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Morale Pump Parties

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Avernus
Posts: 409

Re: Morale Pump Parties

Post#21 » Fri Aug 29, 2025 8:35 am

footpatrol2 wrote: Thu Aug 28, 2025 8:01 pm 1. Shouldn't your gear not matter that much in a pvp game?

2. Shouldn't it be about your organization/coordination and skill of your team in a pvp game?

3. I think morale bombs were fine. There is/was a lot of counter play to morale bombs.

4. Single target assists breaks up morale bombs aligning together for a large instant damage morale bomb.

5. Hp gems would matter more to survive the burst.

6. I think one natural counter play option that live and RoR didn't get right was alter fate m4 which is available to all healer m4's. What "old" alter fate m4 did was rez group members within 30ft of the healer. 30ft was Way to short of a range. The rez should have rez'd group members within 100ft.

7. Grimnirs fury used to be a spec'able ability that would rez everyone within 30ft I believe 5 sec cast. Mind you this is on a class that can self rez. The 30ft should have been increased to 100ft. Now it looks like it's some damaging ability?

8. You get hit with a morale bomb, fine your backline healer picks everyone up with alter fate m4 or grimnir's fury.
1. It shouldn't?

2. But what are you spposed to do when your realm just don't have skills like that?

3. None. Unless you kill them before they hit m4. Good counter to everything.

4. GL assisting people who can pump their morales from 100ft and use them from 80-100 ft for AoE 2400 instant damage each.

5. But if there is full party combo - you are super dead, no matter what you do. It was like that, at least.

6. Sort of.

7. Sadly, i don't know anything about this.

8. And while you are just ressed - destro is afk, right? And, besides, this bombing was very effective for farming, right? Especially if the enemy realm can't do anything like that.

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