Why SnB WP feels unplayable

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TrainInVain
Posts: 174

Re: Why SnB WP feels unplayable

Post#31 » Tue Mar 03, 2026 2:50 pm

Patch notes already said devs are working on shield spec.
"- Healing Hand - Now scales off Strength when wielding a Shield.

With this change the team continues their effort in adjusting the SnB healers to become more viable."

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DirkDaring
Posts: 491

Re: Why SnB WP feels unplayable

Post#32 » Tue Mar 03, 2026 3:16 pm

I posted in another thread, about this, based on the changes, they want to steer us into a hybrid playstyle, by making heals debuffable, as well now adding str to effect our main hot. I had a 96 WP on live, and I have been lazy, and my WP here has been 81 since 2021 , just don`t have the desire to play much as every time I log on I see Order is still PVD 4 to 7 Forts every 3 days for several years now, I wish the score was a bit closer, than just one side steamrolling the other.

However has anyone tried doing a split on gear, kinda like how we did on live with tanks, picking up 4 or 5 either off set, or def set, and having a split most of the set 1 set of armor and the other the other. We could go here 5 piece heal Sov set, and then pick up 3 piece def sov, mainly the chest, shoulders to pick up the ones with block, and throw in belt for 3 set bonus , Or you could go with 5 def sov, and 3 heal sov,

You will lose our single target Divine mend heal, but you will gain access, to sigmar will, the root/snare remove, Benediction, sigmar Rad, , etc. while still having, all your normal heals, as well as pious hot, healing hand, for tactics, you can take, Displine, exalted def, shield of faith, and last one up to you, fueled fury, + smite for right fury regen, or if not needed grace of sigmar. with all the fluff damage being thrown around fueled fury, + smite, should help with fury regen,

You wont have 800 Str, more like 500 or so, but will actually be a hybrid,

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Sinisterror
Posts: 1288

Re: Why SnB WP feels unplayable

Post#33 » Sun Mar 08, 2026 4:27 pm

Cant comment on Shield Warrior Priest Balance Proposal thread so i just post it here.

https://www.youtube.com/watch?v=0gtVJUfvKVg

This is working Shield Wp before changes. Hard to believe someone who plays these classes would think nowadays Shield Wp/Dok is better/More "balanced" - Its funny how much difference 25% Increased melee healing/+2 Extra targets hit with Ds/Ce Makes. Spirit dmg Divine Strike/Consume essence is needed back but make it hit one extra target with or without shield.

Come on you give Chalice Wp/Dok ability to use Sigmars radiance/Transfer essence but NOPE cant use it with dualwield/2h. And on the same patch that makes Sr/Te usable with Book/Chalice gives Sigmars will Which is basically Old Divine strike with 80rf cost instead of 35rf.

Sigmars Will is completely useless add, it truely gives nothing over the old Divine Strike. And now Ds doesnt even heal anyone but defensive target. So Sigmars will exists only to remove Dps spec ability to MELEE HEAL anyone else but himself/def target. This is why Shield just complicates things, and i just laughed when they gave chalice/book ability to use Sr/Te but not Dualwield/2hander :D Okay then.

The right way RoR dealt with this was back when Sacrifice was usable while moving. Your Full Party gets 300 ranged absorb dmg that refreshes every 1 sec for 10s. This is too much, but make it only for Wp/Dok and now its not too much, its perfect for 13pts ability.

And finally Spirit dmg with 25% Increased melee healing tactic that makes Divine strike hit 1 additional target instead of 2. This would be imo the ideal Melee healer. If you follow current logic Divine Mend should be removed from the game because it uses AP and is Healing Skill when Dok/Wp are essence Healers. I mean this would be very bad idea but this is kind of the logic RoR does use.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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kpihuss
Posts: 78

Re: Why SnB WP feels unplayable

Post#34 » Sun Mar 08, 2026 8:38 pm

I completely agree with you, but I also know the GMs are not going to revert the changes and put WP back the way it was before. And that’s a sad, because Shield WP was balanced (with its pros and cons) before the healer patch and was very fun to play.

So the only thing left for us is to try to get them to fix it at least enough so that it can be played, even if badly. Because right now it simply cannot be played in any way. :cry:
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yoluigi
Posts: 554

Re: Why SnB WP feels unplayable

Post#35 » Mon Mar 09, 2026 1:06 am

Man they should just make it soo if you want small scale and heal give 2h sigmar radiance the fact we got Divine strike you can abuse that stuff in solo. I would preffer to have sigmar radiance, heal my teammates and support in sc for small scale. I would just go shield for +12 man scenarios. The cone of the channel really destroy the use for it with the shield spec. Unless you got the perfect ping that channel gonna cancel 1/2 of the time at least.

Give sigmar radiance to 2h
Buff divine strike for shield only

And voila everybody is happy

If you want 6man and less and be a supporting healer/dps go 2h if you want 12 man tanky go for shield and rework divine strike for something like give absorb to your teammates that is around 10-20 feet/ Reduce range dmg (similar to close combat tactic) or any other ideas.
Something that regenerate resource and give buff to the team.

nocturnalguest
Posts: 862

Re: Why SnB WP feels unplayable

Post#36 » Mon Mar 09, 2026 12:45 pm

What are all those comps? Where is your partband composition? Why you you show us this mandness mate?
Puggings is awful on any class. Next.

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kpihuss
Posts: 78

Re: Why SnB WP feels unplayable

Post#37 » Mon Mar 09, 2026 3:46 pm

nocturnalguest wrote: Mon Mar 09, 2026 12:45 pm What are all those comps? Where is your partband composition? Why you you show us this mandness mate?
Puggings is awful on any class. Next.
All my analysis and experience in this post is based on WB groups and organized Discord groups with between 12 and 22 players online, filling the rest of the WB with external players until reaching 8-8-8 compositions.

In scenarios, I have tested it both in pugs and in 2-2-2 premades.

So, it is not a problem about composition or organized groups :)
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