Mara Pull Untouched???
Re: Mara Pull Untouched???
I personally find the choppa pull way worse because it often works through walls, floors, etc. Not to mention its idiotic they have a pull anyways.
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Re: Mara Pull Untouched???
Mara pull was fixed a longtime ago since it would only check on the start of the pull and not at the end of it. It now checks for range before the pull. It's 65 feet or "the target is out of range". Latency affects all abilities.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
Re: Mara Pull Untouched???
Hi Panzer,Panzer80 wrote: Tue Dec 23, 2025 1:25 am Mara pull was fixed a longtime ago since it would only check on the start of the pull and not at the end of it. It now checks for range before the pull. It's 65 feet or "the target is out of range". Latency affects all abilities.
The explained fix you give isn't fixed. A simple example would be pulled from off of walls. That isn't a latency issue. It speaks directly to distance (and height obviously). I play both sides. Mara pulls being amok is it is widely recognized to the point it doesn't seem controversial at all. This is why the complete lack of any action or statement by the Powers related to the MDPS rework is so curious.
Re: Mara Pull Untouched???
mara pull doesn't need change tbh. after the range check changes from a couple years ago and shifting it to disrupt avoidance check it's not so hard to play around unless you put yourself in a position where you make yourself an easy target. HtL from tanks makes it disrupt almost every time, taunt can interrupt it, CC can interrupt it (RP stagger, land mine, KD), positioning properly with nearby LoS or at specific ranges, etc.
on my mara most often the people who i am pulling are players with extremely bad positioning, slow reaction speed and low situational awareness. those guys who just stand still in the middle of the bottom floor of keep or inside the blob and spam aoe abilities. same for getting pulled off a keep wall. you can very easily learn where those janky spots are and see maras standing on rocks adjacent to the wall attempting to fish for pulls on unsuspecting players. i see a lot of those same players complaining about mara pull in public channels when i'm on order too.
and yes there are some rare situations where you may not be able to easily prevent being pulled such as playing in open field without LoS opportunity, zealot friend of mara staggers you, having low skilled tanks/healers in your group who don't taunt/stagger/HtL for you to prevent the pull or maybe other reason. overall this ability is very counterable both on your own account and with the aid of others.
i can tell you for certain that most knowledgeable players do not find themselves on the end of successful mara pulls often. this is because they proactively do things to avoid having the pull channeled on them in the first place or take measures to stop it instantly if it does happen. this ability in most cases only causes frustration and scores kills on players who are playing overly cocky, playing poorly or are simply new and have to eat a few pulls to learn their lesson.
on my mara most often the people who i am pulling are players with extremely bad positioning, slow reaction speed and low situational awareness. those guys who just stand still in the middle of the bottom floor of keep or inside the blob and spam aoe abilities. same for getting pulled off a keep wall. you can very easily learn where those janky spots are and see maras standing on rocks adjacent to the wall attempting to fish for pulls on unsuspecting players. i see a lot of those same players complaining about mara pull in public channels when i'm on order too.
and yes there are some rare situations where you may not be able to easily prevent being pulled such as playing in open field without LoS opportunity, zealot friend of mara staggers you, having low skilled tanks/healers in your group who don't taunt/stagger/HtL for you to prevent the pull or maybe other reason. overall this ability is very counterable both on your own account and with the aid of others.
i can tell you for certain that most knowledgeable players do not find themselves on the end of successful mara pulls often. this is because they proactively do things to avoid having the pull channeled on them in the first place or take measures to stop it instantly if it does happen. this ability in most cases only causes frustration and scores kills on players who are playing overly cocky, playing poorly or are simply new and have to eat a few pulls to learn their lesson.
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
- leftayparxoun
- Posts: 422
Re: Mara Pull Untouched???

It sounded much funnier in my head...
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of Sophocles- wildwindblows
- Posts: 528
Re: Mara Pull Untouched???
upcoming patch:
pull moved to savagery 13pt ability. (only sav stance can use. no more pull and kd for monstro)
Draining swipe is now core ability.
fof will be nerfed 20 to 15-10-5 respectively. (wtf xD)
ofc dont take these seriously for now. or you should????
pull moved to savagery 13pt ability. (only sav stance can use. no more pull and kd for monstro)
Draining swipe is now core ability.
fof will be nerfed 20 to 15-10-5 respectively. (wtf xD)
ofc dont take these seriously for now. or you should????
- Scragmuncher
- Posts: 160
Re: Mara Pull Untouched???
The most common reaction I see from people who play Order a lot, then roll a mara is 'this feels like cheating' when they get their hands on the pull. Put the skill far into the ST tree where it belongs, and all would be fine.
Most of the changes in the patch so far were ok, but slayer being nerfed and mara pull staying a core skill are both..... interesting choices by the devs.
Most of the changes in the patch so far were ok, but slayer being nerfed and mara pull staying a core skill are both..... interesting choices by the devs.
Knutkrusher - The man, the myth, the dead body on the floor.
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Re: Mara Pull Untouched???
Which ST tree? How high? E.g...Scragmuncher wrote: Mon Dec 29, 2025 2:38 pm The most common reaction I see from people who play Order a lot, then roll a mara is 'this feels like cheating' when they get their hands on the pull. Put the skill far into the ST tree where it belongs, and all would be fine.
Most of the changes in the patch so far were ok, but slayer being nerfed and mara pull staying a core skill are both..... interesting choices by the devs.
If you put TE (pull) into Guillotine or Mutated Agressor slot and make one of them baseline, you won't change anything for neither Monstro or Sava/Brut as those are taken by every single build.
If you put it high in Brutality (13 pt) into Gut Ripper slot and make GR baseline, then both 13 pts Sava or 13 pts Monstro builds will lose access to it completly, but their burst gets buffed due to GR becoming baseline.
If you put it ANYWHERE into Savagery, making any of those abilities baseline, then you will remove TE from Monstro, BUT you will increase its ST capabilities.
Meaning, no matter what you do, by doing suggested change you buff Marauder damage, while nerfing utility. However, I'd expect it to be an instant cast as 13 pts ability to be even worth specing
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