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Witch hunter missing 500 arpen

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salazarn
Posts: 232

Witch hunter missing 500 arpen

Post#1 » Tue Dec 16, 2025 3:01 pm

The latest patch lowered the values of all aoe spells. That included burn armour which is witch hunters armor debuff

It went from 950 to 480 so about half.

That class cant function without an armor debuff as 90% of its dmg is physical. White lions debuff is already 1600 base with is about 600 more than witch hunter.

You could argue nerfing aoe spells would help reduce witch hunters effectiveness in a raid environment with this change. But very clearly no one brings witch hunters to a raid because they offer nothing.

The class doesn't function with this change. Change it back or make burn armor a single target debuff if you must to stay inline with what your design focus is.

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Detrytus
Posts: 26

Re: Witch hunter missing 500 arpen

Post#2 » Tue Dec 16, 2025 3:48 pm

Prolly trollpost. U can easily do thingz w/o armor debuff in Burn Armor.
But if we talking about changes and fixes my proposal is: change Burn Armor into same balanced pounce that already Witch Elf has in Vehement Blades ability.
You don't have to say thank you bro XD
Old WAR: Detrytus, Zniwiarz, Bardogadom and many more...

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saupreusse
Former Staff
Posts: 2600

Re: Witch hunter missing 500 arpen

Post#3 » Tue Dec 16, 2025 3:51 pm

Imo it would have been better to simply change burn armor to a single target spell and keep its original debuff value.
Saup - RR 8x WP
Son - RR 8x AM

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Gunlinger
Posts: 130

Re: Witch hunter missing 500 arpen

Post#4 » Tue Dec 16, 2025 7:32 pm

The root of all the problems around this matter is that we constantly get changes that miss the consideration of the differences of each opposing Classes. In an attempt to bring balance, all armor buffs and debuffs got lowered. Nice idea. Problem? YES. One faction is mainly dealing physical dmg, the other faction is heavy on magical and elemental dmg.

WH/WE is the best example. Right now the WH will always be forced to heavily invest in Weapon Skill to do enough dmg, while the WE has a full load of skills that deal spirit or corporal dmg. But at least the WH and WE still both have a use at all for WS.
Then we have Engi and Magus, that will always have the stats on their Set pieces mirrored 100%, so you end up with WS on the Magus gear that has zero effect on his attacks. And at the same time not enough WS on the Engi gear, while that Class is in need for WS on all rifle Skills.

Balance at this point has spiraled so far away from individual adjustments and into template changes. And then at the end of the day it will not matter anyway, unless the imbalance of the moral gain time of both factions is finally square and fair brought to the same level. Because moral drops decide WB fights, not armor debuffs.
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Illuminati
Posts: 424

Re: Witch hunter missing 500 arpen

Post#5 » Tue Dec 16, 2025 8:35 pm

If it helps, the most problems I have vs WH on my various toons use the Armor Debuff off-hand weapon and a BAL spec'd. Doesn't help with the bigger issues of the class but that OH isn't terrible.
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diedrake
Posts: 440

Re: Witch hunter missing 500 arpen

Post#6 » Tue Dec 16, 2025 10:26 pm

to be honest i don't play the WH/WE classes as its not my play-style and not to scoff at the OP post but... How many abilities does the WH have that ignore all armor or a percentage of armor depending on positioning? Not to mention all the fun tools that both classes have that dictate the fight.

I understand that the blanket nerf to burn armor is kinda unfair, and I agree that that skill should be a st and bring it in line with a regular armor cut. But, i don't see how the WH is unplayable just from one ability.
Fenaal- SM 40/84 Drezden- BW 40/7×

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Sever1n
Posts: 435

Re: Witch hunter missing 500 arpen

Post#7 » Wed Dec 17, 2025 9:45 am

diedrake wrote: Tue Dec 16, 2025 10:26 pm to be honest i don't play the WH/WE classes as its not my play-style and not to scoff at the OP post but... How many abilities does the WH have that ignore all armor or a percentage of armor depending on positioning? Not to mention all the fun tools that both classes have that dictate the fight.

I understand that the blanket nerf to burn armor is kinda unfair, and I agree that that skill should be a st and bring it in line with a regular armor cut. But, i don't see how the WH is unplayable just from one ability.
Torment and seekers blade with tactic. Torment practically unusable in duels when face to face and have really shitty angle. U can stab few after stun, then spam them with feinted positioning. After that its just regular skill. Seekers blade good stuff but eats tactic. And seal if you in full dps spec for max burst + healdebuff, but you pop like balloon under focus in it.

They can burst, and burst hard, but if anything will go not as planned and big big buttons go on cd without kill, wh start to lose ton of dmg.

Teoretically 1tree tactic with blessed blade should fix it in prolonged figths by granting 25% armpen after executions, but after rework it lasts only for 2 skills and forcing you to absospam/tbp and deny u access to BAL. I was planning to try 6sov bal+blessed blade build, maybe it will fix problem, but atm im tired of wh.

WH really stat hungry and cannot reach a ton of ws str and crit at same time, most wh just go for str talis and have really low WS, when WE have boxing spec where she just dont need crit at all just go str+def and easily eat any target just with magic dmg.

Nerf to armor opener nerfed wh main str - busrt, and start forcing them to use armshred pistol by losing another portion of crit. And 400 aoe armpen in full dps spec on class that dont have aoe looks like joke really.

Problem not with wh alone. Its dilemma for some physically and crit oriented specs - you need invest too many stat in str ws and crit by losing all your def to have damage on armored heals and tanks, while some classes can totally ignore ws or crit and have stats to invest in def, other classes have good ws boost tactics that save them from fate of doks, whs, bg etc. Against noobs full glasscannons work, against good players you will explode in seconds under pressure.

Problem that devs sadly dont see full picture and we stuck in unbalanced periods where some specs are just working worce than others. But they started to do rigth steps like nerfed sm and chosens dmg, removed parry from ws. Maybe they see armpen problem in furure dps patch and give every class option to work with high defended targets/ fix troubled specs.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

ASmellyMan
Posts: 14

Re: Witch hunter missing 500 arpen

Post#8 » Wed Dec 17, 2025 8:30 pm

I feel bad for WHs. 90% of their encounters with my shaman end with me running away while emoting at them. Meanwhile I'm spamming heals while I bunny hop and kite.

By the time the WH has been killed by other destro players and I'm still bunny hopping and emoting. I make sure to emote at his corpse to make sure he knows how worthless his sacrifice was and that he's a joke.

Meanwhile WEs destroy my WP. Absolute savagery. Are they just better? I think maybe Witch Elf players are more skilled. Maybe Witch Hunters should spend more time practicing and less time spamming region?

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Grimlust
Posts: 5

Re: Witch hunter missing 500 arpen

Post#9 » Wed Dec 17, 2025 9:05 pm

WH is still good trust.

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