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RvR Events ideas thread

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Kabuchop
Posts: 22

Re: RvR Events ideas thread

Post#21 » Thu Nov 27, 2025 6:04 am

Random Event Name: Git dem coinz!

Random Event Type: PvE Seek & Destroy

Concept: A goblin (or any type of small funny looking creature) with a bag full of coins spawns at random spots on the RvR Lake. Has a nonstop loop route around the whole map. Runs really fast and can't be snared, slowed or knocked down, has all inmunities. The NPC must always be on the run. When killed it drops a bunch of gold to the players according damage done or contribution (bag roll). The NPC should have a significant amount of HP enough to survive atleast half a map or a whole lap around the entire map, so players can fight over it. An icon should pop up on the map so everyone can go after it when it spawns.

Abilities: the NPC should have an ability that increases his movement speed by a lot, so it can actually run away to safety. A 360° AoE massive punt. A 360° AoE ability that morphs players into random animals (pigs, cows, chickens, rats, whatever) for around 10 seconds. Also, an ability that turns itself invisible for 20 seconds. Stuff like that, so it gives enough time for both realms to catch up and fight over it.


Reward: Between 50 to 500 Gold Coins depending on the bag rolls.

Activation Requirement: It can be activated at any moment during an active rvr zone.

Map Restrictions: No Map restrictions.

(i just realized someone else posted this idea, maybe merge both and add more stuff to it?)
Last edited by Kabuchop on Thu Nov 27, 2025 6:53 am, edited 2 times in total.

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Kabuchop
Posts: 22

Re: RvR Events ideas thread

Post#22 » Thu Nov 27, 2025 6:18 am

Random Event Name: Realm Champion

Random Event Type: PvP

Concept: Champions are chosen from each realm according to the amount of damage, kills, healing, protection, resses, contribution accumulated thru out the RvR Zone, just like in City Sieges. It must happen when a keep reaches 2 stars. It could be around 4 or 6 players that gets a boost in HP, increased sized or morphs into one of the faction leaders depending on the race and career of the player. The buff should last around 30 minutes and persists after getting killed, enough to have an impact on a keep siege or just random fights. It could add an epic flavour to the keep sieges, having players represent a faction leader, could make battles feel more epic.

Reward: You are honored by becoming one of the realm Champions!

Activation Requirement: When a Keep reaches 2 stars, it activates for both realms.

Map Restrictions: No map restrictions.

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Kabuchop
Posts: 22

Re: RvR Events ideas thread

Post#23 » Thu Nov 27, 2025 6:44 am

Random Event Name: The Relic Run

Random Event Type: PvP

Concept: An object (relic) similar to one of the Scenarios in which you have to capture a flag or a banner, spawns outside of both keeps at the same time. A player can capture it and carry it to each Battle Objective in the RvR Lake, when reaching a BO, the player must stay near it for around 15 seconds to reward every player around it a significant amount of War Crests and RR. The player that carries it can keep it up for the next BOs, up to a maximum of 4 different BOs. When the carrier dies, the object drops so another player can catch it and continue with it. The object could have a duration of 15-30 minutes. If the player doesn't reach a BO while holding it for more than 3-5 minutes, it kills him instantly. If the object is dropped and captured by the enemy realm, it rewards everyone around it. It is also a realm race, the first realm that reaches 4 BOs gets a realm buff or some kind of boost for the next siege weapons, maybe even get 1 extra star to the keep.

Reward: Between 10 to 30 War Crests for every player around the object at the moment of reaching a BO.

Activation Requirement: It activates when a keep reaches 1 star. (should spawn for both keeps so both realms could clash while capturing BOs)

Map Restrictions: No map restrictions.

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Yaliskah
Former Staff
Posts: 1989

Re: RvR Events ideas thread

Post#24 » Thu Nov 27, 2025 3:12 pm

Name : Warp Storm

For an hour, on an active PvP area, a Warp Strom is rising has an influence on Magic in general (int, willpower, resist, crit...) increasing or decreasing those stats randomly every 10 mins.

In parallel with this, portals open randomly all over the place for a period of a few seconds, taking those who use them to a random location.

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Alexwar
Posts: 11
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Re: RvR Events ideas thread

Post#25 » Mon Dec 01, 2025 8:47 am

Very cool ideas! It would be great if this was added, I think there will be more dynamics in RvR lakes.
Think it's worth increasing the reward to at least 1 hour (30 minutes is too little). Well, or add something else to the buff, in addition to one bonus.

It will also be cool to see in the old or new form the Invasion of Thanquol (or whatever it was called on live server) The main cool feature of this event was that it was possible to use four playable Scaven units: Warlock Engineer, Pack Master, Rat Ogre and Gutter Runner. Each of them had unique abilities, overall it added to the fun in the current battle zone.
I think many veteran players remember this event, and it has the right to be restored, hopefully even in a better way than it was.
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buerdig
Posts: 20

Re: RvR Events ideas thread

Post#26 » Mon Dec 01, 2025 1:25 pm

Random Event Name: Slaanesh Sixes

Random Event Type: (PvP Event)

Concept: While Khorne cares not where the blood flows, Slaanesh admires those few who revel in their kills while in formation of their sacred number 6. Any group of 6 receive a buff as Slaanesh watches, the more kills done in a group of 6 give a stacking buff that grant more RR, item drop rate, (war crests?) by proving their worth. As Khorne brings his attention to the where the most blood is spilled, Slaanesh invites champions to areas already closed to see who seek pride, not for their realm but themselves. To the ire of Khorne, Slaanesh places a debuff (was thinking something similar to Lost Vale pain and pleasure mechanic where another 6 man gets too close to another, they start taking damage to prevent blobbing) on those who defile their sacred number. Slaanesh revels in skill of those who kill to their number but also boons those who fall to their game. If a group keeps dying to another group, they gain a stacking boon to wounds so Slaanesh can enjoy the excess agony of those who seek to best their killers. These reset for the groups if the entire group wipes or if killed by the debuff for being too close to another friendly group. These fights could take place in BOs so to encourage small arena's and that way it limits the event to maybe 4 groups of 6 on each side.

Reward: 7 day mount tokens to the group with the highest kills by event end

Activation Requirement: Any zone with under 24 players on each side and ends when more than # of people are in zone or after a certain time limit.

Map Restrictions: T2+ zones, zones that aren't currently active or maybe even zones that are locked so to not get flooded by warbands and end the event immediately.

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