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Patch Notes 18/12/2025

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Ysaran
Posts: 1376

Re: Patch Notes 18/12/2025

Post#181 » Tue Dec 23, 2025 9:17 am

Alubert wrote: Tue Dec 23, 2025 9:03 am
Fenris78 wrote: Mon Dec 22, 2025 4:53 pm Please revert frenzy debuff on slayer/choppa.

Even better make yellow stage not debuffing defenses (like previously), and Red state from -50 to -30% armour ; it will be actually a buff to these classes, not a heavy nerf as it is now.

Thanks !
I think the “yellow” debuff is okay.
The devs knew that the new tactics/abilities had a powerful effect, so they had to do something to give choppa/sl some weaknesses.
Note that now, with the tactics Wot Rulez / Power Through, you lose rage when using detaunt.
You may not remember how it worked for a short period of time, and SL/Choppa were too powerful. There has to be some kind of weakness.
You can't change the whole class mechanic just because of one tactic. That's bad game design
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Farrul
Posts: 743

Re: Patch Notes 18/12/2025

Post#182 » Tue Dec 23, 2025 9:52 am

Ysaran wrote: Tue Dec 23, 2025 9:17 am
Alubert wrote: Tue Dec 23, 2025 9:03 am
Fenris78 wrote: Mon Dec 22, 2025 4:53 pm Please revert frenzy debuff on slayer/choppa.

Even better make yellow stage not debuffing defenses (like previously), and Red state from -50 to -30% armour ; it will be actually a buff to these classes, not a heavy nerf as it is now.

Thanks !
I think the “yellow” debuff is okay.
The devs knew that the new tactics/abilities had a powerful effect, so they had to do something to give choppa/sl some weaknesses.
Note that now, with the tactics Wot Rulez / Power Through, you lose rage when using detaunt.
You may not remember how it worked for a short period of time, and SL/Choppa were too powerful. There has to be some kind of weakness.
You can't change the whole class mechanic just because of one tactic. That's bad game design
There is nothing in the patch notes that would be so powerful to justify a nerf of this magnitude, it makes no sense.

Besides this particular tactic now comes with a new added weakness.

eigner93
Posts: 43

Re: Patch Notes 18/12/2025

Post#183 » Tue Dec 23, 2025 1:42 pm

Farrul wrote: Tue Dec 23, 2025 9:52 am
Ysaran wrote: Tue Dec 23, 2025 9:17 am
Alubert wrote: Tue Dec 23, 2025 9:03 am
I think the “yellow” debuff is okay.
The devs knew that the new tactics/abilities had a powerful effect, so they had to do something to give choppa/sl some weaknesses.
Note that now, with the tactics Wot Rulez / Power Through, you lose rage when using detaunt.
You may not remember how it worked for a short period of time, and SL/Choppa were too powerful. There has to be some kind of weakness.
You can't change the whole class mechanic just because of one tactic. That's bad game design
There is nothing in the patch notes that would be so powerful to justify a nerf of this magnitude, it makes no sense.

Besides this particular tactic now comes with a new added weakness.
Besides this particular tactic is now useless. Or atleast not worth taking as you dont get the added benefits of the exhaustive attacks while dying quicker.

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Sinisterror
Posts: 1245

Re: Patch Notes 18/12/2025

Post#184 » Tue Dec 23, 2025 2:19 pm

eigner93 wrote: Tue Dec 23, 2025 1:42 pm
Farrul wrote: Tue Dec 23, 2025 9:52 am
Ysaran wrote: Tue Dec 23, 2025 9:17 am

You can't change the whole class mechanic just because of one tactic. That's bad game design
There is nothing in the patch notes that would be so powerful to justify a nerf of this magnitude, it makes no sense.

Besides this particular tactic now comes with a new added weakness.
Besides this particular tactic is now useless. Or atleast not worth taking as you dont get the added benefits of the exhaustive attacks while dying quicker.
I think its nice that RoR is trying something different with the mechanic regarding not all executions not consuming all rage. I think just keep berserk 50% armour/resis debuff only. But there is still too little control over the mechanic to make the current sl/choppa good enough. RoR imo had it right at one point when there was tactic in place of violent impacts that gave 1 stack of finishers every 4 seconds up to 3x Stack. So with full mechanic you could do 3 or 4 finishers in a row and that was the best choppa/slayer change this game has had imo.

Currently i like bleed em out/in twain changes espesially 2h differences being in the skill itself and gaining extra hatred when using 2h. So its kind of a same idea when that 3x stack tactic existed, but it wasnt limited to 2h. Atm choppa would need 2h requirement removed from tired already/Big bad combo to make it work, and replace violent imp/Wear em down with the 3x stack tactic again as well. Add to Finish em Faster tactic that finishers do 25% More Critical dmg. It Synchronizes greatly with 25% Crit dmg tactic.

That is how choppa would be "ready" class imo. Add to slayers Hastened Punishment tactic 25% Armour ignore on finishers, furious or berserk. Invigorating release would be worth it if it removes any dot/debuff not just snares. All taunts/Detaunts are 25% less effective on you, does this mean that Tanks taunting would increase dmg only 5% ? This is nice tactic but Slay/Chop are super tactic starved alrdy.

Back in AoR Slay/Choppa detaunt was 30s cd and lasted 5s + you could disrupt it : D But 50% Dmg increase was worth it easily. Aor had Special Attacks having double offensive stat/power and target having double toughness/fortitude against that attack, That made Toughness/fortitude effective. I think 10 toughness negated 5str/int/bal and not 1:1 like in RoR.

https://www.youtube.com/watch?v=6gdhaTzpg74

2min17sec you can see Choppa doing detaunt and Wh disrupts it and it activates Vindication(35% Dmg increase for 10 seconds) and this kind of gameplay with huge dmg and dying is much more exciting and fun imo
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

kylem20
Posts: 8

Re: Patch Notes 18/12/2025

Post#185 » Tue Dec 23, 2025 3:34 pm

All choppas and slayers want the same… permared and spam Exhaust skills… that is the easy way of the class( you want CD reduction on the same slot than arpen, not only in furious, berserk too)
That is a overtunned of the class, Slyer 2h is in a good spot in terms of damage, no need permareds slayers with 7,5 CD spelbreaker with 90% arpen.
Changes of te ptch are very very good, you can play arround the Exahust skill but you must know very well rotations and situations.
Choppa have better crit damage and execution window and slyer more sustain damage.
The only difference right know is that choppa can use stun more easy than slyer.

They need revert only debuff on yellow, precarius self damage is good.

Ty devs for the ptch (maybe we must all talk about WE, think that CD reset of pounce is OP)

Illuminati
Posts: 430

Re: Patch Notes 18/12/2025

Post#186 » Tue Dec 23, 2025 3:46 pm

Agree that they are close to having it in a good place with the exception of the mitigation reduction in Yellow. The old tactic (Pent Up Anger) was good as it let you create a higher skill ceiling in the class.

The Furious Stomping requiring Berserk is also a miss. At the worst, it should be enabled at Furious (yellow), so there is comparative initial spread to ID.

The only players who like the change to Furious are those who play against it. If it were only a slight nerf, or clunky we would deal but it really has negated the roadmap you're developing with this class.
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fatelvis
Posts: 89

Re: Patch Notes 18/12/2025

Post#187 » Wed Dec 24, 2025 8:11 am

Played some Sav spec Mara and it felt okay up to good. Some things that could be tweaked and improved, though:
- touch of instability could be 15s as well, don't get why it differs from touch of rot
- sav auto attack speed debuff is kinda 'meh', could be auto attack speed buff for yourself to support the dot focus (more attacks=higher proc rate)

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