over the past 3 years, where constant nerfs on the order side allowed destro players to press 1-2 buttons without thinking and receive rewards for it.


omg, you revealed it... There is no overpowered WL class... the only reason why players think he is op... is because they are all noobs! :o It is so obvious! Everyone mocked by WLs opness... just suck! And for sure deserves to get punished for being a bad player! And of course: The OP status of WL is just a result of nerfs on the order side, wich "allowed destro players to press 1-2 buttons", so easy, thanks man!

Congrats, you posted the bigest bunch of bull in this whole 18 page thread :roll:
Of course it's about position, if you position yourself in ORvR or an SC as destro you deserve to get farmed.

It is also weird that the same players become noobs when they play destro. I guess we need to ask the warbands that stacked up destro to 60% yesterday why they are such noob all of the sudden

User avatar
Wdova
Posts: 721

Re: White Lion Nerf when?

Post#177 » Wed Aug 13, 2025 10:28 am

From what I remember, ST WL was nerfed already just by the fact how horrid is pet AI and it dissapear randomly around RvR zones. Coordinate strike damage done by the pet sits on 50% of where it originaly was. Pounce is nerfed because It cant be use during the flight/fall anymore. Pet charge also bugs out and hasn´t been fixed to this day (Workaround is spent 1 tactic slot for Speed training).

All I would consider to "nerf" is Whirlwind Blade change from 360°around WL to Mara like 180°infront.
"Quickness is the essence of the war."

Sun Tzu

illumius
Posts: 44

Re: White Lion Nerf when?

Post#178 » Wed Aug 13, 2025 10:36 am

kleinbuchstabe wrote: Wed Aug 13, 2025 7:36 am
illumius wrote: Tue Aug 12, 2025 7:12 pm Then the noobs on the destruction side die first from the lions because they don't know what proper positioning means. They don't know what constant control is, and they don't know what squig focus is. This is a direct result of the faction balance policy over the past 3 years, where constant nerfs on the order side allowed destro players to press 1-2 buttons without thinking and receive rewards for it.


omg, you revealed it... There is no overpowered WL class... the only reason why players think he is op... is because they are all noobs! :o It is so obvious! Everyone mocked by WLs opness... just suck! And for sure deserves to get punished for being a bad player! And of course: The OP status of WL is just a result of nerfs on the order side, wich "allowed destro players to press 1-2 buttons", so easy, thanks man!

Congrats, you posted the bigest bunch of bull in this whole 18 page thread :roll:
You confirm my thesis with your post.
For 3 years in a row, the destruction side has been receiving gifts from the development team, which has been fixing bugs that interfere with the order side for a very long time and promptly fixing those that weaken destruction. For 8 months, the ID did not work correctly for the slayer, and as a result, it was simply nerfed without being fixed. The two-handed weapons were nerfed, reducing the actual profit to 5% instead of 10%. This is despite the fact that the order side has 2 more DPS who only use two-handed weapons. How many victories did Order have in the capitals and lands of the dead?

Almost any weekend scene: 5-8 teams on the destruction side in line, and 1-4 on the order side. The people in these teams are not newbs. They can read skill descriptions and have a basic understanding of math. They just want to win.

When the goblins cry that the lions are very strong, they forget that the other DPS of the order side were nerfed, and the lion was in the B category for a long time. Now it's time to raise the other DPS of the order side. Some need to increase their damage, while others need to gain control, debuffs, or increased survivability.

I want the online server to be 3k instead of 1k, with a queue for login. To achieve this, both sides need to have equivalent gameplay.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

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Murador
Posts: 32

Re: White Lion Nerf when?

Post#179 » Wed Aug 13, 2025 1:12 pm

It's so funny how all the people playing one side are super convinced they play the weak side with inferior classes :lol: .

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wildwindblows
Posts: 467

Re: White Lion Nerf when?

Post#180 » Wed Aug 13, 2025 1:22 pm

WL is OP for a long while. Dont bother to nerf it now.

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