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New Scenario Matchmaker Test 27/01/2026

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norealein
Posts: 11

Re: New Scenario Matchmaker Test 27/01/2026

Post#11 » Tue Jan 27, 2026 3:01 pm

Thank you for your effort to improve the SC experience!

Are you aware of the fact that some addons block the new SC window from showing up? And those are some delivered with very commonly used addon packs like VinyUI

So far I've found that: ea_scenariolobbywindow addon prevents the new interface from showing up at all.

Unfortunately some information and option is missing (can't enter preferences window, and the info on queue times and needed classes does not appear), and i have yet to find out which addon does that.
If someone maybe can provide more clarity on that.
DANGERZONE (Destro) // phRAZEing (Order)
80+ Zealot, WP, DoK, Sorc, WL, AM
70+ Choppa, Slayer, KotBS, WE, SM, SW

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nat3s
Posts: 533

Re: New Scenario Matchmaker Test 27/01/2026

Post#12 » Tue Jan 27, 2026 5:42 pm

kudos, looking forward to trying it out when I get home!
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

illumius
Posts: 74

Re: New Scenario Matchmaker Test 27/01/2026

Post#13 » Tue Jan 27, 2026 6:40 pm

Unified Random Queue

Instead of separate queues per scenario map, there's now a single random scenario queue, which will improve queue speed and map variety. We're just testing this single queue on PTS, and behind-the-scenes we're discussing how best to handle Weekend Warfronts and other Scenario types, which we'll share more on later.

There should be a separate queue for solo players and maybe 2. And a separate queue for premeids 3-6. If someone waits too long for a scenario, they can switch to the order side. The reward for participating and winning should be significantly higher than it is now. There should be a choice between running around Praag for 2 hours or playing a few scenarios.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs, WH, SW - all 80+ and BIS.
BO and WE for easy game.

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wonshot
Posts: 1258

Re: New Scenario Matchmaker Test 27/01/2026

Post#14 » Wed Jan 28, 2026 2:50 am

Maybe im sleepy, but isnt this pretty much the exact same set of changes as last test?
[BW]Bombling 94
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 81 - [WH]Hatlinggun 78


[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75

gisborne
Posts: 76

Re: New Scenario Matchmaker Test 27/01/2026

Post#15 » Wed Jan 28, 2026 2:53 am

Please make the renown bonus a flat amount rather than % based. 50% of nothing is nothing. I'd rather give up 50% of a possible 10k renown for a 2-3000 renown guarantee.

NotHimothy
Posts: 1

Re: New Scenario Matchmaker Test 27/01/2026

Post#16 » Wed Jan 28, 2026 4:24 am

This seems like a system with too many issues and will make queues even longer. Why not enable mixed faction queues so teams are randomized after each game? People will queue up after losing because they know the teams will be different after each game. If your team is getting stomped theres no point to re-queue, and this does not address it.

Tuffy
Posts: 13

Re: New Scenario Matchmaker Test 27/01/2026

Post#17 » Wed Jan 28, 2026 4:44 am

NotHimothy wrote: Wed Jan 28, 2026 4:24 am This seems like a system with too many issues and will make queues even longer. Why not enable mixed faction queues so teams are randomized after each game? People will queue up after losing because they know the teams will be different after each game. If your team is getting stomped theres no point to re-queue, and this does not address it.

+1 to mixed faction

Not only will make sc faster to queue but also will put an end to the very common scenarios of order having too many ranged and destro usually being a choppa blob

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