Recent Topics

Ads

WE and WHs changes made the game booring any fixes?

Chat about everything else - ask questions, share stories, or just hang out.
Ksekwlothreftis
Posts: 12

Re: WE and WHs changes made the game booring any fixes?

Post#41 » Wed Feb 04, 2026 12:26 am

chovudal wrote: Tue Feb 03, 2026 5:25 pm
Ksekwlothreftis wrote: Tue Feb 03, 2026 4:28 pm
chovudal wrote: Tue Feb 03, 2026 3:33 pm

Swift movements ist unique and just gives more options .. just see the wasted tactic in master tree of WH

And wracking pains is op, too, no comparable and easy mode skill, every WE uses -> seekers blade usually mirror skill of it, is undefendable, but more expensive 10sec cd and 5% def reduce is a joke

What u imagine, doesnt matter, we just suppose players are able to read

Btw feinted positioning shouldnt effect flanking at all, there nothing logical left in spec and balancing here
Go take a little peek at the rest of the WE tree tactics lol. Most of them are beyond useless, same as WH. The only worthy to pick is Bleeding edge-Blessed Bullets and Atonement for st. The rest are either for def or regen builds, that I do not care for or respect. Both classes lack good st focused tactics from trees and just default to flanking-Brute force-Crit damage.
As for wracking pains, im crying laughing man. The 200dmg per 3s for 21s is really whats defining the power of the class right now u are right. Waste of a gcd as so many other classes can bring a toughness debuff proc like, chosen aura, dok combined toughness+hd 5s cd, mara 5s cd, 4pc tri proc, Bg hate spending spammable.
I once again urge you to start playing the game before complaining :).
Lol whataboutism, u still imagine something?
, rather u play both classes til 83 with all Sets and Come back...WE has two tactics, which give each 15% more damage, one ist core. Both are used nearly always and flanking ist optional...i really laugh, another defender, frightened to be nerfed :D ?
You seem lost mate. I dont see the use case in masterful treachery in any context as it has really low uptime compared to flanking and Taste of Blood. Waste of a slot if u ask me unless u try to fish for bolstered player kills lol. Imo the best tactics u can run are all core tactics which is a massive shame and ive addressed it before.

As for playing the game, I have an almost 85 WE, I wont claim im a master at craft, but I try my best to utilize the class' strenghts and weaknesses. I dont bother with the balance of classes I dont play and I dont cry in the forums about them. And in WE case, I even proposed a nerf to pounce, since I bet thats the reason u are throwing a hissy fit here.

The mdps patch has completely dulled the class, bottlenecking it into 1 viable build and throwing the rest out. The removal of Slice as a st spammable was terrible, the lowering of Elixir of insane power arpen value was terrible and more so was the introduction of charge through it, the range reduction of Ruthless Assault while not the end of the world admittedly, really lowered my enjoyment in using it. Also making elixir of shadows-smoke bomb last 3s is a terrible choice as it gives a literal free escape for both classes.

The only valuable change the patch really gave for WE is the removal of crit damage tactic from tree, Pounce being fixed regarding its travel time (still kinda bad when using it but whatever), adding 10% inc crit to an opener and making Sacrificial Stab into an ability worth using. The rest is fluff that u convince your self that is GREAT despite not even playing with them or testing them.

I am still content with the class and I dont deny its really powerful and in need of readjustment, but it has no build variety and its becoming really repetitive to play.

Ads
User avatar
Sever1n
Posts: 496

Re: WE and WHs changes made the game booring any fixes?

Post#42 » Wed Feb 04, 2026 12:58 am

Dunno WE have 3 viable builds now, burst trough SS and double flat dmg boost tactics, old def/box trough witchbrew, aoe trough oyk.

About slice, yes it feels terible if play in st trough left tree, u simply dont have main filler, if not maxing agonize/torment. Rotation feels weird and bad. I just still dont get why many WEs so obsessed with oyk and brutal assault st build, its prob the worst choise now.

Heh and atleast somebody told that 3 sec oil is literal cheat code allowing go into regular stealth from it.

Atm WE have superior stikiness, dots, stat shreds, armor ignoring tools. Not to mention cursed regen build, that was buffed instead of nerf.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Ouzoul
Posts: 11

Re: WE and WHs changes made the game booring any fixes?

Post#43 » Wed Feb 04, 2026 3:41 pm

Nerf WE it is far away too much dmg control and tankiness !

salazarn
Posts: 258

Re: WE and WHs changes made the game booring any fixes?

Post#44 » Wed Feb 04, 2026 4:09 pm

Ouzoul wrote: Wed Feb 04, 2026 3:41 pm Nerf WE it is far away too much dmg control and tankiness !
It is very hard to play sw vs them.

U wanna roam atm as sw and think do i wanna fight magus and double jump we and just think no
Last edited by salazarn on Wed Feb 04, 2026 4:24 pm, edited 1 time in total.

Shogun4138
Posts: 184

Re: WE and WHs changes made the game booring any fixes?

Post#45 » Wed Feb 04, 2026 4:16 pm

As someone who plays a WE, you have to spec for what you want to kill. If I set up to kill tanks, I cant kill a healer.

The strongest classes in the game are dps healers. Add any regen or defensive build and they cant die.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

Shogun4138
Posts: 184

Re: WE and WHs changes made the game booring any fixes?

Post#46 » Wed Feb 04, 2026 4:24 pm

The game has a natural danger to it with small man/solo players. If its boring because you cant get to your blob and use your 3 buttons, I'm not sorry for you
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

User avatar
Bozzax
Posts: 2721

Re: WE and WHs changes made the game booring any fixes?

Post#47 » Wed Feb 04, 2026 4:27 pm

Sever1n wrote: Wed Feb 04, 2026 12:58 am Heh and atleast somebody told that 3 sec oil is literal cheat code allowing go into regular stealth from it.
Was pointed out to devs several years ago when added Oil/Elexirs among other things.

Personally I think 2 stealth openers (+Oil/Elexirs) + 1 ability = 5 mechanicis the craziest one.

At least before mdpspatch you were denied of other "I win buttons" when bursting with Oil/Elexirs
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Gobtar
Posts: 807

Re: WE and WHs changes made the game booring any fixes?

Post#48 » Wed Feb 04, 2026 6:38 pm

Ouzoul wrote: Wed Feb 04, 2026 3:41 pm Nerf WE it is far away too much dmg control and tankiness !
What about DPS healers? why WE specficially when WH BALs can usually annihilate most targets unless you can chug potions like its a koolaid drinking competition?

WEs/WHs still struggle to kill DPS healers that can keep themselves and others alive while still doing DPS damage. So many have/not classes have to go pure glass to deal any meaningful damage that they just are stealther fodder.

SWs are actually finally starting to feel what SHs feel (except SHs have to deal with WLs AND WHs), despite SWs still having better tools to deal with stealthers.
Image

Ads
User avatar
Sever1n
Posts: 496

Re: WE and WHs changes made the game booring any fixes?

Post#49 » Wed Feb 04, 2026 7:34 pm

Funny to hear complains from gobbos about BAl when they can reduce 70% of inc dmg troug tactics and detaunt, and then kite like no tommorow against wh that dont have even normal snare to slow them up. SH was and still is superior to SW, in all aspects tnx to sheer amount of bullshit their kit have, and that acursed never be fixed pokemon that run like roadrunner and shoot trough walls. 1k tiks dots from bal broken? Check dmg from shams and sh dots that they trow from afar instantly on the move, combine their tiks and BAL will be nothing in comparison. I hope nerf karma one day comes into gobbo department. You should feel what SW feel when they met regen nudist steath tanks with pounces, and will see lion if childsplay against that. While u have options and atleast can drink pots against WH, WE gives zero chance for that - pounces, snares, instant bursting finishers that ignore armor. Dont show gobbos and victims here, they was always on top of foodchain.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

User avatar
Gobtar
Posts: 807

Re: WE and WHs changes made the game booring any fixes?

Post#50 » Wed Feb 04, 2026 9:13 pm

Sever1n wrote: Wed Feb 04, 2026 7:34 pm Funny to hear complains from gobbos about BAl when they can reduce 70% of inc dmg troug tactics and detaunt, and then kite like no tommorow against wh that dont have even normal snare to slow them up. SH was and still is superior to SW, in all aspects tnx to sheer amount of bullshit their kit have, and that acursed never be fixed pokemon that run like roadrunner and shoot trough walls. 1k tiks dots from bal broken? Check dmg from shams and sh dots that they trow from afar instantly on the move, combine their tiks and BAL will be nothing in comparison. I hope nerf karma one day comes into gobbo department. You should feel what SW feel when they met regen nudist steath tanks with pounces, and will see lion if childsplay against that. While u have options and atleast can drink pots against WH, WE gives zero chance for that - pounces, snares, instant bursting finishers that ignore armor. Dont show gobbos and victims here, they was always on top of foodchain.
I play SW, SH, WE, and WH... If you wanna do damage on a SH, you have to be glass, and dont have room to run the detaunt tactic. You either are very luck and survive long enough to stand up, and if so, it doesnt mean anything. WH can speed boost, range snare with fiented, all the while the BAL is still ticking, not to mention they can pop repel to stop your KB...Or do what I do, and Declare off the squig towards the SH, eliminating the pet entirely while i catch up.
Any SW that is hunting WE can spec melee, and its instanly a difficult fight for the WE.

Note that I said that DPS Healers are an issue...and I think that SW and SHs have it rough...so lets try not to venture off my point too far when constructing hay golems...SHs have it worse cause WL + WH + DPS Healers nonsense is worse than Mara + WE + DPS Healers ...
Image

Who is online

Users browsing this forum: CeeJay89, Google [Bot] and 6 guests