This picture shows that increasing damage, range and strikethrough on abilities isn't necessarily as bonkers as some ITT may think. I get that slayers are apples and AM's are oranges, but regardless. Rework is coming and everything is subject to change.
I'd like to present this picture of cherry picked archmages dps abilities post rework:
As you can see he got a lot of flat increases in damage, range and strikethrough by using his mechanic as intended, and some additional effects to boot. This is what I wish for slayer - a rewarding mechanic with fluent, flashy and interesting abilities. Maybe the mechanic needs to be refined a bit and the abilities can scale more exactly of that, but the numbers and abilities proposed in OP are all subject to debate. Please argue, but do not say buffs like that are impossible because it just happened last patch to another class.
[Slayer] DPS Rework Wishlist
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- nebelwerfer
- Posts: 702
Re: [Slayer] DPS Rework Wishlist
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- Sinisterror
- Posts: 1218
Re: [Slayer] DPS Rework Wishlist
I really cant say much for Dps Am/Shaman except they got unnecessary buffs with healer patch. But the whole mechanic thing, When healing with either am/Shaman i liked the old mechanic that allowed fodg to be cast while moving, same for I'l take that.
You could make great use for it in scs to quite constantly have 25% increased heal buff on most heal abilities. Also 3s Cleanse Cooldown while Tactics Greener Cleanin/Isha's Encouragement still stacked with itself like it did for 13 yrs or more when it was ninja nerfed, and Even without tactic the cleanse has 200-300 absorb on it as well, so this is huge nerf in my book, never played without the tactic but now it works against itself/erases itself...
and since you could have 2-3 on more 2-3 targets, every one of them applied while the buffed form is active, I feel like heal shammy/am took huge nerfs espesially to flow and how it feels. since fodg is quite bad now and used to be THE MUST HAVE ability for both classes in heal spec because can be moved while casting, and never healed less than 1k.
But both classes still works as healers but i just dont enjoy them nearly the same as before healer patch
You could make great use for it in scs to quite constantly have 25% increased heal buff on most heal abilities. Also 3s Cleanse Cooldown while Tactics Greener Cleanin/Isha's Encouragement still stacked with itself like it did for 13 yrs or more when it was ninja nerfed, and Even without tactic the cleanse has 200-300 absorb on it as well, so this is huge nerf in my book, never played without the tactic but now it works against itself/erases itself...
and since you could have 2-3 on more 2-3 targets, every one of them applied while the buffed form is active, I feel like heal shammy/am took huge nerfs espesially to flow and how it feels. since fodg is quite bad now and used to be THE MUST HAVE ability for both classes in heal spec because can be moved while casting, and never healed less than 1k.
But both classes still works as healers but i just dont enjoy them nearly the same as before healer patch
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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