Stealth classes are "all over the place" because stealth is the only tool available in this game to protect yourself from blob, the only thing this change does is make it easier for a whole warband to catch an isolated WH/WE, because obviously the game is not already rewarding enough winning by just outnumberingMvl130 wrote: Thu Feb 12, 2026 8:26 pm It was fairly easy to counter a WH using Sanctified Oil into restealth, all you had to do was use an AoE to set back the cast. One hit was enough to counter-play this escape, and since the ability no longer grants a speed boost, WH/WE can not really move away from the enemy, making it rather easy to be hit by an AoE.
It just required a good reaction time from the enemy, it also required of the WH/WE to have both cooldowns available. All of this combined made it enough to allow for that type of escape, this nerf you did is unecessary
I agree that groups of WH/WE can be a pain, mostly as they gank as three one guy, but this change does not fix that issue either ; def regen WE and super-burst BaL are the issues, and BaL received even more crit in previous patch, while regen WE are unchanged, so why are people happy about the classes getting nerfed in the wrong area ? Just because they are annoyed by stealth classes and take some petty pleasure into seeing some random nerf being applied on them, despite the fact the core problems remain unchanged (too much blob, too much burst, too much def-regen builds)



