salazarn wrote: Tue Dec 23, 2025 8:01 pmSo ttk in scs is apparently fine and your 'to do' list to get a kill is punting the guard -> kd the target -> prevent guard swap -> get multiple dps on 1 target with cds -> silence enemy healers.gersy wrote: Tue Dec 23, 2025 5:46 pmsalazarn wrote: Tue Dec 23, 2025 5:26 pm
Id much rather have the damage personally. Also ur ignoring the fact that when u introduce guard and healers into small scale things do not die. are we balancing the game around opening on a solo squigherder or that?
if things don't die in smallscale, due to "guards and healers", the issue is not with the design of the game. the issue is with you/your teammates' skill, group composition and understanding of the game. sorry to say but this is the case and always has been the case. if you are coordinating your kill attempts properly with guard punt, KD on kill target and offtank to prevent guard swap, morale drop, saving burst abilities/cooldowns to use at the proper time, having your healers use silence/stagger against enemy healers, etc then 98% of players will die very fast and easy. trust me on that one, most "premades" or "teams" fall down instantly because most players haven't a clue what to do when you begin to initiate using proper tactics against them.
Ye dude most people just want to play an mmorpg queue up and pwn some noobs. Let dmg dealers do dmg.
my point is that they DO deal damage and that the game has a specific ecosystem and rubric, a set of "rules" to how the combat works, if that makes sense. this game at its core is very teamplay based from a fundamental and foundational standpoint especially in RoR since for many years it was balanced around 6v6 and smallscale specifically (whether this was a good or bad choice, i won't comment on, merely that it is our reality). mechanics like guard, punt, morales and CC are at the core of scoring kills, damage is not the only necessary component in killing or winning. there are other factors at play besides simply "doing damage".
i understand that people just "want to queue up and play", however as with basically all pvp games there is a certain degree of understanding required to succeed more often than you lose. if someone only wants to queue up and deal damage (play choppa in warband and spam 3 buttons without a care in the world) while forsaking every other aspect of the game, despite how frontloaded and obvious the mechanics make themselves, then they forfeit the right to valid complaints and their opinion is easily discarded by those who have a clue about the game and especially those who are in charge of decision making. players must either put in the effort to learn and grow or stay casual.
both of these options are okay and i do not dislike someone for choosing either path but if you choose to not put in any effort and continually go against the design of the game then you should not be surprised when things go poorly for you. this understanding is seemingly lost on most of the community and some players feel entitled without just cause then come to the forums, advice chat, RoR disc, etc and make wild claims, submit outlandish ideas that simply don't work with how the game is designed or just generally spew nonsense.



