Is RoR realisticly still a campaign game?

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Pahakukka
Posts: 583

Re: Is RoR realisticly still a campaign game?

Post#21 » Thu Dec 25, 2025 11:08 pm

I dont mind the crests, i didnt mind farming the emblems either, but I do miss purpose of the rvr. now 3* keep is just for the sake of 3* keep. there is absolutely no need to hold the zones. Its actually even better crestwise just to get the flip fast,
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nat3s
Posts: 510

Re: Is RoR realisticly still a campaign game?

Post#22 » Thu Dec 25, 2025 11:42 pm

Hated City Siege grind with the passion of a thousand burning suns when it was first patched in. To add my perspective, I'm an Eve Online, Albion Online and DAOC vet, I love open world persistent pvp, the rvr lakes are absolutely perfect for that. I cannot stand scenario type pvp. City sieges were some of the most boring and grindy content added to the game, just awful. The new unified crest system is so much better.

I especially dislike forcing pugs against coordinated guild WBs or 6 man groups in the case of normal SCs. How a coordinated WB can find it a challenge or rewarding to stomp pugs, solos and 6 man groups is beyond me. Forcing pugs to endure that was a real problem a few years ago.

Bombling, I'll be brutally honest with you, your WBs were part of the reason why city sieges were reduced in importance imo, you overfished the waters, held 0 empathy for pugs and newbros and now you want your free kills back. Maybe they can introduce a ranked WB mode, but I suspect you wouldn't want that, because you don't want a fair fight, you want to roll pugs because its fun right?!
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M0rw47h
Posts: 960

Re: Is RoR realisticly still a campaign game?

Post#23 » Thu Dec 25, 2025 11:45 pm

Pahakukka wrote: Thu Dec 25, 2025 11:08 pm I dont mind the crests, i didnt mind farming the emblems either, but I do miss purpose of the rvr. now 3* keep is just for the sake of 3* keep. there is absolutely no need to hold the zones. Its actually even better crestwise just to get the flip fast,
Kinda depends what you play.
If you play solo AoE DPS, zones with lots of action where you can flank and your side has upper hand can give you even 20+ crests per engagement (my top was ~50 per flank), you may want such zones to last indefinietly. For solo 1v1 players what you say this may be true.

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wonshot
Posts: 1242

Re: Is RoR realisticly still a campaign game?

Post#24 » Fri Dec 26, 2025 2:00 am

nat3s wrote: Thu Dec 25, 2025 11:42 pm Bombling, I'll be brutally honest with you, your WBs were part of the reason why city sieges were reduced in importance imo, you overfished the waters, held 0 empathy for pugs and newbros and now you want your free kills back. Maybe they can introduce a ranked WB mode, but I suspect you wouldn't want that, because you don't want a fair fight, you want to roll pugs because its fun right?!
While this is a derail, I think you are missremembering those days. I was below 50% winrate in Cities :D
And evil toungues would argue that City was more "fair fights" than open rvr.

Also, right now im getting quite amazing results if kills are the success messurement. But the action is pretty poor when you get "good results like that" theres nothing organic about it any more, no manuvers, not much purpose. its just whoever can read the momentum switch the best and pull out when your realm's turn is over and the counter push is about to happen.

This action, is a result of Battleobjectives not mattering, and a chain result of the Campaign not mattering. New upcoming guilds dont strive to build 6mans/24man warbands and roam on their on for those even numbers fights, now everyone is just tagging along on the side back-n-forth fights. The way I see it.
I wish I could be your undefeated boogieman, but thats just not the reality sorry. This topic wasnt made because I want better progression or results for myself, I just think the whole game is losing its identity as a Campaign driven game when more and more of the playerbase stops caring about the mechanics and only goes for kills.
(For the record I was often called out to be "Bomblings warbands, when i was just pugging with Fenryl, Rolgrom or if we had a LBL guild warband in city fighting PNP, FMJ, TUP, Ere We Go etc.)
This is pretty much what i remember form the City days. Guild vs guild organized instances with morale drops, singletarget groups and Syphon differences https://www.twitch.tv/bomblingmmo/clip/ ... &sort=time

But back to the topic about the campaign please
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80 - [WH]Hatlinggun 74


[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75

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Toshutkidup
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Re: Is RoR realisticly still a campaign game?

Post#25 » Fri Dec 26, 2025 2:46 am

I’ve been stating for months upon months upon months, players don’t care. It’s kill farm or log.players on server and I feel in games general would be “happier” if ror was a create toon, instant 40/80 instant bis gear. One zone Praag, one BO MS and only point was killing, nothing else.
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Blorke
Posts: 78

Re: Is RoR realisticly still a campaign game?

Post#26 » Fri Dec 26, 2025 7:56 am

Toshutkidup wrote: Fri Dec 26, 2025 2:46 am I’ve been stating for months upon months upon months, players don’t care. It’s kill farm or log.players on server and I feel in games general would be “happier” if ror was a create toon, instant 40/80 instant bis gear. One zone Praag, one BO MS and only point was killing, nothing else.
This is way too dramatic.
Yes, RvR needs some further polishment and we might have to wait until we will see something "newish" but when I was reading here that the time before unified crests for example was better, i cringe hard. (Hi Gersy). May I ask for who exactly was this archaic system better? Some here like to forget the fact that this old system from Age of Reckoning was also designed to drag out the games content unnecessarily longer than it should be just to squeeze out some more monthly subscriptions out of you, the player. I'm more than glad that it's gone, but i still love the leveling and gearing process of my toons. It's in a pretty good spot when you take into consideration that the gearing process is also possible via PvE. I dare to say that those who yearn for the old system are doing it out of nostalgia and I can understand. It's nice to be a tourist of your youth from time to time. But please don't get lost in the past, because we are playing this beautiful Warhammer MMO in the present. For free.

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wonshot
Posts: 1242

Re: Is RoR realisticly still a campaign game?

Post#27 » Fri Dec 26, 2025 8:21 am

While the two are connected, I think its also important to separate personal ingame progression, and the main storyline of two realms battleing over territory in a campaign.

Just a handful of showerthought topics that could maybe revive the campaign in one way or an other some more directly or indirectly, as i dont think we can realisticly revert the unified crest change without hurting newcomers:

- A loyalty system for those that keep logging into the same realm and building up bonuses for doing so.
- An accoutwide family progression tree outside of RR on each character, like a combined account level for cosmetics or whatever.
- A main quest that teaches you the different aspects of the game while leveling up to 40, and continues as you grind your milestones in wards also. Could be tied to Tometactic slot.
- An internal analysis about why LOTD and zonelock mechanic after keeplord is dead, feel so much more active and well rounded in term of objectives and make moves towards improving the other rvr mechanics.
- Improved keep sieges maybe with more entry points, siegeladders/towers, revisit how many players can be inside a ram, if archtype Siege abilities could be improved or more added.
- Kings randomly bombarding players if too many players are stacked on top of eachother outside of keep-ranges and will be bombarded as punishment for displeasing their King.

It doesnt all have to be tied to gearing, crests, rp gain. Making the gamemode of the campaign more FUN and looking into why players behave as they do, its not 100% out of min/maxing. For some sieges just take too long, see Hazmys last suggestion.
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80 - [WH]Hatlinggun 74


[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75

nat3s
Posts: 510

Re: Is RoR realisticly still a campaign game?

Post#28 » Fri Dec 26, 2025 8:27 am

wonshot wrote: Fri Dec 26, 2025 2:00 am
nat3s wrote: Thu Dec 25, 2025 11:42 pm Bombling, I'll be brutally honest with you, your WBs were part of the reason why city sieges were reduced in importance imo, you overfished the waters, held 0 empathy for pugs and newbros and now you want your free kills back. Maybe they can introduce a ranked WB mode, but I suspect you wouldn't want that, because you don't want a fair fight, you want to roll pugs because its fun right?!
While this is a derail, I think you are missremembering those days. I was below 50% winrate in Cities :D
And evil toungues would argue that City was more "fair fights" than open rvr.

Also, right now im getting quite amazing results if kills are the success messurement. But the action is pretty poor when you get "good results like that" theres nothing organic about it any more, no manuvers, not much purpose. its just whoever can read the momentum switch the best and pull out when your realm's turn is over and the counter push is about to happen.

This action, is a result of Battleobjectives not mattering, and a chain result of the Campaign not mattering. New upcoming guilds dont strive to build 6mans/24man warbands and roam on their on for those even numbers fights, now everyone is just tagging along on the side back-n-forth fights. The way I see it.
I wish I could be your undefeated boogieman, but thats just not the reality sorry. This topic wasnt made because I want better progression or results for myself, I just think the whole game is losing its identity as a Campaign driven game when more and more of the playerbase stops caring about the mechanics and only goes for kills.
(For the record I was often called out to be "Bomblings warbands, when i was just pugging with Fenryl, Rolgrom or if we had a LBL guild warband in city fighting PNP, FMJ, TUP, Ere We Go etc.)
This is pretty much what i remember form the City days. Guild vs guild organized instances with morale drops, singletarget groups and Syphon differences https://www.twitch.tv/bomblingmmo/clip/ ... &sort=time

But back to the topic about the campaign please

Derail? Is your point that you want campaign to lead towards big city sieges? If not, what do you actually mean by improving the campaign?
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Bozzax
Posts: 2696

Re: Is RoR realisticly still a campaign game?

Post#29 » Fri Dec 26, 2025 9:49 am

Yes having the campaign play out as scenery background to rvr is desireable. Having it rate content or player progression is bad.

Scenarios should also be tied to the campaign as well imho
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Alubert
Posts: 643

Re: Is RoR realisticly still a campaign game?

Post#30 » Fri Dec 26, 2025 10:23 am

Without a doubt, the campaign should be meaningful.
The city and LoD specified in the calendar are a failure.
Earning War crests as the only currency is trivial, which does not mean it is better. At first, I was delighted with this solution, but with time, I think it was a mistake.
The city should have some kind of specific reward that you can't get anywhere else.
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