One-week update: SnB WP / Grace in a true full-defensive setup
Hi,
I’ve spent the last week doing what keeps getting suggested in this thread:
“just go full defensive and SnB WP will be fine.”
I tested it across
SCs, RvR and PvE (dungeons) with a
real defensive profile (not “kinda tanky”).
Full defensive profile (as tested):
- Armor: 3862 (+496 with armor pot)
- Block: 38.5% + 10%
- Parry: 21.5% + 10%
- Crit reduction: -2% chance to be crit
- Wounds: 896 (+110 with liniment/buff)
- Strength: 623 + 150 (very low — this matters for output)
This is similar to a KOTBS on Invader gear.
First, an important clarification:
The problem I’m pointing out is
NOT “if you can’t 25hit, you can’t heal.”
That
is the mechanic, and I’m not arguing against the concept of a melee-healer.
The actual issue is:
Even when you ARE hitting and doing exactly what the spec demands, the healing you produce is absurdly small for the cost and the risk the kit requires.
You pay the full melee-healer tax:
- must be in melee range
- must maintain uptime through CC/kiting/peels
- must spend/manage RF to convert into meaningful healing
- must survive being in the frontline without tank tools (guard/taunt/control suite)
…and the return (healing per GCD / stability under pressure) simply does not match that tax.
1) Core problem: output doesn’t justify the requirements (RF + melee risk + GCD pressure)
In full defensive, Strength drops hard (mine was
623+150) and you feel it immediately:
- your heals per GCD are smaller
- Your parry/block strikethroug is lower because u have not enough strength
- Not "heal burst". For example, divine assault heals 150-250 HPper tick (luckily) ...

- real fights don’t give you that uptime
So it’s not “I can’t heal when I can’t hit.”
It’s
“when I hit and spend the resources, the output is still too low to stabilize me (or my group) under real pressure.”
2) Full defensive still requires PERMAGUARD (SCs and RvR)
This is the biggest point from my testing:
Even in a full defensive build, SnB WP still needs permaguard in both RvR and SCs.
Not “it’s nice to have.”
I mean:
without constant guard, you don’t hold up reliably, because once opponents play properly (CC + kiting + focus windows), you lose uptime, the RF loop breaks, and your low output can’t recover the situation.
A healer needing permaguard just to stay functional is a massive red flag:
if your self-stability depends on permanent external babysitting, the spec is not working as a healer.
3) SCs: structural problem on top of everything (too few targets to sustain the engine like in RvR)
SCs make the issue worse for an additional reason that RvR can “hide”:
In SCs there are fewer players/targets, so you can’t sustain RF generation with Smite the way you can in RvR.
In RvR, there’s often enough “mass” to find uptime and keep the cycle going.
In SCs:
- fewer bodies to build RF with smites
- more resets / separations / short burst windows
So you end up in a situation where:
- Not enough RF for Sigmars will, the another heals dont heal enough to sustain a player alive
- you finally get some hits in… but the output is already low
- then uptime gets denied again
- you never reach a stable state where the spec “comes online”
Again: this isn’t “I can’t heal if I can’t hit.”
It’s
“even when I do hit, the output is too small, and SC structure makes the required uptime unrealistic.”
4) PvE (dungeons): the ‘SnB WP is amazing in PvE’ claim doesn’t match my results
I ran dungeons this week and my experience was:
- cast healers healed more than me (sustained output)
- they also brought more practical utility for encounters where healers must play at range due to mechanics
SnB WP can look fine when it can sit in melee with minimal disruption — but in real PvE encounters with movement, spacing, and mechanics, the kit becomes awkward, and the lower Strength/output makes it worse.
5) RvR: book WPs heal easier and (in practice) often survive better
In real RvR comparisons:
- book WPs produce more consistent healing with less friction
- On all occasions when another book-based WP and I started at the same time in Warband, the book-based WP healed more than me, without exposing themselves as much and dying less in RVR. For example, yesterday a WP performed 1,000,000 more cures than I did

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- they also tend to survive better because they’re not as dependent on “must be in melee, must maintain uptime” to function
Conclusion
Full defensive testing didn’t “solve” SnB WP — it mostly:
- made output smaller (low Strength)
- increased reliance on perfect uptime
- and still left the spec heavily dependent on permaguard to be playable in SCs/RvR