illumius wrote: Tue Nov 25, 2025 9:43 am
You have the wrong conclusions. Blob deals more damage and is guaranteed to win the fight. Lowering the AOE cap will make positioning and focusing damage more important. It will also reduce the defense against morale damage, increasing the chances for smaller and more experienced teams. This has been tested on live servers
About a year ago the aoe cap on RoR was tested. As someone who lead warbands back then. I had to change my shotcalling to being more Tank-frontline focused. Making sure the tanks would create a frontal wall to soak any incoming damage to our warband. If we were to get flanked, or swarmed the safest possition to go for a healer or a damagedealer was to run into the tank possition and hope all 8 friendly tanks would soak eight out of nine aoe target cap, and you and some other healers/damagedealers would split and share some of the incoming last spot so you didnt take the full damage from the entire amount of enemy damagedealers. This created more of a "stack up" blob up outcome within the warbands.
When outside of a warband, and with the 2025 overall mindset of most guilds and rvr players not forming 24man guild warbands and roaming, looking for other guildwarbads. We now have a tailtagging era on RoR. Those tailtaggers would be even more safe with a 9aoe cap. If they are involved in a say 30vs 35 fight, the safest spot for them to be is hiding within 9+ other players to spread any aoe dmg out or hope not to be included in the 9aoe cap of incoming cleaves.
Compared to now with the 24aoe cap, I have in the past 3 months never been repeating more on discord for our group "get out of the big stack" "kite away from the friendlies as thats where the enemy will cleave"
Fun thought experiment for anyone against 24 aoe cap. Try logging onto a Damagedealer play orvr for a sessions and check your combat logs and count how many times you actually drop an offensive Morale ability on much more than 9 players atm. Its more rare than you think.
Btw, No Manner guild on Norn?
As for the topic itself. I think the game needs to come up with rvr systems that incentivices players to spread out and fight their own fights, instead of just going closes area from WC where they can expect to run into enemy players. This, is leading to blobbing mixed with players no longer seeking the organic roaming 24v24 clashes.