Recent Topics

Ads

[UI] VinyUI

Share, discuss, and get help with addons for Return of Reckoning.
For most available addons, visit Idrinth's Addons site.
Forum rules
Before posting in this forum, please read the Terms of Use and visit Idrinth's Addons site for most available addons.
User avatar
Roguibu
Posts: 76

Re: [UI] VinyUI

Post#1541 » Thu Nov 27, 2025 3:13 pm

hi again. in the healer profile the 3º actionbar is put on hide when not mouseover. how can i change it to normal? . i tried in game settings and deactivating hidebar addon ty.
Zasssca chosen Zaska Slayer
Minox squig herder Zaskito Engineer
Discoestu magus Zasquete ironbreaker
and more

Ads
User avatar
Aisha
Posts: 303

Re: [UI] VinyUI

Post#1542 » Thu Nov 27, 2025 7:55 pm

Roguibu wrote: Thu Nov 27, 2025 3:13 pm hi again. in the healer profile the 3º actionbar is put on hide when not mouseover. how can i change it to normal? . i tried in game settings and deactivating hidebar addon ty.
It is in the first post, please read through the thread before asking, most of the answers are there.
/hidebar forceoff - resets visibility of all hidden bars

User avatar
wildwindblows
Posts: 522

Re: [UI] VinyUI

Post#1543 » Thu Nov 27, 2025 10:06 pm

How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.

User avatar
Caffeine
Posts: 622

Re: [UI] VinyUI

Post#1544 » Fri Nov 28, 2025 12:44 am

wildwindblows wrote: Thu Nov 27, 2025 10:06 pm How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.
For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.

For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.

If you still crash after that dm me your discord handle and we’ll take a closer look.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

User avatar
wildwindblows
Posts: 522

Re: [UI] VinyUI

Post#1545 » Fri Nov 28, 2025 4:54 pm

Caffeine wrote: Fri Nov 28, 2025 12:44 am
wildwindblows wrote: Thu Nov 27, 2025 10:06 pm How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.
For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.

For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.

If you still crash after that dm me your discord handle and we’ll take a closer look.
kill counter is working now thanks to your feedback. However, still crashing although clear cache folder.

User avatar
Caffeine
Posts: 622

Re: [UI] VinyUI

Post#1546 » Sat Nov 29, 2025 6:35 pm

wildwindblows wrote: Fri Nov 28, 2025 4:54 pm
Caffeine wrote: Fri Nov 28, 2025 12:44 am
wildwindblows wrote: Thu Nov 27, 2025 10:06 pm How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.
For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.

For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.

If you still crash after that dm me your discord handle and we’ll take a closer look.
kill counter is working now thanks to your feedback. However, still crashing although clear cache folder.
Close the game, open launcher, click the "settings" button and then swich to "Experimental" mode (64bit exe). Clear you cache again, play for a while and see if you still crash.

Image
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

User avatar
wildwindblows
Posts: 522

Re: [UI] VinyUI

Post#1547 » Sun Nov 30, 2025 6:03 pm

Caffeine wrote: Sat Nov 29, 2025 6:35 pm
wildwindblows wrote: Fri Nov 28, 2025 4:54 pm
Caffeine wrote: Fri Nov 28, 2025 12:44 am

For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.

For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.

If you still crash after that dm me your discord handle and we’ll take a closer look.
kill counter is working now thanks to your feedback. However, still crashing although clear cache folder.
Close the game, open launcher, click the "settings" button and then swich to "Experimental" mode (64bit exe). Clear you cache again, play for a while and see if you still crash.

Image
"Experimental" mode is also crashing. fyi pls.

User avatar
xpander
Posts: 827
Contact:

Re: [UI] VinyUI

Post#1548 » Mon Dec 01, 2025 11:24 am

Caffeine wrote: Sat Nov 29, 2025 6:35 pm
wildwindblows wrote: Fri Nov 28, 2025 4:54 pm
Caffeine wrote: Fri Nov 28, 2025 12:44 am

For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.

For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.

If you still crash after that dm me your discord handle and we’ll take a closer look.
kill counter is working now thanks to your feedback. However, still crashing although clear cache folder.
Close the game, open launcher, click the "settings" button and then swich to "Experimental" mode (64bit exe). Clear you cache again, play for a while and see if you still crash.

Image
I'm Sorry but theres no 64bit RoR/WAR. Never was. Its just misleading name. Back in the mythic times it just used to be large address aware patched 32bit executable. In RoR both executables are. The only difference is that experimental (aka WAR-64) has fps cap removed, which breaks animations and lowers mount speed when FPS is more than 100. stable executable (WAR.exe) is with 100FPS cap and works as intended.

edit: actually Max said he changed the WAR-64 to be same as the regular. Havent tested yet. But in that case it should also cap to 100fps and be fine.
Helpful links:

Install guide for Linux
Install guide for Windows
Offical RoR Discord

AUR package for WARAddonClient

-------------------------------------------------------------------
My Linux Gaming Videos

Ads
User avatar
Caffeine
Posts: 622

Re: [UI] VinyUI

Post#1549 » Mon Dec 01, 2025 1:13 pm

xpander wrote: Mon Dec 01, 2025 11:24 am I'm Sorry but theres no 64bit RoR/WAR. Never was. Its just misleading name. Back in the mythic times it just used to be large address aware patched 32bit executable. In RoR both executables are. The only difference is that experimental (aka WAR-64) has fps cap removed, which breaks animations and lowers mount speed when FPS is more than 100. stable executable (WAR.exe) is with 100FPS cap and works as intended.

edit: actually Max said he changed the WAR-64 to be same as the regular. Havent tested yet. But in that case it should also cap to 100fps and be fine.
Thanks for letting me know. I had a vague memory that there wasn't a large address aware exe until Secrets added one (which I thought was the 'Experimental' option in the launcher). However, given Max's statement, I was evidently mistaken.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

Who is online

Users browsing this forum: No registered users and 4 guests