I agree this might not matter in WB play, but it affects small scale/scenarios as much as solo.Narfii wrote: Wed Mar 18, 2026 8:19 pm For real. All of these suggested changes only hit the solo experience. No witch elf is using witchbrew or sacstab in wb play. Even with the wb build your damage is kinda doodoo; you have an underwhelming scaling slice, nerfed on your knees, and while blade spin is actually pretty solid it takes investment in bleeding edge/weapon skill to make work which means you're not blowing up single targets.
Dots take a while to kill. You can detaunt, run away, chugg regen potions. They can be cleansed.Narfii wrote: Wed Mar 18, 2026 8:19 pm Dying to 3 am dots
Dying to engi roof spam just as quickly
Getting RP ranged stagger and caught by a warband/nuked by the dps runie(seriously this one is huge. Anyone complaining about witch elf locks but ignoring this is biased)
Shadow warriors hitting you from basically render range (did I mention the 3k+ crits)
White lion (pick something hahahaha)
Knights putting out nutty damage (love the post asking for a dps spec for it lol) with regen factors
Dying to engi roof spam is just like dying to 6WH/WE party, at least they are not invisible.
WH's and WE's can also setup staggers from shadow for WB kills. I agree that RP/Zeal are very strong solo this patch, but it's possible to get away from them. It's not possible to get away from WE.
Fester's are crazy hitting, on that i agree. At least you got to play the game for a while, with WE u might as well unplug your keyboard the moment you are knocked down.
Rest i won't comment on, feel free to open your thread with suggestions on how to adjust the classes u mentioned
First things first, i'm not a WB player, so leave your silly comments to yourself.Narfii wrote: Wed Mar 18, 2026 8:19 pm And yet, most of these all have counterplay. I've killed and been killed by all of these on all 3 we specs. The guy above me is talking about getting nuked by a glass we as a glass engi with 7.5k health...like yeah? The glass witch elf build should have about 86-90 hp. You basically got trinity countered. As if he wouldn't nuke the we with one multi shot channel.
I think people really underestimate defenses in this game. They're super good. Even just taking FS3 goes a long way. Idk what warband leaders are out there letting glass builds into their groups but it's really not the optimal way to play and it teaches players bad habits.
Sometimes the counterplay to things is required before actually fighting them. No, getting killed in a lock by a we is not something that needs counterplay they're spec'd and designed to do that in most games. No, the counterplay to that is defenses and detaunt. I promise you the immediate heartseeker into SS stuff becomes unreliable in high rr and you have to work other things into your pattern to get the combo kill. This gives you plenty of windows for detaunt, kb, whatever.
Second, it's nice to sometimes take a look at what you've written before posting. First you're saying that getting deleted in a single KD is something that doesn't need counterplay and it is that way by design and then you proceed to blame me that i'm not taking measures to counterplay that.
So which is it, counterplay or not?
Cause whatever you wrote about counterplay makes no sense, cause the whole point is there is no counterplay. You think i'm not using FS3? I have only 2 ranks of offensive crit on my engi. I get it, luck is luck, but BiS geared WE can kill me even without second proc of SS, there's that much overkill. What defences should i build? It ignores defences, that's the whole point. You want everyone that wants to join group in rvr or scenario as DPS to have 800 toughness? And you can't detaunt instant KD from stealth.




