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RvR Events ideas thread

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kpihuss
Posts: 14

Re: RvR Events ideas thread

Post#11 » Fri Nov 21, 2025 11:05 am

Random Event Name:
The Battle for Praag
________________________________________
Random Event Type:
PVP – Dynamic RvR Event
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Concept:

This event introduces a dynamic and thematic mechanic exclusive to the map of Praag.

When the activation conditions are met, the underpopulated realm summons a powerful “Lord” NPC — an upgraded version of the Phase 2 champions seen during City Sieges.

If the champion belongs to Order:
• A Kislevite Champion (Tsar Boris, Tsarina Katarin, or Saltan Tsar of Praag) is summoned to help the exhaust kislevite defenders. (I didn't see any kislevite themed champions in game, only imperial guys with kislevite names :( )
• The champion emerges from the Order Warcamp accompanied by a Kislevite Kossar escort (This NPCs are in game now)

If the champion belongs to Destruction:
• A Chaos Champion or Norscan Warlord is summoned.
• The champion emerges from the Destro Warcamp with a Chaos-themed escort.

These champions provide nearby allied players with buffs to statistics, renown gain, and drop chance, helping compensate for temporary underpopulation.

They also actively attack enemy players, but cannot be pulled far from their intended path, preventing exploits.
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The NPC follows this path:
1. The champion spawns at the Warcamp of the underpopulated realm.
2. It marches directly toward Martyr’s Square, the central and symbolic BO of Praag.
3. Upon arrival, the realm that owns the NPC must capture Martyr’s Square in order for the champion to proceed.
4. Once the flag is secured, the NPC resumes its march toward its own keep.
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Victory Conditions:
• If the NPC reaches its keep, that realm wins the event.
• If the NPC is defeated, the opposing realm becomes the winner.
________________________________________

This event creates a clean, predictable, and exciting clash point, encourages large organized fights in an iconic area, and helps balance the situation via AAO.

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Reward:

Winning faction (their NPC reaches the keep):
• +15% Renown Gain (stacks with potions)
• +10% Drop Chance in Praag
• Buff duration: 30 minutes
• Local effect (Praag only)

If the Lord reaches the keep, the keep levels up as if 30 supply crates had been delivered, symbolizing the champion arriving with reinforcements and provisions.

________________________________________
Activation Requirement:

• The event only activates if one realm has between 20% and 40% AAO. With +24 players by side.
• The map of Praag must be in normal RvR state. This event is exclusive to Praag due to its Kislevite theme.
• The event may activate once every 60 minutes.
• A zone-wide announcement will notify all players when the event begins.

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Map Restrictions:

This event is exclusive to the map of Praag, using fixed locations:

• Order and Destruction Warcamps → starting point of each NPC
• Martyr’s Square → mandatory central clash point
• Each realm’s keep → final destination of the NPC

The NPC route is always:
• WC → Martyr’s Square → Home Keep

This ensures a predictable, organized, and exciting encounter for both realms.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
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Ysaran
Posts: 1372

Re: RvR Events ideas thread

Post#12 » Fri Nov 21, 2025 11:20 am

As a general suggestion for every event, I would like to propose that some events give as rewards pots, liniments and maybe talisman
Zputa

Wholdar
Posts: 56

Re: RvR Events ideas thread

Post#13 » Fri Nov 21, 2025 2:54 pm

I just have to give a shoutout - VERY cool ideas in this thread! I wish I was this creative! Go go!

EugeneCh
Posts: 1

Re: RvR Events ideas thread

Post#14 » Fri Nov 21, 2025 8:08 pm

Random Event Name: Arena of Honor

Random Event Type: Player versus Player (PvP)

Concept:

A mystical dueling circle appears in the RvR lake — the Arena of Honor. A large glowing ring marks the location, visible to players of both realms. Anyone entering the outer circle is automatically added to the participation queue. Entry is based on arrival order. There is no limit to how many players can join.

Arena Structure (Three Circles):
Circle Three (Outer Circle) – Registration Zone:
Players may freely move inside this circle. Upon entering, all external buffs are stripped — similar to the Jail mechanic — including:
-heals-over-time
-morale effects
-potion effects
-defensive/offensive buffs
-guard, heals, and all forms of assistance

Participants cannot attack, heal, buff, debuff, or support anyone inside Circles 3 or 2.
(They may, however, “place bets or trade with each other,” according to local arena humor.)

Circle Two (Middle Circle) – Ready Zone:
Three participants from each faction (3 vs 3) move here when their turn approaches.
No combat or support actions are allowed.

Circle One (Arena Core) – Duel Zone:
One fighter from each faction enters for a duel.
Maximum duel duration: 3 minutes.

Duel Rules:
A duel begins with one player from Order and one from Destruction.
If one dies, their next faction member from Circle Two immediately steps in.
If both fighters are still alive after 3 minutes:
The duel ends immediately.
Both fighters are considered losers.
No points are awarded.
The next pair begins instantly.

Rotation Rules:
Each faction keeps three players in Circle Two at all times.
These three rotate into the arena one by one.
When the 3-player group completes their rotation — whether:
one champion defeated all three opponents, or each of the three took a turn —
all three return to Circle Three and may rejoin at the back of the queue.

Scoring System:
Each kill grants 1 point for the killer’s faction.
First faction to reach 100 points wins.
If the event timer expires, the faction with the highest score wins.

Rewards:

Winning Faction (Realm-wide Buff):
1-hour buff:
+30% Renown Rank gain
+30% Influence gain
Participation Reward:
All members of the winning faction who joined the event receive the buff.
Individual Reward:
Any participant who wins at least one duel receives:
20 Warlord Crests - only one time
Activation Requirement:
Minimum 24 players per realm present in the RvR lake.
Map Restrictions:
Can occur in any RvR map with sufficient open terrain for the three-circle arena.
Avoids terrain too close to warcamps or offering strong positional advantage.
Last edited by EugeneCh on Fri Nov 21, 2025 8:19 pm, edited 5 times in total.

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