They just literally removed this class from the game.
Patch Notes 18/12/2025
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
- SpacestarKid
- Posts: 137
Re: Patch Notes 18/12/2025
Shogun, Zama, Mashka, Antifreeze, Alcotester
Ads
Re: Patch Notes 18/12/2025
So... Now WE got leap w/o shadows and WH still have 0 gap closer...?
Mkay...
Mkay...
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
-
Unionofchaos
- Posts: 27
Re: Patch Notes 18/12/2025
You maybe can’t read ? It’s balance patch for mdps class not for useless TANK dps.
So really nice to see Mara nerf more to the ground now PB again nerfed a 10 sec on impale ! This class losing more his identity. I think you don’t even play this class to do those kind of nerf ffs.
All those balance patch are fail to fail in general only rework for rvr and other things are good. You really should fire the balance team
Re: Patch Notes 18/12/2025
So basically, fake nerf to WL aoe (less armor pen to 2 skills) offset by a larger nerf to Mara aoe and single target (all skills requiring mutations)
Good to see that the bias is still there. Was there anything in the patch pro destro?
Good to see that the bias is still there. Was there anything in the patch pro destro?
-= Agony =-
Re: Patch Notes 18/12/2025
why do you say fake nefr for WL, those 2 skills are 85% of WL AOE, as lion only have 3 aoe skillsAkalukz wrote: Fri Dec 19, 2025 12:16 pm So basically, fake nerf to WL aoe (less armor pen to 2 skills) offset by a larger nerf to Mara aoe and single target (all skills requiring mutations)
Good to see that the bias is still there. Was there anything in the patch pro destro?
-
Shieldslam
- Posts: 25
Re: Patch Notes 18/12/2025
After reading all the complaints over the past few months about various classes I didn't have too much hope going into this rework since there seem to be way too different opinions on certain topics that it's hard to find a middle ground that'd fit everyone, especially since tank rebalance made me stop playing my beloved BG. Anyway, based on my findings and a day of playing here's the wall of text about what I think so far:
Spoiler:
Re: Patch Notes 18/12/2025
in guild we done some maths and new version of flurry with accuracy is shitter than previous.
p.s maby there is wrong describtion in patch notes.
''The wording here. Previously it reduced the base dmg before bonuses applied, now it reduces the total dmg by 15% after all the other bonuses have been applied''
is it just misunderstended reading patch notes or its changed formula?
also bonus damage is 1.0 instead off 1.2
p.s maby there is wrong describtion in patch notes.
''The wording here. Previously it reduced the base dmg before bonuses applied, now it reduces the total dmg by 15% after all the other bonuses have been applied''
is it just misunderstended reading patch notes or its changed formula?
also bonus damage is 1.0 instead off 1.2
"survival is the only option"
Ads
Re: Patch Notes 18/12/2025
The Carnage tree for Witch Elf (WE) currently feels like a total mess. Is this tree supposed to be the AoE specialization? Many players historically used it as a single-target spec.
Why was Ruthless Assault damage nerfed, and why was its range reduced to 5 feet? This feels very inconsistent compared to Trial by Pain, which has access to the same armor penetration tools as WE (25% from a tactic + 25% from elixir).
Slice damage is also very low. Can both classes have a version of Slice / Razor Strike reverted closer to their original values? Please note that this ability costs 40 AP and does not ignore armor. Its base damage should be higher than Torment / Agonizing Wounds.
Tactics
Sharpened Edge
Damage increased from 225 to 262. Internal cooldown reduced from 2 seconds to 1 second.
Despite this change, almost nobody is using it. The damage still needs to be increased.
Elixir of Insane Power
Armor Penetration reduced from 50% to 25%. Now additionally increases movement speed by 50% for 7 seconds. If any ability is used, the movement speed effect immediately ends.
I would much rather keep the 50% armor penetration, or have straight movement speed without it breaking on ability use. This feels like a very strange mix of effects in a single skill.
With all these changes combined, the Carnage tree feels significantly weaker and lacks a clear role.
Why was Ruthless Assault damage nerfed, and why was its range reduced to 5 feet? This feels very inconsistent compared to Trial by Pain, which has access to the same armor penetration tools as WE (25% from a tactic + 25% from elixir).
Slice damage is also very low. Can both classes have a version of Slice / Razor Strike reverted closer to their original values? Please note that this ability costs 40 AP and does not ignore armor. Its base damage should be higher than Torment / Agonizing Wounds.
Tactics
Sharpened Edge
Damage increased from 225 to 262. Internal cooldown reduced from 2 seconds to 1 second.
Despite this change, almost nobody is using it. The damage still needs to be increased.
Elixir of Insane Power
Armor Penetration reduced from 50% to 25%. Now additionally increases movement speed by 50% for 7 seconds. If any ability is used, the movement speed effect immediately ends.
I would much rather keep the 50% armor penetration, or have straight movement speed without it breaking on ability use. This feels like a very strange mix of effects in a single skill.
With all these changes combined, the Carnage tree feels significantly weaker and lacks a clear role.
Krima - WE RR 87
Carnage
Carnage
-
Shogun4138
- Posts: 167
Re: Patch Notes 18/12/2025
This is accurate. As well as other tactics not stacking with abilities. I thought that was changed.Krima wrote: Fri Dec 19, 2025 12:58 pm The Carnage tree for Witch Elf (WE) currently feels like a total mess. Is this tree supposed to be the AoE specialization? Many players historically used it as a single-target spec.
Why was Ruthless Assault damage nerfed, and why was its range reduced to 5 feet? This feels very inconsistent compared to Trial by Pain, which has access to the same armor penetration tools as WE (25% from a tactic + 25% from elixir).
Slice damage is also very low. Can both classes have a version of Slice / Razor Strike reverted closer to their original values? Please note that this ability costs 40 AP and does not ignore armor. Its base damage should be higher than Torment / Agonizing Wounds.
Tactics
Sharpened Edge
Damage increased from 225 to 262. Internal cooldown reduced from 2 seconds to 1 second.
Despite this change, almost nobody is using it. The damage still needs to be increased.
Elixir of Insane Power
Armor Penetration reduced from 50% to 25%. Now additionally increases movement speed by 50% for 7 seconds. If any ability is used, the movement speed effect immediately ends.
I would much rather keep the 50% armor penetration, or have straight movement speed without it breaking on ability use. This feels like a very strange mix of effects in a single skill.
With all these changes combined, the Carnage tree feels significantly weaker and lacks a clear role.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh



