So the WH changes seem pretty busted

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Faction69
Posts: 152

So the WH changes seem pretty busted

Post#1 » Fri Dec 19, 2025 12:17 am

- Reliable slow (feinted positioning+ranged attack)
- Vanish separated from speed boost and they no longer share a cooldown
- Crit damage tactic baseline
- Burn away lies gets 25% more crit chance from the buffed Atonement tactic
- Ranged purge that builds combo points

Pretty much the only downsides I'm seeing

- Shroud of Magnus got slightly nerfed and moved to the middle tree which will make it harder for many builds to take. But it might still be worth taking once you are high enough RR to get the extra talent points
- Razor strike has been nerfed for single target without giving us a replacement. This forces us to use Torment (though I think most of us already used it anyway for solo and small scale)

I think these mightttt be some overbuffs. I haven't played in like 6 months, so I might be exaggerating a bit. But I'm gonna play soon and see if my hunch about this is true.

I'm worried DPS WH is gonna be so good because of this that it ends up getting nerfed down to below where it was before. Because how exactly does any ranged ever beat a DPS WH now when they have 3 elixirs on separate CDs and they can slow you from range reliably and spammably?

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abezverkhiy
Posts: 582

Re: So the WH changes seem pretty busted

Post#2 » Fri Dec 19, 2025 1:29 am

Oh I would not say we are overbuffed. We are brought closer to WEs - we received 2 abilities with Spirit damage.

Mastery trees have been brought to better order with relics reshuffled - Confession is more about armor ignore, Inquisition is about Spirit damage, Judgement is about crits and positioning.

What we definitely got is an open door for more builds, esp in Inquisition tree. Something to play with less Strength and more Initiative/Toughness.

One more thing - Incendiary Shot says "purge" but it does not say it purges buffs or anything. I think it is just a word, not really a purging ability. But I need to test it properly.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

abezverkhiy
Posts: 582

Re: So the WH changes seem pretty busted

Post#3 » Fri Dec 19, 2025 1:31 am

Also, another good thing is relics not sharing a cooldown - you still can't run them simultaneously but one after another.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

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Sever1n
Posts: 437

Re: So the WH changes seem pretty busted

Post#4 » Fri Dec 19, 2025 9:03 am

Facepalm
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Sanctific
Posts: 55

Re: So the WH changes seem pretty busted

Post#5 » Fri Dec 19, 2025 3:28 pm

Not a WH player myself, but as a soloer (not a WE lol) who fights WHs predominantly (coz the majority of those who play other classes dont feel confidence to solo lol) - I dont see anything super "overbuffed".

What I see is: a)QOL improvements; b)some meaningful buffs; c)some meaningful nerfs.

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chovudal
Posts: 58

Re: So the WH changes seem pretty busted

Post#6 » Fri Dec 19, 2025 4:26 pm

biggest inconsistency is, that WH doesnt have any mobility anymore, no charge, no speed buff, no jump except u skill seal or tactic, which is pretty useless - but WE is so much more mobile with shadow leap and 45ft, while WH shots have 30 ft and they arent comparable at all, since less impact

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gersy
Posts: 242

Re: So the WH changes seem pretty busted

Post#7 » Fri Dec 19, 2025 4:45 pm

changes were good overall imo, a lot of buffs. although some to unnecessary things, like BAL, which was already the best ST build in many situations.
Gersy - Witch Hunter General

Not Good Enough / NGE

WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM

Witch Hunter General's Compendium (WH Guide)

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Sever1n
Posts: 437

Re: So the WH changes seem pretty busted

Post#8 » Fri Dec 19, 2025 7:17 pm

Most buffs to crit build wich was prety strong anyway. Comes from bal/abso tactic, and new opener. New skill complete crap compared to fact that witches now can add heartrender into rotation before execute, and it nowhere near good as wraking pains. And again wes got second snare in sacrifical stab, and free snares from reseting jump, while wh only option to waste precios position/seal buff on chasing wich sux. No tweaks to blessed blade, still complete not needed debuff stats exept roughness on exit wound. They just make bal spec a litlle more stable and bursty but didnt fixed any of utility problems that we asked. Good luck chasing those regen maguses. And cherry on top even if you have shroud of magnus, first thing you will get into face is punt or stagger and then you in a world of fun running any kiting instadoting destro abomination. And even new opener in WEs favor cos we have magical activator wich not even remotly good as physicall where oponent nonstop spam skills.

Dont like rework, devs again ignored all feedback. I cant even imagine what logic they used when creating that tactic for spirit pew and skill overall.

Sorry cant call that rework good. Its just diferent. Realisation will bite whs asses when they start see dif between them and burst WE in duels prety soon. If they will drop their still broken untouched witchbrew for some reason.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Mvl130
Posts: 56

Re: So the WH changes seem pretty busted

Post#9 » Sat Dec 20, 2025 12:06 pm

Thoughts I have :

I think it would be better to keep Razor Strike and Burn Heretic as single target abilities by default, for small scale, and have one tactic that makes them AoE both for larger scale

Sometimes you want to use Stagger ability, but you "accidentally" put your Burn Heretic on another enemy nearby, and applied the DoT to both targets, which breaks your stagger. It's quite inconvenient

Also in scenarios, since you have stealth, you can gank an isolated healer/caster in the backline ; but if your single target abilities are forced into cleave effects, they simply lower your gank potential, and as such you perform worse at your role ; hence why I said the AoE/cleave effects should be made optional through a tactic

Also, I completely forgot to mention this, but you completely rekt your AoE detaunt because of these forced AoE skills ; this is fine if you are in a warband protected by a tank, in your pug scenarios or just roaming with a few friends, you can no longer protect yourself efficiently against multiple enemies

salazarn
Posts: 233

Re: So the WH changes seem pretty busted

Post#10 » Sat Dec 20, 2025 1:54 pm

Not a patch on how annoying tank welf is now

The lakes are just full nose to tail with regen welfs now

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