Hello,
Would it be possible to make a change to the killboard regarding solo kills?
For solo gamers, it’s quite frustrating not to have real feedback on fights.
Let me explain: a duel should only count if two opponents face each other 1 vs 1 without any external interference (guard, healing, outside damage, buffs, etc.).
Honestly, the killboard is a great idea, but it should be reworked to better reflect reality.
Killboard
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Re: Killboard
It's a good idea, but above all, the killboard should provide complete data, as it used to, i.e., kills and deaths.
If you want to check a player's effectiveness, you can see everything, and kills alone don't tell you anything.
Someone can get 1,000 kills and die 500 times at the same time, and you know right away what they represent.
I would like to see who is really good. There are players who have (I think) a kill/death ratio of 500:1, and that's what I would like to see.
Not very good and overly sensitive players forced the removal of death statistics from the killboard, and I would like it to return so that I can see the full picture and not just half of it.
If you want to check a player's effectiveness, you can see everything, and kills alone don't tell you anything.
Someone can get 1,000 kills and die 500 times at the same time, and you know right away what they represent.
I would like to see who is really good. There are players who have (I think) a kill/death ratio of 500:1, and that's what I would like to see.
Not very good and overly sensitive players forced the removal of death statistics from the killboard, and I would like it to return so that I can see the full picture and not just half of it.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
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- Posts: 2
Re: Killboard
I noticed that this week, kills from characters who have not reached level 40 are not taken into account, because I have already found myself in 7-10 place several times, but I was not shown in the table at all
Re: Killboard
Alubert wrote: Thu Nov 06, 2025 4:44 pm It's a good idea, but above all, the killboard should provide complete data, as it used to, i.e., kills and deaths.
If you want to check a player's effectiveness, you can see everything, and kills alone don't tell you anything.
Someone can get 1,000 kills and die 500 times at the same time, and you know right away what they represent.
I would like to see who is really good. There are players who have (I think) a kill/death ratio of 500:1, and that's what I would like to see.
Not very good and overly sensitive players forced the removal of death statistics from the killboard, and I would like it to return so that I can see the full picture and not just half of it.
A valid way to check efficacy of a player - check their solo kills, the RR of their victims and, more importantly, look for known names (you get to know ALL super-experienced soloers on both sides if you solo play often/long enough). Once you see a known name - click on it, look at the history of fights.
Also, another valid way of checking efficacy: are you seeing, say, a chosen losing solo to a WH consistently? Yeah, isnt the best player at all. Are you seeing a chosen solo killing an 80++ DPS AM who has got at least several thousand kills? Yeah, then the chosen is hella good (two different chosens are meant above lol, a solo chosen capable of killing an 80+ dps AM would never ever lose to a solo WH unless that chosen is AFK...but even then, the sheer amount of chad power emanated by that chosen would likely scare a WH off xD).
In respect to the death count - solo kills are infrequent, just click "Next" button at the bottom of the deaths list, count the pages & multiply by 10. Woould take literally a minute, but you would have what you need.
P.S: The OP asked specifically about SOLO kills reflected on killboard therefore i talk about SOLO kills/deaths. If you meant all-all kills/deaths - then the number of deaths would be totally irrelevant to determine efficacy of a plyer.
Re: Killboard
Sanctific wrote: Thu Nov 06, 2025 5:52 pmAlubert wrote: Thu Nov 06, 2025 4:44 pm It's a good idea, but above all, the killboard should provide complete data, as it used to, i.e., kills and deaths.
If you want to check a player's effectiveness, you can see everything, and kills alone don't tell you anything.
Someone can get 1,000 kills and die 500 times at the same time, and you know right away what they represent.
I would like to see who is really good. There are players who have (I think) a kill/death ratio of 500:1, and that's what I would like to see.
Not very good and overly sensitive players forced the removal of death statistics from the killboard, and I would like it to return so that I can see the full picture and not just half of it.
A valid way to check efficacy of a player - check their solo kills, the RR of their victims and, more importantly, look for known names (you get to know ALL super-experienced soloers on both sides if you solo play often/long enough). Once you see a known name - click on it, look at the history of fights.
Also, another valid way of checking efficacy: are you seeing, say, a chosen losing solo to a WH consistently? Yeah, isnt the best player at all. Are you seeing a chosen solo killing an 80++ DPS AM who has got at least several thousand kills? Yeah, then the chosen is hella good (two different chosens are meant above lol, a solo chosen capable of killing an 80+ dps AM would never ever lose to a solo WH unless that chosen is AFK...but even then, the sheer amount of chad power emanated by that chosen would likely scare a WH off xD).
In respect to the death count - solo kills are infrequent, just click "Next" button at the bottom of the deaths list, count the pages & multiply by 10. Woould take literally a minute, but you would have what you need.
P.S: The OP asked specifically about SOLO kills reflected on killboard therefore i talk about SOLO kills/deaths. If you meant all-all kills/deaths - then the number of deaths would be totally irrelevant to determine efficacy of a plyer.
K/d ratio isn't good for determining anything other than whether a player cares about their k/d ratio or not. Removing deaths from the killboard was one of the best decisions the devs ever made as showing it drove a lot of veteran players insane. The game has been far better since it was removed as players ego's weren't able to handle it.
A player that roams at a lower level without BiS gear, experiments with a variety of builds, and takes on challenging duels they know they are going to lose, probably isn't going to have a great k/d ratio, but is likely to be a good player. A player who started roaming at max level with a full BiS cookie-cutter defensive regen build and doesn't take challenging fights in case they lose, is going to have a better k/d ratio, but could well be a trash player carried by their build. And as mentioned by OP, there were a lot of players who would go around with pocket healers to boost their solo kills, giving them a massive inflation of their solo kill k/d ratio (you know who you are, and so do we). Thankfully, this isn't as rampant as it once was since the removal of deaths, but it still happens.
As for OP's post. Yes, it would be great if solo kills/deaths really were only solo. But I'm sure if it were possible not to count any outside interference, it would have been done by now. Something I would like to see added is the damage contributions of both players when looking at kill details. Can't imagine that would be something that couldn't be added as it's information that's recorded anyway.
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Re: Killboard
As I said earlier, if solo players want to see solo kills, I support them in that.Sanctific wrote: Thu Nov 06, 2025 5:52 pmAlubert wrote: Thu Nov 06, 2025 4:44 pm It's a good idea, but above all, the killboard should provide complete data, as it used to, i.e., kills and deaths.
If you want to check a player's effectiveness, you can see everything, and kills alone don't tell you anything.
Someone can get 1,000 kills and die 500 times at the same time, and you know right away what they represent.
I would like to see who is really good. There are players who have (I think) a kill/death ratio of 500:1, and that's what I would like to see.
Not very good and overly sensitive players forced the removal of death statistics from the killboard, and I would like it to return so that I can see the full picture and not just half of it.
A valid way to check efficacy of a player - check their solo kills, the RR of their victims and, more importantly, look for known names (you get to know ALL super-experienced soloers on both sides if you solo play often/long enough). Once you see a known name - click on it, look at the history of fights.
Also, another valid way of checking efficacy: are you seeing, say, a chosen losing solo to a WH consistently? Yeah, isnt the best player at all. Are you seeing a chosen solo killing an 80++ DPS AM who has got at least several thousand kills? Yeah, then the chosen is hella good (two different chosens are meant above lol, a solo chosen capable of killing an 80+ dps AM would never ever lose to a solo WH unless that chosen is AFK...but even then, the sheer amount of chad power emanated by that chosen would likely scare a WH off xD).
In respect to the death count - solo kills are infrequent, just click "Next" button at the bottom of the deaths list, count the pages & multiply by 10. Woould take literally a minute, but you would have what you need.
P.S: The OP asked specifically about SOLO kills reflected on killboard therefore i talk about SOLO kills/deaths. If you meant all-all kills/deaths - then the number of deaths would be totally irrelevant to determine efficacy of a plyer.
But I'm not interested in their results at all.
Simply put, most kills in a solo environment are not the result of their good skills, but of:
1. Choosing a class that is predisposed to it.
2. Choosing a build/spec that additionally supports that class (regen, etc.).
3. Killing players who are completely unprepared for the 1v1 environment and are on the ORVR in a “normal” spec.
I can give my own example from the live server when I was playing (only because I hadn't discovered the true team play aspect of the game) when, without using any keybindings, by clicking on skills with my mouse, I was able to win fights with 2-3 top WEs on the server or 5-6 other dps/tanks with my snb Knight.
Was it because of my super skills?
Absolutely not. It was just adapting my build to the 1vXXX environment.
Which is trivial for some classes.
However, I would like to see the results of players who play this game as it was designed, i.e., in a team play environment.
Removing one's own death count from the Killboard was ridiculous but, unfortunately, illustrative of our overly sensitive society.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
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Re: Killboard
Spoiler:
Next, your comment about "chosing a class thats predisposed..." - utter nonsense. Apart from BW/Sorc (and WP to an extent) there are literally no classes which are not "predisposed" to solo (even BW/Sorc/WP can be effective soloers tho but...well, with an additional effort), talking about that from the perspective of a player who has got pretty much all careers meaningfully levelled (oh, and I'm a dedicated solo player thus i levelled all my toons through soloing...and I aint talking about CR obviously but RR).
Chosing spec - you arent going to solo in a heavy healing spec, duh...
Killing those whoa are unprepared - not really sure if this was serious. So, a solo player (!) in lakes (!!), roaming around (!!!), is unprepared for solo ganks? Meh, im not sure if this needs a reply.
And finally - i reckon your initial comment referred to non-solo environment. Again, that had nothing to do with the concern of the OP (which i share BTW, i hate when it says on killbaord that i got "solo" killed by some random dude who had a pocket healer), yet still - you gonna judge a person's skill by the amount of deaths he/she has had in orvr whilst in a WB? Really? Like, for real, they are in a WB, at most it would be a WB lead's fault that ppl in his WB wipe excessively often (although this judgement would still be too harsh, orvr is unpredictable at times).
Re: Killboard
Another neat data entry is the amount of times "solo" does a "disconnect uncleanly from the server". Gotta show the real stats on that board who really care about it.
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Re: Killboard
It would 100% be cool tbh, but thats on the very edge of public shaming, not sure if that would be a politically correct decsion from devs' side.diedrake wrote: Thu Nov 06, 2025 9:23 pm Another neat data entry is the amount of times "solo" does a "disconnect uncleanly from the server". Gotta show the real stats on that board who really care about it.
Re: Killboard
I wonder how many players actually intentionally disconnect themself during any fight, they get nothing from it, and the kill will be given to the last person who did damage anyway. As someone living on an island with constant storms, my internet got cut off a lot, and when that happened my friends said the server declared that I 'uncleanly disconnected' every time. I understand the intention but I don't think it's a good idea for some of us.diedrake wrote: Thu Nov 06, 2025 9:23 pm Another neat data entry is the amount of times "solo" does a "disconnect uncleanly from the server". Gotta show the real stats on that board who really care about it.
Walking around looking cool is the primary objective. Killing is just secondary.
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