Patch Notes 03/04/2026

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ReturnOfReckoning
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Patch Notes 03/04/2026

Post#1 » Fri Apr 03, 2026 10:28 am

Live Event: Mitterfruhl


Click here to watch on YouTube

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Spring is in the air, and with the celebrations of Mitterfruhl, brave warriors scour the lands for the perfect griffon egg to offer to the gods. Only the largest and most beautifully painted eggs will serve to gain Sigmar's favor. Worshippers of Taal & Rhya sacrifice spring lambs for the promise of a bumper harvest in Autumn.

Mitterfruhl marks the start of the spring season. Daring warriors search across the lands for the largest griffon eggs, which they will attempt to paint beautifully to offer to their chosen gods. Join your realm in securing griffon eggs and earning the favor of your gods, so that it may last you throughout the summer! Let the egg hunt begin!

Mitterfruhl will start on April 3rd and last until April 14th.

Rewards
Basic reward: 10x[Griffon Eggs] or a 10x[Mitterfruhl Dye Box]
Advanced reward: 20x[Griffon Eggs], [Potion of Acclaim], or an [Eggschange Egg] - a currency used to buy unique trophies for this live event.
Elite reward: [Griffon Training Whistle] - an item that you can combine with a Griffon Egg to extend the duration of your mount.

Griffon Egg Hunt
Griffons have descended from the mountains in droves to lay their precious eggs in locations they thought were safe. Unfortunately for the griffons, Mitterfruhl brings out daring adventurers who scour the lands for the largest and most beautiful egg that they can offer as sacrifice to the god of their choosing. Citizens of Altdorf traditionally offer griffon eggs to Sigmar, while the followers of Tzeentch know that the Raven God has a taste for exotic feathered creatures.

Join the adventurers from around the world as they hunt for Griffon Eggs. Griffon Eggs can be found in all Tier 1 through 4 maps, and Karaz-a-Karak and Karak Eight Peaks. However, be careful, for eggs in Tier 2, 3, and 4 maps can summon a dangerous Griffon Matriarch. Claim an egg and see what prize it has inside for you. If you are lucky enough to find an intact Wild Griffon Egg, you can trade it in at your capital for a Wild Griffon mount. You can check out the mounts here and the magus discs here.

Additionally, players will progress an action counter as interact with Griffon Eggs in the open world, allowing them to earn unique Egg trophies in many colors, which can be seen here.

Painted Eggs
Lucky players may Wild Griffon Eggs inside their Griffon Egg, or perhaps even a rare Mitterfruhl dye. Combine the two to make a painted egg and offer it to the Temple for your faction. Contributing painted eggs will progress an action counter, which will allow you to earn custom tradeable egg trophies. Gift these eggs to someone and bring a smile to their face.

The Golden Griffon
Active RvR lakes will randomly spawn a Golden Griffon, which will grant buffs to those who find it. Keep your eyes out for a Gold Griffon relic and claim its fame for yourself, for a 6 hour +25% renown, XP and influence boost.

Live Event Dyes
Twelve custom dyes are available only in the Griffon Eggs, including 3 specular dyes. Other Empire-themed dyes can be purchased at vendors in your capital city. Grab the dyes while you can!

Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor.

Special Thanks
We would like to thank our art team for their continued dedication to RoR. Thanks to their efforts we were able to expand our bestiary with some beautiful new Griffon reskins, and over 30 new egg trophies for collectors to gather.

For even more information on this event, please have a look at the new Wiki page.

RvR
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RvR Lockout System

In today's patch, we're making big changes to how the RvR Lockout system works, based in part on a community suggestion from last year that we liked. While the current system locks you in place on a faction the moment you swap factions and then step into the lakes, it also has the not-as-great effect of sometimes locking you many hours after your last login.

Under the new system, here's how things will work:

- Lockouts now begin their timer when you gain renown in the RvR lakes.

- Even when locked out, you can now still login to the other faction.

- Lockout now gives you a debuff with a 90 minute timer (from your last renown gain) that blocks XP, Influence, Renown, Contribution and any rolls/drops of crests in the RvR lakes.

- Scenarios, as well as PvE and Dungeon drops outside of the RvR lakes, are unaffected by the lockout.

We'll be trialing this new lockout system over the coming weeks, and we'd like to hear everyone's feedback on it once you get some time to see it in action. Please also let us know about any bugs you might spot here on the bugtracker.


New RvR Random Encounter: King of the Hill

A new RvR Random Encounter called King of the Hill is being introduced in today's patch. This Random Event is designed around AAO and giving outnumbered warbands a challenging (and hopefully rewarding!) event to participate in. Here's how it works:

- When either realm is outnumbered by 20% or more (AAO), and as long as one warband+ of players from both factions are on the map, a special non-attackable NPC has a chance to spawn at a strategic location in the RvR lake. This NPC will broadcast a call to arms exclusively to the underdog team.

- A Warband Leader with at least 16 members may speak to the NPC to accept the challenge and begin the King of the Hill event at their location.

- How to win: The Warband Leader must survive and defend their current location for 10 minutes. If the enemy fails to kill them or does not show up, their entire faction wins and is granted winner bonuses (below). If the Warband Leader is killed, the event ends in victory for the outnumbering team.

- To help Leaders survive the incoming hordes, they are granted bonus Wounds, Outgoing Damage, Outgoing Healing, and a reduction to Incoming Damage, and grow in size, similar to how the King Fights work in Stage 3 of City Sieges.

- Upon activation, the Leader's location is also marked on the map for the enemy faction, and the larger faction becomes alerted to the event starting. The 10 Minute timer starts instantly, giving them some time to plan and prepare their assault to kill the enemy leader.

- To assist the outnumbered Warband, the Leader may also designate two "Lieutenants" from within their party within the first 90 seconds of the event starting. These Lieutenants also grow in size and gain similar powerful Outgoing Damage, Outgoing Healing, and Incoming Damage reduction buffs, bolstering and marking them as the Warband Leader's most trusted champions to face the enemy horde with.

- The power of the buffs scales based on how severely the underdog realm is outnumbered. There are three tiers of buffs, with the first for 20-40% AAO, a more powerful version for 60-100% AAO, and the most powerful version from 120% AAO up. All buffs last 10 minutes, and are removed upon death or upon leaving the King of the Hill event area.

Event Rewards:

Rewards are distributed to all winning players, not just those in the participating warbands, in the immediate area when the event concludes.

If victorious, the Underdog Faction Wins:

- 20%–40% AAO: 15 Warcrests
- 60%–100% AAO: 30 Warcrests + Choice of one top-tier crafting material through the use of a token.
- 120%+ AAO: 40 Warcrests + Renown Potion + Choice of one top-tier crafting material through the use of a token.

If victorious, the Outnumbering Faction Wins

- 20% AAO: 15 Warcrests
- 40% AAO: 10 Warcrests
- 60%+ AAO: 5 Warcrests

While we expect it may be very difficult to win this event in huge AAO cases (if you're fighting one warband vs three or four), the goal is to give enough extra damage and healing to the outnumbered team to carve through and still get a good amount of kills and renown, even if they do ultimately get overwhelmed by numbers in the end.

Developer note:
As testing this event behind-the-scenes is tricky, we'll be watching closely for any bugs as the event starts to pop up, just in case there's anything that needs fixing. If you spot bugs as it starts out, please make a bugreport with as much detailed information as possible.


Content
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Lost Vale
Today we're adding a number of adjustments to make secret boss Seraxes feel fairer, and patching up a small exploit used on another secret boss:

Seraxes:
- Reduced Seraxes Bone Splinters from 4 to 3 targets, and reduced the overall damage of this dot by about 15%.
- Seraxes AOE punt is now single target and will generally hit the tank.
- The damage of Enraged Charge has been reduced by ~20%.
- The boss will now display: "Seraxes begins to charge!" text in say chat when starting Enraged Charge.
- Seraxes reset radius has been increased, so he is less likely to reset mid-fight.
- As part of his increased radius, additional Musks have been added to this encounter.

Syndestra:
- Mirrored the same nerfs to Seraxes listed above on the Spirit of Seraxes that spawns during this fight.
- Added two pillars to block a terrain exploit that could result in the Spirit Bosses not spawning.


Chapter 22

Dammaz Skar (Dwarf Ch. 22):

- Gorfang Rotgut's range on his Gork Sez mechanics has been slightly reduced to avoid impacting players farming Wyverns. (Those near the fight may still be hit.)

- The Gork's Gift mechanic, which must be cleansed, will now also announce impacted players via text in your chat log. This should help if the skull icon VFX fails to display.

- Gorfang Rotgut's HP has been increased by ~5%. (In high DPS groups, this should reduce Gork Sez mechanics stacking on top of each other.)

Slayer Keep (Greenskin Ch. 22):
- Ungrim Ironfist's HP has been increased slightly, and is now mirrored to Gorfang Rotgut.

Dragonback Pass

- Audio in the intro sections can now play on top of each other, speeding up each intro by about 5 seconds.
- We previously had pauses to ensure audio didn't mute itself; this will help us create faster dialogue going forward.

Scenarios
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Talabec Dam
- Added new terrain barriers to prevent players from attacking the enemy while above their spawn camp

Itemization
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The team has concluded a review of the itemization rules and created a new unified system. As there are tens of thousands of items in the database, we are fixing itemization in a few phases. In this patch, we have initiated our rework by reviewing and fixing weapons, and most quest/PvE influence rewards/world drops (the Tier 4 PvE rework is still ongoing, and quest rewards there are still awaiting an overhaul). Due to the high amount of items, it is possible we missed something, so if you think a quest/influence/weapon was overlooked, please let us know.

In the next phase, we will be tackling accessory sets and individual accessory pieces. Once that phase is complete and live, we will be fixing armor pieces that are part of armor sets, and set bonuses. As mentioned in the recent Itemization update, please don't worry too much yet about your Triumphant or Victorious rings - we'll talk more about these and any plans around these sets once they get reviewed.

More on the rules can be seen here.

Weapons

- All Weapons now conform to the new stat distribution system.
As the number of weapons that have been modified is in the thousands, please be on the lookout for any that may have been missed and file a Bug Report if found.

RvR Weapons

Besieger
- A brand new line of weapons have been added to the Genesis Crest vendor with the suffix "of the Besieger". These weapons effectively replace the old Smuggler line, and are the introductory weapons into the Subjugator/Fortress line. These weapons are usable at character rank 36, and with their high stats should greatly help new players transition into T4 RvR. They can be purchased with 5 Genesis Crests for one-handed weapons and 10 Genesis Crests for two-handed weapons, and are used to trade-in for Subjugator weapons.

Subjugator
- Subjugator weapons are no longer purchased outright with Genesis Crests, and are instead purchased by trading in the previous-tier Besieger weapons in addition to a reduced Genesis Crest (cost reduction equal to the cost of the traded-in Besieger weapon). For example, a two-handed Subjugator weapon which previously cost 30 Genesis Crests will now cost only 20 Genesis Crests plus the previous-tier two-handed Besieger weapon.
- To streamline the upgrade from Besieger, Trollsmasher and Deathsword have been retired from the vendors. These weapons will still be available for trade-in to Fortress.

Fortress
- Nine brand-new Fortress weapons have been added. These new weapons are the Fortress Emberstave, Fortress Ninestaff, Fortress Crusher, Fortress Edge (previous Fortress Edge has been renamed to Fortress Xiphos), Fortress Dharstaff, Fortress Hunter's Axe, Fortress Makhaira, Fortress Maul, and Fortress Flintlock. In addition, more Subjugator trade-in options have been added to the vendors.

Dungeon Weapons

Madcap
- Increased to item level 50. The sell prices of these weapons have also been corrected to the proper sell prices; be sure to take the Gunbad Gemstones from reward bags if you want to maximize your gold income from selling items at the vendor!

Darkpromise
- Increased to item level 65.

Scenario Weapons

- Stats now follow a natural progression all the way from the lowest tier (Merit/Worth) to the highest tier (Anathema/Reverence), and no longer change stats seemingly at random across various tiers.
- As we plan for the future, the "Guardian's" prefix of Anathema/Reverence weapons have been retired from the vendors.

Looking Ahead

- In the following patch (May 2026), the vendors for the Smuggler weapons, Imperator armor, and Overlord armor will be permanently retired. Though these items are now a relic of days long gone, this is your last chance to purchase them if you so desire to.


Bug Fixes
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- [25282] Mork is Watchin' now applies 10 Magical Crit for all abilitites.
- [25157] Rapid Fire now properly requires Action Points over the full channel.
- [25240] Prayer of Devotion now has its 2 second internal cooldown working again.
- [25261] On Your Knees! will no longer knockdown when both hits are defended.
- [25284] Runic Shield now gives you Grudge when hit by non-physical damage instead of magical spells (matching the behaviour of the absorb).
- [25241] All lifesteal abilities and tactics are now consistent with one another and all have a maximum range of 150. Changes have been made to the following abilities/tactics: Benediction, Khaine's Encouragement, Divine Strike (base heal only), Consume Essence (base heal only), Balance Essence, I'll Take That!, Energy of Vaul, Fury of da Green, Charged Fury, Rune of Fortune (was 100 ft before), Boon of Tzeentch (was 100 ft before).
- [24936] Look At Dem! now part of You'z Squishy instead of being seperate effect.
- [25217] Blade Spin additional critical hit chance based on health percentage of the enemy is now working.
- [25231] Purgatory can no longer be refreshed (Shadow of Death was already working correctly).
- [24942] Fixed 'Passwatch' weapons having lower item levels than intended.
- Get'n Smarter now classified as Damage over Time ability.
- Master of Force now also increases the critical healing chance of the intelligence based heals (Balance Essence, Energy of Vaul and Transfer Force).

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ReturnOfReckoning
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Re: Patch Notes 03/04/2026

Post#2 » Fri Apr 03, 2026 10:28 am

Reserved

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georgehabadasher
Posts: 361

Re: Patch Notes 03/04/2026

Post#3 » Fri Apr 03, 2026 10:38 am

ReturnOfReckoning wrote: Fri Apr 03, 2026 10:28 am - The power of the buffs scales based on how severely the underdog realm is outnumbered. There are three tiers of buffs, with the first for 20-40% AAO, a more powerful version for 60-100% AAO, and the most powerful version from 120% AAO up. All buffs last 10 minutes, and are removed upon death or upon leaving the King of the Hill event area.
Sounds like the ultimate pug-farming event.

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kpihuss
Posts: 117

Re: Patch Notes 03/04/2026

Post#4 » Fri Apr 03, 2026 10:39 am

The new RVR is very nice!!! :D It will be like a stage 3 on a city siege <3
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
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Nauht
Posts: 41

Re: Patch Notes 03/04/2026

Post#5 » Fri Apr 03, 2026 10:44 am

georgehabadasher wrote: Fri Apr 03, 2026 10:38 am
Sounds like the ultimate pug-farming event.
Yep. NA times are brutal for Dest... Pax, Jemp, Retri.. sov geared orgs vs pugs. It's been bearable as even Order players play Dest at NA times... until you siege then they all log back to their mains and crush the ram - this happens so often it's become a bit of a meme.

This will only encourage them to stick/swap on their mains waiting for the 'king' to pop on map.

Alubert
Posts: 756

Re: Patch Notes 03/04/2026

Post#6 » Fri Apr 03, 2026 10:49 am

It's an interesting event, but it'll end up with the crowd getting even bigger because everyone will gather in one spot.
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |

kayotee
Posts: 5

Re: Patch Notes 03/04/2026

Post#7 » Fri Apr 03, 2026 10:50 am

Does anyone know if the glasses drop from eggs like they did in the past?

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Rubius
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Re: Patch Notes 03/04/2026

Post#8 » Fri Apr 03, 2026 10:53 am

kayotee wrote: Fri Apr 03, 2026 10:50 am Does anyone know if the glasses drop from eggs like they did in the past?
Aviator Goggles? If so, yes - you can see a full list of rare drops here:

https://wiki.returnofreckoning.com/Mitterfruhl

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kayotee
Posts: 5

Re: Patch Notes 03/04/2026

Post#9 » Fri Apr 03, 2026 10:55 am

Rubius wrote: Fri Apr 03, 2026 10:53 am
kayotee wrote: Fri Apr 03, 2026 10:50 am Does anyone know if the glasses drop from eggs like they did in the past?
Aviator Goggles? If so, yes - you can see a full list of rare drops here:

https://wiki.returnofreckoning.com/Mitterfruhl
Ah nice, thank you.

Wholdar
Posts: 72

Re: Patch Notes 03/04/2026

Post#10 » Fri Apr 03, 2026 10:57 am

ReturnOfReckoning wrote: Fri Apr 03, 2026 10:28 am
Rewards are distributed to all winning players, not just those in the participating warbands, in the immediate area when the event concludes.
Are the rewards based on the AAO at the start of the event, on the average during the 10 minutes or at the end?

/j

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