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Starx
Posts: 356

Some questions about addons

Post#1 » Mon Mar 16, 2026 10:31 pm

Been gone for a long time and pretty much been spending the majority of my time the past week setting up my UI and addons all over again and it's been pretty frustrating but I'm at a decent point now but I have a ton of questions.

Edit: Most got answered thanks. I have a few more questions a few posts down.
Last edited by Starx on Thu Mar 19, 2026 12:44 am, edited 1 time in total.

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wardfan220
Posts: 139

Re: Some questions about addons

Post#2 » Wed Mar 18, 2026 2:54 am

Starx wrote: Mon Mar 16, 2026 10:31 pm Been gone for a long time and pretty much been spending the majority of my time the past week setting up my UI and addons all over again and it's been pretty frustrating but I'm at a decent point now but I have a ton of questions.

Pic of setup for reference
Spoiler:
Image
Image
1. Whenever I take a screenshot with reshade (sildurs), or snip tool, etc. the image is much brighter than what I actually see in game. I'm not using HDR, I've tried saving in jpg, png, bmp etc... nothing works. I notice when I'm using snip tool the image looks fine util I save it then it loses the color.

2. Is there a way to separately edit my detached group, and other 3 parties in warband in enemy? I'd like to have my party horizontal, and the warband vertical, and smaller than my party frames. Some other things I'd like to change but that is the main one.

3. Is there a way to permanently display some buffs from buffhead above all targets all the time without having to target them? For instance say I'd just always see who is guarded, or has M4/M3 etc.?

4. Can I move my chat box, and action bar to the VERY bottom of the screen without leaving the gap shown in the picture above?

5. Does pure have options to remove certain text like for instance I don't really care to see the 40-81 on my player frame, or the 300/300. I'd like those just gone. I'd also like to move text or make it smaller for the hostile/friendly HUD frames. I'm guessing this might only be possible outside of the game via templates? If so are there any good ones floating around? And speaking of, does anyone have any good enemy preset links as well?

6. Does CMAP have any options besides filters? I'd like to make the icons smaller etc.

7. Is there a way to hotkey the marks you get from the enemy addon?

8. Is there a way to add things to certain abilities in buffhead? For instance an animated border on high priority channeled abilities on hostile targets to make it easier to spot and interrupt? Things like heal channels from choppa/slayer or dok/wp for example?

9. Is there much of a point to have static unitframes for friendly/enemy target when you have these overhead frames from pure as shown in pic 2? I'm not using any for now, but i could be missing something.

10. Every time I relog I get a new enemy mark "G" (the blue one you see in pic 2) is there a way to stop this from happening? I don't want that mark just the red/green one, is there some setting somewhere that is constantly reapplying this mark even though I delete it even login session?
1. not sure, I do not have that issue with my screenshots

2. There is not a way to make just that group go a different direction

3. No, the game needs you to target or click the enemy to get that info

4. You can use TidyChat and move the entered text box thing to the top allowing you to remove that gap (I have had many issues with crashing my game, I have not dug into the cause yet, so be warned)

5. No, but you can remove the lines from the .lua file. I could probably send you a working file that removes the Player level, AP and HP text

6. No options to change the icon size

7. No, they are part of the addon UI and not hotkey-able

8. Buffhead uses the game icons, currently that is not an option

9. I prefer static so I can watch HP while looking at my skills, personal choice

10. Make sure that enemy mark is not set to permenant
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

Starx
Posts: 356

Re: Some questions about addons

Post#3 » Wed Mar 18, 2026 3:06 am

wardfan220 wrote: Wed Mar 18, 2026 2:54 am
Spoiler:
Starx wrote: Mon Mar 16, 2026 10:31 pm Been gone for a long time and pretty much been spending the majority of my time the past week setting up my UI and addons all over again and it's been pretty frustrating but I'm at a decent point now but I have a ton of questions.

Pic of setup for reference
Spoiler:
Image
Image
1. Whenever I take a screenshot with reshade (sildurs), or snip tool, etc. the image is much brighter than what I actually see in game. I'm not using HDR, I've tried saving in jpg, png, bmp etc... nothing works. I notice when I'm using snip tool the image looks fine util I save it then it loses the color.

2. Is there a way to separately edit my detached group, and other 3 parties in warband in enemy? I'd like to have my party horizontal, and the warband vertical, and smaller than my party frames. Some other things I'd like to change but that is the main one.

3. Is there a way to permanently display some buffs from buffhead above all targets all the time without having to target them? For instance say I'd just always see who is guarded, or has M4/M3 etc.?

4. Can I move my chat box, and action bar to the VERY bottom of the screen without leaving the gap shown in the picture above?

5. Does pure have options to remove certain text like for instance I don't really care to see the 40-81 on my player frame, or the 300/300. I'd like those just gone. I'd also like to move text or make it smaller for the hostile/friendly HUD frames. I'm guessing this might only be possible outside of the game via templates? If so are there any good ones floating around? And speaking of, does anyone have any good enemy preset links as well?

6. Does CMAP have any options besides filters? I'd like to make the icons smaller etc.

7. Is there a way to hotkey the marks you get from the enemy addon?

8. Is there a way to add things to certain abilities in buffhead? For instance an animated border on high priority channeled abilities on hostile targets to make it easier to spot and interrupt? Things like heal channels from choppa/slayer or dok/wp for example?

9. Is there much of a point to have static unitframes for friendly/enemy target when you have these overhead frames from pure as shown in pic 2? I'm not using any for now, but i could be missing something.

10. Every time I relog I get a new enemy mark "G" (the blue one you see in pic 2) is there a way to stop this from happening? I don't want that mark just the red/green one, is there some setting somewhere that is constantly reapplying this mark even though I delete it even login session?
1. not sure, I do not have that issue with my screenshots

2. There is not a way to make just that group go a different direction

3. No, the game needs you to target or click the enemy to get that info

4. You can use TidyChat and move the entered text box thing to the top allowing you to remove that gap (I have had many issues with crashing my game, I have not dug into the cause yet, so be warned)

5. No, but you can remove the lines from the .lua file. I could probably send you a working file that removes the Player level, AP and HP text

6. No options to change the icon size

7. No, they are part of the addon UI and not hotkey-able

8. Buffhead uses the game icons, currently that is not an option

9. I prefer static so I can watch HP while looking at my skills, personal choice

10. Make sure that enemy mark is not set to permenant
Thanks for the replies, nvm about the other question I figured it out sorry about that.

or actually I have one more question lol.

So iir you use to be able to just right click on a player and it would bring up the menu with options like "inspect", "Talk", "Follow" etc. but that doesn't seem to work for me anymore, only through unit frames am I able to do this. Any idea what mod would be blocking it? It also seems to be the case if I have a target selected and the pure HUD frames are up for friendly I can't even do that via unit frames until I hit escape and clear target which is pretty annoying.

User avatar
wardfan220
Posts: 139

Re: Some questions about addons

Post#4 » Wed Mar 18, 2026 3:37 am

Starx wrote: Wed Mar 18, 2026 3:06 am
wardfan220 wrote: Wed Mar 18, 2026 2:54 am
Spoiler:
Starx wrote: Mon Mar 16, 2026 10:31 pm Been gone for a long time and pretty much been spending the majority of my time the past week setting up my UI and addons all over again and it's been pretty frustrating but I'm at a decent point now but I have a ton of questions.

Pic of setup for reference
Spoiler:
Image
Image
1. Whenever I take a screenshot with reshade (sildurs), or snip tool, etc. the image is much brighter than what I actually see in game. I'm not using HDR, I've tried saving in jpg, png, bmp etc... nothing works. I notice when I'm using snip tool the image looks fine util I save it then it loses the color.

2. Is there a way to separately edit my detached group, and other 3 parties in warband in enemy? I'd like to have my party horizontal, and the warband vertical, and smaller than my party frames. Some other things I'd like to change but that is the main one.

3. Is there a way to permanently display some buffs from buffhead above all targets all the time without having to target them? For instance say I'd just always see who is guarded, or has M4/M3 etc.?

4. Can I move my chat box, and action bar to the VERY bottom of the screen without leaving the gap shown in the picture above?

5. Does pure have options to remove certain text like for instance I don't really care to see the 40-81 on my player frame, or the 300/300. I'd like those just gone. I'd also like to move text or make it smaller for the hostile/friendly HUD frames. I'm guessing this might only be possible outside of the game via templates? If so are there any good ones floating around? And speaking of, does anyone have any good enemy preset links as well?

6. Does CMAP have any options besides filters? I'd like to make the icons smaller etc.

7. Is there a way to hotkey the marks you get from the enemy addon?

8. Is there a way to add things to certain abilities in buffhead? For instance an animated border on high priority channeled abilities on hostile targets to make it easier to spot and interrupt? Things like heal channels from choppa/slayer or dok/wp for example?

9. Is there much of a point to have static unitframes for friendly/enemy target when you have these overhead frames from pure as shown in pic 2? I'm not using any for now, but i could be missing something.

10. Every time I relog I get a new enemy mark "G" (the blue one you see in pic 2) is there a way to stop this from happening? I don't want that mark just the red/green one, is there some setting somewhere that is constantly reapplying this mark even though I delete it even login session?
1. not sure, I do not have that issue with my screenshots

2. There is not a way to make just that group go a different direction

3. No, the game needs you to target or click the enemy to get that info

4. You can use TidyChat and move the entered text box thing to the top allowing you to remove that gap (I have had many issues with crashing my game, I have not dug into the cause yet, so be warned)

5. No, but you can remove the lines from the .lua file. I could probably send you a working file that removes the Player level, AP and HP text

6. No options to change the icon size

7. No, they are part of the addon UI and not hotkey-able

8. Buffhead uses the game icons, currently that is not an option

9. I prefer static so I can watch HP while looking at my skills, personal choice

10. Make sure that enemy mark is not set to permenant
Thanks for the replies, nvm about the other question I figured it out sorry about that.

or actually I have one more question lol.

So iir you use to be able to just right click on a player and it would bring up the menu with options like "inspect", "Talk", "Follow" etc. but that doesn't seem to work for me anymore, only through unit frames am I able to do this. Any idea what mod would be blocking it? It also seems to be the case if I have a target selected and the pure HUD frames are up for friendly I can't even do that via unit frames until I hit escape and clear target which is pretty annoying.
I run a crap ton off addons and I can still right click menu on Pure and Enemy, I don't use default target frames.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

Starx
Posts: 356

Re: Some questions about addons

Post#5 » Wed Mar 18, 2026 4:10 am

wardfan220 wrote: Wed Mar 18, 2026 3:37 am
Starx wrote: Wed Mar 18, 2026 3:06 am
wardfan220 wrote: Wed Mar 18, 2026 2:54 am
Spoiler:

1. not sure, I do not have that issue with my screenshots

2. There is not a way to make just that group go a different direction

3. No, the game needs you to target or click the enemy to get that info

4. You can use TidyChat and move the entered text box thing to the top allowing you to remove that gap (I have had many issues with crashing my game, I have not dug into the cause yet, so be warned)

5. No, but you can remove the lines from the .lua file. I could probably send you a working file that removes the Player level, AP and HP text

6. No options to change the icon size

7. No, they are part of the addon UI and not hotkey-able

8. Buffhead uses the game icons, currently that is not an option

9. I prefer static so I can watch HP while looking at my skills, personal choice

10. Make sure that enemy mark is not set to permenant
Thanks for the replies, nvm about the other question I figured it out sorry about that.

or actually I have one more question lol.

So iir you use to be able to just right click on a player and it would bring up the menu with options like "inspect", "Talk", "Follow" etc. but that doesn't seem to work for me anymore, only through unit frames am I able to do this. Any idea what mod would be blocking it? It also seems to be the case if I have a target selected and the pure HUD frames are up for friendly I can't even do that via unit frames until I hit escape and clear target which is pretty annoying.
I run a crap ton off addons and I can still right click menu on Pure and Enemy, I don't use default target frames.
started off with viny UI and now its some frankenstein monster between his, fisk's and my own stuff. So who knows lol.

User avatar
sullemunk
Addon Developer
Posts: 1248

Re: Some questions about addons

Post#6 » Wed Mar 18, 2026 12:18 pm

Starx wrote: Mon Mar 16, 2026 10:31 pm
7. Is there a way to hotkey the marks you get from the enemy addon?
Make a macro with:
/script Enemy.MarksToggle (#number)
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

Starx
Posts: 356

Re: Some questions about addons

Post#7 » Thu Mar 19, 2026 12:43 am

sullemunk wrote: Wed Mar 18, 2026 12:18 pm Make a macro with:
/script Enemy.MarksToggle (#number)
Thanks, I got my UI mostly setup now was a journey.



So the last 2 questions, reiterated more articulately now hopefully.

1. I'm not currently using any static unitframes for my hostile/friendly target. Instead I'm am using Pure's HUD style frames for both of those, you can see in this screenshot:
Spoiler:
Image
I like these better than the usual static frames, and they double as target indicators which is nice, between this and buffhead positioned above them it covers everything I think you would need to see? The problem is these HUD style frames for friendly/hostile do not allow you to right click the "unit frame" part of them to get this drop down menu:
Spoiler:
Image
And I'm disabling the default hostile/friendly frames, and not using the static ones from pure because I'm trying to keep the UI as clean as possible. So is there no way to resolve this without adding static friendly/hostile unit frames somewhere in the UI to right click on to get this menu? Also for some odd reason, while I have someone targeted, I am unable to right click their enemy unitframe to get the menu, I must first untarget them to be able to right click their enemy unit frame to get that menu.

2. Looking at the first image I'm in a full WB here, but I've hidden the other 3 parties because I do not like having 18 unit frames for players in the other groups on my screen, the same size as my party frame, in the same horizontal orientation. Is there really nothing I can do in Enemy to edit specifically the 3 other parties to make them smaller, and stack vertically as to not take up a ton of screen space? Maybe there is another addon I can use in conjunction with Enemy for my WB frames to create a smaller footprint on the screen?

User avatar
wardfan220
Posts: 139

Re: Some questions about addons

Post#8 » Thu Mar 19, 2026 12:50 am

Starx wrote: Thu Mar 19, 2026 12:43 am
sullemunk wrote: Wed Mar 18, 2026 12:18 pm Make a macro with:
/script Enemy.MarksToggle (#number)
Thanks, I got my UI mostly setup now was a journey.



So the last 2 questions, reiterated more articulately now hopefully.

1. I'm not currently using any static unitframes for my hostile/friendly target. Instead I'm am using Pure's HUD style frames for both of those, you can see in this screenshot:
Spoiler:
Image
I like these better than the usual static frames, and they double as target indicators which is nice, between this and buffhead positioned above them it covers everything I think you would need to see? The problem is these HUD style frames for friendly/hostile do not allow you to right click the "unit frame" part of them to get this drop down menu:
Spoiler:
Image
And I'm disabling the default hostile/friendly frames, and not using the static ones from pure because I'm trying to keep the UI as clean as possible. So is there no way to resolve this without adding static friendly/hostile unit frames somewhere in the UI to right click on to get this menu? Also for some odd reason, while I have someone targeted, I am unable to right click their enemy unitframe to get the menu, I must first untarget them to be able to right click their enemy unit frame to get that menu.

2. Looking at the first image I'm in a full WB here, but I've hidden the other 3 parties because I do not like having 18 unit frames for players in the other groups on my screen, the same size as my party frame, in the same horizontal orientation. Is there really nothing I can do in Enemy to edit specifically the 3 other parties to make them smaller, and stack vertically as to not take up a ton of screen space? Maybe there is another addon I can use in conjunction with Enemy for my WB frames to create a smaller footprint on the screen?
I will try to get right click options to work in HUD, the issue with that is if you right click to move your camera, you could accidentally open the menu and be stuck for a second given that it's not a static location where you normally wouldn't click to move the camera. That's why it's not in there.

You could also try Effigy, makes a neat arc(or other options) around your toon and has right click options.
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Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

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Starx
Posts: 356

Re: Some questions about addons

Post#9 » Thu Mar 19, 2026 12:56 am

wardfan220 wrote: Thu Mar 19, 2026 12:50 am I will try to get right click options to work in HUD, the issue with that is if you right click to move your camera, you could accidentally open the menu and be stuck for a second given that it's not a static location where you normally wouldn't click to move the camera. That's why it's not in there.

You could also try Effigy, makes a neat arc(or other options) around your toon and has right click options.
Would it be possible to add a modifier key for it? Like it will work if you shift+right click? I would think that would solve the problem?

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