Patch Notes 12/09/2025

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Farrul
Posts: 673

Re: Patch Notes 12/09/2025

Post#61 » Sat Sep 13, 2025 7:02 am

Aethilmar wrote: Sat Sep 13, 2025 12:33 amVery imaginative moves with the Knight btw. Its really impressive with how SM abilities were purloined into the Knight buff. Probably should have given them WoDS and WW while you were at it.

Good thing I have an 80 knight too. :roll:
I really like the synergy between skills and auras. It makes the chosen/kotbs more interesting to play so i like the idea of the devs here.

From a creative design point of view this is an interesting patch but i think the current values might be off from balance point of view.

1) Reduce absorb on Shield of the sun/ Bane shield on Chosen/Kotbs to max 400-500 absorb. 800 too much.

2) Wound buff on persaverece, reduce to 20-30 from 50.

Imho Knight only needed a dps buff. SnB stuff not sure about it.

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Nameless
Posts: 1461

Re: Patch Notes 12/09/2025

Post#62 » Sat Sep 13, 2025 7:27 am

What the fuzz about kotbs wounds buff, that stuff should not stack with wp wounds buff that is quite mandatory and it is up the whole time. Imo such buff is more suitable for chosen cos destro side lack wounds buff.
Mostly harmless

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Farrul
Posts: 673

Re: Patch Notes 12/09/2025

Post#63 » Sat Sep 13, 2025 7:35 am

Nameless wrote: Sat Sep 13, 2025 7:27 am What the fuzz about kotbs wounds buff, that stuff should not stack with wp wounds buff that is quite mandatory and it is up the whole time. Imo such buff is more suitable for chosen cos destro side lack wounds buff.
Ability shouldn't stack with another ( only liniment/potion) so if this is the case, looks like a bug.

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MetaFR
Posts: 11

Re: Patch Notes 12/09/2025

Post#64 » Sat Sep 13, 2025 8:41 am

hi,

Im happy that devz take care of thing, tho..isnt all this a bit unfair to BO/SM?
devz wants more kotbs/choosen?!
will just mention the free shield on shield of the sun/bane shield as example, BO/SM must spec high into right tree to have that shield actually effective and it interract with their mecanism..

please enlight me..what's the redline dev are going with?

to me it looks more like tidal wave in no particular direction, eg result is the son a complex process :geek:
As you said , us, poor player, lack the overall/all mighty general view.
Yet we are the one, actually playing the game, i've heard the feedback of so many devz on so many project , at some point they are hiding themself behind data/log, yet lacking common sense. data dont explain it all, TTK is pure math. I dont like that reasoning. if TTK was an issue , stacking bursting class would have been tuned down long time ago. Yet it is not!

Ok, I got you , trying to balance things out of a game not an easy thing, explaining it to player base is even another story.

Right now, and that's my feeling, I dont get it!
Yet I can tell few thing that never move over the course of years I'm playing this game, on a few classe only and are CORE of few fotw build (be it destro or order btw)

anyway cheers for the hard workz! Hope futur will make me understand the reasoning behind

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normanis
Posts: 1475

Re: Patch Notes 12/09/2025

Post#65 » Sat Sep 13, 2025 8:47 am

if needed nerf aoe , decrease ability scaled to main stat.
"give wh and witch propper aoe like evrywone has it!"

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