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Patch Notes 12/02/2026

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Dimarzio
Posts: 15

Re: Patch Notes 12/02/2026

Post#151 » Mon Feb 16, 2026 7:20 am

New matchmaking needs to be tweaked. Good luck getting a pop during low population times. Also forcing one tank per sc so if you are in a party as 2 tanks you will never get a pop (tested).

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Xameleon
Posts: 36

Re: Patch Notes 12/02/2026

Post#152 » Mon Feb 16, 2026 7:42 am

gisborne wrote: Sun Feb 15, 2026 7:36 pm We could have had this without forcing compositions just by separating premades from solo queues, but apparently they want to preserve premades and they know that those will not exist if they have separate queues (see ranked).
If I understood you correctly - hard disagree. Old system was all over the place. Imbalance matchups were quite common, out of 8 ppl in poped SCS, 6 could be healers and 2 could be dps. I would much rather not play SC that play with old balance like I described. I think new system CAN balance a SCs with 1 full grp premade and 1-2 grps of pugs. And it definitely balances 2-3 man grps against each other with pugs filling the gaps, which is good.

dassmouse
Posts: 3

Re: Patch Notes 12/02/2026

Post#153 » Mon Feb 16, 2026 8:57 am

We are investigating ways we can solve this. At the moment it comes down to a client limitation. The per city bank was a way we tried to work around this. We're working on tech debt that might allow us to have a more robust solution in the future.
[/quote]

Thanks for the reply!
Is it possible to add a bank in the Lands of the Dead? You've managed to do this with the capitals, and as a temporary solution, you could try adding it in another separate location, for example, in the Duel Gardens. Perhaps that would even be more logical and would further enhance this location. What do you think?

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live4treasure
Posts: 337

Re: Patch Notes 12/02/2026

Post#154 » Mon Feb 16, 2026 10:38 am

Brakh wrote: Sun Feb 15, 2026 7:15 pm Just wonder what is up with this GM manually granting quitter debuffs for players who doesn't want to be farmed by premades?
If what you are doing is hiding in your warcamp for prolonged periods of time instead of fighting, then you are actually griefing your own team and trying to get crests for nothing. Quitter is absolutely deserved in such a case.

What you should do, is leave the SC so that the matchmaking system can fill your spot with someone that has the actual will to fight, win or lose.
Giladar - rr 82 DPS AM

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live4treasure
Posts: 337

Re: Patch Notes 12/02/2026

Post#155 » Mon Feb 16, 2026 10:45 am

gisborne wrote: Sat Feb 14, 2026 3:45 pm Here are my thoughts after playing last night:

Mentor rewards: Not only do I think you missed the mark completely, but you actually managed to make me feel insulted. Here's what new (or sub-40s) players ask for help with in LFG or the new player guild chat, in no particular order of priority:
1. Dragonback Pass
2. Sewers
3. Mayhem
4. Ruin
Yet you only reward for helping with the first 2.

The insulting part is that you give out rewards for "helping" sub-40's in RvR by doing nothing more than happening to be in a party with one. So anyone who joins an open warband, putting in no special effort, will get the rewards.

What are you trying to accomplish with this system? As it stands it makes me, who was perfectly happy helping new players for no reward at all, not want to help any more. Since I spend a significant portion of my playtime with that, I'll probably end up playing less.

Scenario queues were very long. So long, in fact, that I ended up just playing one of them and did RvR instead.
It's interesting that you felt the need to threaten to stop playing, instead of just providing constructive criticism in a respectful tone.

But since this message gives off so much karen energy, I feel the need to point out that you're complaining about a system that rewards you for doing something you already enjoyed doing. If that's insulting to you to the point of posting something in that tone, then I would be inclined to question what your goals were in helping new players. Because you were clearly not doing it for fun.
Giladar - rr 82 DPS AM

lumpi33
Posts: 462

Re: Patch Notes 12/02/2026

Post#156 » Mon Feb 16, 2026 11:10 am

The time to surrender is too long now. It's just a slaughter or standing in the starting area waiting until it is over.

Id really prefer guards instead of barriers. Barriers make it very hard to go out as group. With guards you could group up there and have some help if the enemy overextends.

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Nameless
Posts: 1508

Re: Patch Notes 12/02/2026

Post#157 » Mon Feb 16, 2026 11:19 am

What about maps with random spawn camps like gardens of morr. There is absolutely no way to regroup when ppl are scattered all over the map and now we need to wait 7 mins or so before end that waste of time.
If i got fill spot at such map i would be quite angry
Mostly harmless

K8P & Norn - guild Orz

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amputationsaw
Posts: 667

Re: Patch Notes 12/02/2026

Post#158 » Mon Feb 16, 2026 12:01 pm

wouldn't they be scattered even more with random respawn spots?

most players give up after first wipe in a SC so even this respawn buff wo't fix this problem when players are demoralized after getting hard stomped

most players don't read SC chat or are too ignorant to fix parties so no way to coordinate any actions like regroup

i see the dev's intention with the surrender/respawn buff changes, to courage defeated players to go out and keep trying to win, but thats just not how most players are, me included. when i see certain groups or even names i exactly know how the fight will be. ofc you only try it once and then afk bc theres no fun in getting farmed and its not worth trying when 2 or 12 players already gave up
keep it green

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Nameless
Posts: 1508

Re: Patch Notes 12/02/2026

Post#159 » Mon Feb 16, 2026 2:54 pm

amputationsaw wrote: Mon Feb 16, 2026 12:01 pm wouldn't they be scattered even more with random respawn spots?

most players give up after first wipe in a SC so even this respawn buff wo't fix this problem when players are demoralized after getting hard stomped

most players don't read SC chat or are too ignorant to fix parties so no way to coordinate any actions like regroup

i see the dev's intention with the surrender/respawn buff changes, to courage defeated players to go out and keep trying to win, but thats just not how most players are, me included. when i see certain groups or even names i exactly know how the fight will be. ofc you only try it once and then afk bc theres no fun in getting farmed and its not worth trying when 2 or 12 players already gave up
That is what i am saying. Currently there are some maps with random spawn camps and such thing should not exist cos comeback is quite impossible. Random spawn means that the heroic buff become worthless since you cant group up before go out
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K8P & Norn - guild Orz

BelligerentBob
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Re: Patch Notes 12/02/2026

Post#160 » Mon Feb 16, 2026 4:01 pm

New scenario matchmaking system is a big improvement. There are still a few bugs but overall very happy with the matchmaking.
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