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[IronBreaker] Grumble An’ Mutter

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
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Ruin
Posts: 300

Re: [IronBreaker] Grumble An’ Mutter

Post#61 » Tue Jan 27, 2026 10:30 am

Alubert wrote: Tue Jan 27, 2026 10:20 am Take a look at the killboard and see who is effectively farming the WE regen plague on the server.
Just folwed your advice, and to be honest IB is probably in the midlle of WE farmers, after WL, WH, SM, WP, Slay and Engi.

Do you know what i found when looking at their engadments? Bood of Grimnig had a total of 0% dmg contri to kill.

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Alubert
Posts: 678

Re: [IronBreaker] Grumble An’ Mutter

Post#62 » Tue Jan 27, 2026 10:46 am

Because you misunderstood me.
BoG is the best IB skill.
Maybe it's less necessary in a solo roam environment.
Since the beginning of the server, the balance has been based on team play.
If you don't use or don't like a skill in a 1v1 environment, it doesn't mean it should be removed.
When playing solo in a team game, you have to adapt and accept its basics.
Replacing GnM with BoG was perfect in my opinion because it gives IB as a tank utility (in addition, for the whole party, unlike most of his ST skills).
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+

Farrul
Posts: 764

Re: [IronBreaker] Grumble An’ Mutter

Post#63 » Tue Jan 27, 2026 11:01 am

Fey wrote: Mon Jan 13, 2025 4:47 am Oh wow, yeah the cool down starting after the duration is a giant nerf. Apparently it was still too strong and had to be removed.

Yeah right.

Playing IB lately feels more complicated than ever with the added cool down to Oathbound.

I would also like to see the, Furious Reprisal, tactic tied to a different ability. Having the CD increaser tied to your KD is complete garbage. Honesty I'd rather have it on, Grudging Blow. Vengeful Strike seems like an appropriate substitute, as it costs 10 grudge. Right now that ability is pretty low on the rotation priority.
Yes, first it got nerfed and then removed. As of right know IB 2H is just not on par with other Order 2H tanks it feels like a few players are still doing it because of nostalgia. But count how many 2H IB's are in the game right now compared to 2H knights and SM. Vast majority IB is SnB simply because it is better for almost everything( solo, warband etc).

GnM is the main reason but other nerfs like to heavy blow, and the fact that it still has the old problems of being effectively a 3 tactic class due to mandatory grudge regen tactic to even work.

Anyways, Year is 2026 and some are still waiting on the ''promised'' return of GnM.

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Deadpoet
Posts: 369

Re: [IronBreaker] Grumble An’ Mutter

Post#64 » Tue Jan 27, 2026 12:06 pm

memesperg wrote: Wed Jul 31, 2024 1:28 am they dont need the heal what they need is people to stop going 2h & complaining they have no survivability the devs are taking this game back to being holy trinity so the days of going 2h tank & wanting to do damage & have survivability are over if you dont like dying use a shield you dont like getting kited by range & magic use a shield, you lot trying to smoosh a square block into a round hole over & over & complaining it doesnt fit is getting old the game has changed either adapt or have fun smooshing your square block
the devs are taking this game back to being holy trinity. That does sound good. Wait, def/regen WE....hmmm :?

nocturnalguest
Posts: 822

Re: [IronBreaker] Grumble An’ Mutter

Post#65 » Tue Jan 27, 2026 1:18 pm

Alubert wrote: Tue Jan 27, 2026 10:46 am Replacing GnM with BoG was perfect in my opinion because it gives IB as a tank utility (in addition, for the whole party, unlike most of his ST skills).
Yeah, previously it had no utility... oh, wait, it was best passive ap pump in game which you could active with GnM and a meta build for orvr/city

On a serious note. Im not so much interested in solo shenanigans and dont actually care what spot IB takes in it, but atm whole our indepth discussion in this very thread with gersy still stands. BoG is unreachable as 2h, you trade way too much, on top of it warlord set nerfed into oblivion, ws/ini change = you cant take it as 2h, so you have to go 5/5/13 offensive snb and trade on-demand KD. Especially now then parry buff is so valuable as never before.
Yes, its pretty fun to run in regular SCs, especially in a comps with 2h slayer, WL. But thats not the way how to look at an ability.

solo - BoG is useless
regular SCs/pugging/orvr roaming - BoG is amazing
6v6 - debatable, depends on comp/players, IB able to overcompensate BoG buff with its own damage in GBF build but its huge pressure on your own healers if IB goes offensive, you may get punished. conditional KD as SnB (!!!), even tho you can build SnB pretty offensive
24v24 - mostly worthless, very limited niche usage in st group
orvr - BoG is useless

There is nothing to debate pretty much. BoG is a nerf for largescale gameplay vs. AP pump which was a synergy with GnM. Point. Soloyolo aside.

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Wdova
Posts: 784

Re: [IronBreaker] Grumble An’ Mutter

Post#66 » Tue Jan 27, 2026 1:51 pm

BoG is centered about small scale, limited composition of melee dps party. Useless for ranged party, useless for solo, useless in warbands the whole game is centered around.

An abbility that benefits some of your party members if they are no healers, ranged dps or snb tanks....

As Nocrutrnal stated. You sacrifice too much to grab it as a 2H damage assist tank. Thats all.
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Sun Tzu

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