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Reduce BW Heal Debuff from 30s to 10s

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Brennika
Posts: 15

Reduce BW Heal Debuff from 30s to 10s

Post#1 » Sun Nov 23, 2025 2:06 pm

Problem: Current BW heal debuff has a 10s up time and 30s c/d, a 66%/20s downtime, out of line from every other specced 50% heal debuff.
Reasoning: 1) the 30 second cooldown lines up with most immunity timers, making it that gaining traction can just be CC'd off
2) unable to apply pressure vs detaunts, which have a 100% uptime
3) Any kill attempt lasting longer than the 10s uptime causes a 20 second reset period, giving targets too much of a recovery chance to be effective.
Follow-on problems: Heal debuffs are a must in scenario play against any organized group. With the BWs being ineffective due to only a 33% uptime vs 100% on other classes, it limits order DPS compositions. For "core" dps classes, current classes that have a 100% uptime 50% heal debuff are:
Order: Slayer, WH, SW
Destro: Choppa, Mara, WE, SH.

Recommended solution: reduce the BW's heal debuff to 10seconds, like all other 50% heal debuffs.

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Avernus
Posts: 448

Re: Reduce BW Heal Debuff from 30s to 10s

Post#2 » Sun Nov 23, 2025 2:45 pm

Brennika wrote: Sun Nov 23, 2025 2:06 pm Problem: Current BW heal debuff has a 10s up time and 30s c/d, a 66%/20s downtime, out of line from every other specced 50% heal debuff.
Reasoning: 1) the 30 second cooldown lines up with most immunity timers, making it that gaining traction can just be CC'd off
2) unable to apply pressure vs detaunts, which have a 100% uptime
3) Any kill attempt lasting longer than the 10s uptime causes a 20 second reset period, giving targets too much of a recovery chance to be effective.
Follow-on problems: Heal debuffs are a must in scenario play against any organized group. With the BWs being ineffective due to only a 33% uptime vs 100% on other classes, it limits order DPS compositions. For "core" dps classes, current classes that have a 100% uptime 50% heal debuff are:
Order: Slayer, WH, SW
Destro: Choppa, Mara, WE, SH.

Recommended solution: reduce the BW's heal debuff to 10seconds, like all other 50% heal debuffs.
And don't forget to reduce its range to 65ft because devs are sure that being available to the pull (and quite close to the melee is a must for rdps healing debuff; too close, in fact...)

Unless you are SH, of course, its totally okay for SH to have an option to apply healing debuff from safe distance.

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Sever1n
Posts: 416

Re: Reduce BW Heal Debuff from 30s to 10s

Post#3 » Sun Nov 23, 2025 5:58 pm

That 30 sec thing indeed looks weird in age of disrupts. But on other hand sork dont have even that.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Alubert
Posts: 613

Re: Reduce BW Heal Debuff from 30s to 10s

Post#4 » Sun Nov 23, 2025 6:46 pm

Anything that help magic casters is good at current game state but how about sorc?
Sorc don’t have hd at all.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+

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Fey
Posts: 984

Re: Reduce BW Heal Debuff from 30s to 10s

Post#5 » Mon Nov 24, 2025 7:10 am

The fact that DoK and WP have %100 uptime, or better %50 heal debuff is wild. Absolutely insane.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Brennika
Posts: 15

Re: Reduce BW Heal Debuff from 30s to 10s

Post#6 » Mon Nov 24, 2025 10:38 am

Sever1n wrote: Sun Nov 23, 2025 5:58 pm That 30 sec thing indeed looks weird in age of disrupts. But on other hand sork dont have even that.
Alubert wrote: Sun Nov 23, 2025 6:46 pm Anything that help magic casters is good at current game state but how about sorc?
Sorc don’t have hd at all.
Sorc having access to a HD exists outside the scope of my reasoning, and is a separate issue worthy of its own topic/forum post. The point I was raising was from a faction-balance issue, specifically when it comes to viable group composition in scenarios (2-2-2). On paper, both realms with their core dps classes have access to four heal debuffs each. Order has BW, SW, WH, and SL; Destro has Choppa, Mara, WE, and SH. Equally balanced *Insert cliche Thanos meme here.* I'm assuming that the Dev's are rational actors here, and that this is by design. So the reason why the sorc doesn't have a HD has to do with why the Mara does, and the WL doesn't.

*Deep breath*

Back to the original point, the BW's HD functions significantly worse compared to the other 7 available HDs. To the point that it's non-functional. This limits what class compositions you can bring into scenario play. Out of the 21 possible dps compositions available on order (assuming 2-2-2), 29% (6) don't have access to a functional HD. On destro, 14% (3) of compositions don't have access to a functional HD (Sorc-Sorc; Sorc-Magus; Magus-Magus). This is the imbalance I am trying to highlight, and the reasoning is meant to be class-agnostic/purely numbers-based.

*In conclusion*

Which classes having the HD and which don't is irrelevant to the above reasoning, just the amount of classes on each faction.

I want to emphasize, I'm not arguing for or against the Sorc having it, but that giving it to the Sorc would throw the balance off again (5 vs 4). If the Sorc were to gain a HD, and to maintain balance, either an order class would have to gain a HD, or a destro class would have to lose one. That's a completely different topic that is definitely worth its own discussion.

If someone who is much better at words than I am could TL/DR this, I'd appreciate it!
Fey wrote: Mon Nov 24, 2025 7:10 am The fact that DoK and WP have %100 uptime, or better %50 heal debuff is wild. Absolutely insane.
Definitely a matter of opinion, but at least its faction-balanced.

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