[UI] VinyUI
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Re: [UI] VinyUI
hi again. in the healer profile the 3º actionbar is put on hide when not mouseover. how can i change it to normal? . i tried in game settings and deactivating hidebar addon ty.
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Re: [UI] VinyUI
It is in the first post, please read through the thread before asking, most of the answers are there.Roguibu wrote: Thu Nov 27, 2025 3:13 pm hi again. in the healer profile the 3º actionbar is put on hide when not mouseover. how can i change it to normal? . i tried in game settings and deactivating hidebar addon ty.
/hidebar forceoff - resets visibility of all hidden bars
- wildwindblows
- Posts: 522
Re: [UI] VinyUI
How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.
crashing occasionally while teleporting
enemy kills are not counting.
Re: [UI] VinyUI
For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.wildwindblows wrote: Thu Nov 27, 2025 10:06 pm How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.
For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.
If you still crash after that dm me your discord handle and we’ll take a closer look.
- wildwindblows
- Posts: 522
Re: [UI] VinyUI
kill counter is working now thanks to your feedback. However, still crashing although clear cache folder.Caffeine wrote: Fri Nov 28, 2025 12:44 amFor kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.wildwindblows wrote: Thu Nov 27, 2025 10:06 pm How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.
For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.
If you still crash after that dm me your discord handle and we’ll take a closer look.
Re: [UI] VinyUI
Close the game, open launcher, click the "settings" button and then swich to "Experimental" mode (64bit exe). Clear you cache again, play for a while and see if you still crash.wildwindblows wrote: Fri Nov 28, 2025 4:54 pmkill counter is working now thanks to your feedback. However, still crashing although clear cache folder.Caffeine wrote: Fri Nov 28, 2025 12:44 amFor kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.wildwindblows wrote: Thu Nov 27, 2025 10:06 pm How to fix these issues below?
crashing occasionally while teleporting
enemy kills are not counting.
For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.
If you still crash after that dm me your discord handle and we’ll take a closer look.

- wildwindblows
- Posts: 522
Re: [UI] VinyUI
"Experimental" mode is also crashing. fyi pls.Caffeine wrote: Sat Nov 29, 2025 6:35 pmClose the game, open launcher, click the "settings" button and then swich to "Experimental" mode (64bit exe). Clear you cache again, play for a while and see if you still crash.wildwindblows wrote: Fri Nov 28, 2025 4:54 pmkill counter is working now thanks to your feedback. However, still crashing although clear cache folder.Caffeine wrote: Fri Nov 28, 2025 12:44 am
For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.
For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.
If you still crash after that dm me your discord handle and we’ll take a closer look.
![]()
Re: [UI] VinyUI
I'm Sorry but theres no 64bit RoR/WAR. Never was. Its just misleading name. Back in the mythic times it just used to be large address aware patched 32bit executable. In RoR both executables are. The only difference is that experimental (aka WAR-64) has fps cap removed, which breaks animations and lowers mount speed when FPS is more than 100. stable executable (WAR.exe) is with 100FPS cap and works as intended.Caffeine wrote: Sat Nov 29, 2025 6:35 pmClose the game, open launcher, click the "settings" button and then swich to "Experimental" mode (64bit exe). Clear you cache again, play for a while and see if you still crash.wildwindblows wrote: Fri Nov 28, 2025 4:54 pmkill counter is working now thanks to your feedback. However, still crashing although clear cache folder.Caffeine wrote: Fri Nov 28, 2025 12:44 am
For kill counter check Enemy config -> kill spam module -> make sure parsing checkbox is on.
For crashing start by clearing your cache folder. If that doesn’t help open launcher settings and see if you are running experimental exe or not, try the opposite of your current setting.
If you still crash after that dm me your discord handle and we’ll take a closer look.
![]()
edit: actually Max said he changed the WAR-64 to be same as the regular. Havent tested yet. But in that case it should also cap to 100fps and be fine.
Helpful links:
Install guide for Linux
Install guide for Windows
Offical RoR Discord
AUR package for WARAddonClient
-------------------------------------------------------------------
My Linux Gaming Videos
Install guide for Linux
Install guide for Windows
Offical RoR Discord
AUR package for WARAddonClient
-------------------------------------------------------------------
My Linux Gaming Videos
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Re: [UI] VinyUI
Thanks for letting me know. I had a vague memory that there wasn't a large address aware exe until Secrets added one (which I thought was the 'Experimental' option in the launcher). Having a file in the game folder called WAR-64.exe doesn't help clarify things either. However, given Max's statement, I was evidently mistaken.xpander wrote: Mon Dec 01, 2025 11:24 am I'm Sorry but theres no 64bit RoR/WAR. Never was. Its just misleading name. Back in the mythic times it just used to be large address aware patched 32bit executable. In RoR both executables are. The only difference is that experimental (aka WAR-64) has fps cap removed, which breaks animations and lowers mount speed when FPS is more than 100. stable executable (WAR.exe) is with 100FPS cap and works as intended.
edit: actually Max said he changed the WAR-64 to be same as the regular. Havent tested yet. But in that case it should also cap to 100fps and be fine.
Last edited by Caffeine on Mon Dec 01, 2025 9:14 pm, edited 1 time in total.
Re: [UI] VinyUI
Updated to 6.3.2
- Fixed a possible crash in Shinies where AH and Inventory stat modues would bloat settings file to an unreasonable size.
- Added a ton of additional trackers to Enemy settings on destro healer profile.
- Cleaned up Buffhead config a little (healer profiles, both factions).
- Fixed an issue in ZonepopLite where T2 keeps were assumed to have an outer door.
- WarBoard_ZonepopLite tooltip will now have a row for zone siege progress such as "lord 54%", etc.
- Cleaned up unnecessary stats from Shinies fallback settings.
- Added macros for /wave and /hello.
If you are using 6.3 and experience crashing here's minimal fix using files from 6.3.2:
If anyone is still experiences crashing with the new version don't hesitate to reach out.
- Fixed a possible crash in Shinies where AH and Inventory stat modues would bloat settings file to an unreasonable size.
- Added a ton of additional trackers to Enemy settings on destro healer profile.
- Cleaned up Buffhead config a little (healer profiles, both factions).
- Fixed an issue in ZonepopLite where T2 keeps were assumed to have an outer door.
- WarBoard_ZonepopLite tooltip will now have a row for zone siege progress such as "lord 54%", etc.
- Cleaned up unnecessary stats from Shinies fallback settings.
- Added macros for /wave and /hello.
If you are using 6.3 and experience crashing here's minimal fix using files from 6.3.2:
Spoiler:
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