Dunno man, it has been a solo game for me from the start of RoR.
And also was in AoR.
Dunno man, it has been a solo game for me from the start of RoR.
I HATE this take, sorry bro but its my game and how I play it makes it. Am I playing solo? its a solo game. Am I solo queuing SC's? its a pugging game. Am I in a warband blobbing around? its a blob game. How others play it makes it however they play it.
do you mean WP overperforms dok? I kind of agree but my WP is only dominator geared rr 44 and dok is rr70 so dok has access to so much better gear because i havent done any pve on wp and dok has bloodlord wpn and Sentinel jewelry so difference is quite big.Sever1n wrote: Mon Feb 02, 2026 5:02 pmCleave soul under drowning generate like 200ish damage bonus that dont crit and negated by all defs twice. Its good but nothing exeptional. WP now underperforms dok ind dps spec by huge amount, with huge aa weaving, balancedsoul, divine aegis, divine impact. Dps DoK became huge disapointing to me thx to his lack of armor penetration, while wp have ways to work with armor trough spirit dmg / tactics, and just lot more fat tnx to aegis and wounds buff. Dok have ton of crit but cannot deliver it, drowning mechanic interesting but sometimes makes huge gaps in your defense, while 25% bonus is not that big of a deal.Sinisterror wrote: Mon Feb 02, 2026 4:44 pm Dok has 25% off the gcd increased crit dmg buff for 5s that also makes Cleave soul hit 2xtimes with Drowning the Blood. It prevents all Essence gain as well and gives 3s dot to Sanquinary Extension (that can crit as it should) and tactic gives High ending dmg at the end of that 3s, but it cannot crit while it cant be used without drowning the blood which literally is 25% Critical dmg, feels weird.
Finally, the one and only right comment here!Gunlinger wrote: Sun Feb 01, 2026 7:15 pm WH and WE are currently way overactive because of the patch yes. But that is always the case after patches. But there is one point to it that hurts allot. And that is the one sided change on WH and WE after the patch. WE right now is melting full souv Tanks like never before. Way to much armor bypass and spammable stat debuffs.
Compared to the WE changes, the changes to WH feel like the little something you give to the little brother on big brothers birthday, so that he no get sad.
U will have no wounds, and lose ton of crit from regural bis parts they have ton of flat crit on them, too valuable to lose. Hes insanely stat hungry, especially in ini/wounds/ws. Kinda balanced stats in 3/3/3 bis, but u can take 4 pieces of wl it gives %arp, u will end like on 30+ crit, maybe 40% arp with onyx rings, decent parry, 4fs and 8k wounds. Playable, but not comparable to real dps. Sanguinary hit hard yes. Devour feels weird now. I would pref drowning in blood giving armor pen instead of crit boost. I like overall new design, but class dont work properly now from my pov, it can work only on squishy targets.Sinisterror wrote: Tue Feb 03, 2026 6:20 am This is completely offtopic but you could slot 3 beastlord +2 Twisted Darkpromise+ 2Bloodlord + 2 Sove + 2 Warlord to get 3x Ws bonus and 2x Str Bonus, or go 4x ws with 3 warlord and no sove. Anyone tested who has the gear?
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