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[PTS] Patch Notes 19/11/2025 - Matchmaking

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KidCrestHill
Posts: 28

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#21 » Wed Nov 19, 2025 5:36 pm

I have been waiting for this for a long time thank you
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Sygma013
Posts: 19

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#22 » Wed Nov 19, 2025 5:41 pm

better late than never!

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TrainInVain
Posts: 154

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#23 » Wed Nov 19, 2025 5:48 pm

Awesome to hear changes coming for queue system. IMO will play a major role in player retention and possibly returns.

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Florian90210
Posts: 164

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#24 » Wed Nov 19, 2025 5:53 pm

It's good we have finally getting updates to this part of a game. But my main concern is premade vs pug problem.
Also maybe you can just scrap rankeds and use their UI so we can see what roles needed in SC queue?

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Stinksuit
Posts: 387

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#25 » Wed Nov 19, 2025 5:56 pm

My question is, how will the system look at dps healers? Will a healer with divine fury be counted as a dps archetype or a healer?

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Roids
Posts: 126

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#26 » Wed Nov 19, 2025 5:58 pm

I seriously dont care to much about premade vs pug so much if other team has at least 2 2 2, you cant win all but if it at least somewhat fair im good. And thankfully we can see what roles are needed so people can switch, i wouldnt even mind to have crossplay in SCs like ranked. Plaing with destro (where there is many times way more tanks/heal) would be fun af.

crystl32
Posts: 61

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#27 » Wed Nov 19, 2025 6:05 pm

you join as dps healer and change tactics and gear and bagooosh you have a 3d healer in your team and you can camp endlessly at the middle BO and win by points.
ohhh stinki you'r so clever :D

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sullemunk
Addon Developer
Posts: 1239

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#28 » Wed Nov 19, 2025 6:07 pm

Is a visual representation of the classes (how manny of each archtype and wich have incentive) something the players want/need??
(Like how it shows in the ranked dashboard)
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Stinksuit
Posts: 387

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#29 » Wed Nov 19, 2025 6:07 pm

Roids wrote: Wed Nov 19, 2025 5:58 pm I seriously dont care to much about premade vs pug so much if other team has at least 2 2 2, you cant win all but if it at least somewhat fair im good. And thankfully we can see what roles are needed so people can switch, i wouldnt even mind to have crossplay in SCs like ranked. Plaing with destro (where there is many times way more tanks/heal) would be fun af.
I am with you on this one 100%

I know that 222 solos vs 6man premade will likely never win but its still better than having to join sc and see I have 5 dps and 1 tank facing full premade

JohnnyWayne
Posts: 42

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#30 » Wed Nov 19, 2025 6:08 pm

Personally I think, the 2-2-2 restriction should be lifted depending on the queue state. Just make both sides have the same archetypes. I have had dps only scs that were fun. They get ruined as soon as one side has an advantage over the other in regards of archetypes.

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