Hey Folks,
i need help answering the question down here. If i asked /advice everyone missunderstand the Questing so read carefully what my real Question is.
I want to rate an Item to compare it to a different Item(what gives more Value) . i DONT want to know that eg INI gives X of Parry/Dogde/getting crit for a specific class. You can assume that all stats are wanted and helpfull for the class wearing it, so dont jugde "this is better for this class" etc.....
I try do "translate" every stat into Mainstat as a Baseline. So for example u can later say 1% parry is the same value as XX Statpoints. Or 4 AP/s is the same value as XX Statpoints.
Stats i like to value are:
% dogde
% parry
% disrupt
% reduced Armor pen
% reduced parry
Resistance Point
AP/s
Moral/s
HP/4s
This way i can later say: the Cloak with 40 Stats + 100 Resi is the same/more/less Value then 20 Stats+100Resi+4 APs and if i have close enough value on items i can simply decide what stat i need more/wanna focus on.
The simple Itemlevel / Rarity is sadly not enough, because some Items of same Itemlevel/Rarity have clearly different Values, where one is better then the other.
Hope i made it clear enough for your kind answers(its not my native language)
Best regards
Coar
Rating an Item
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Re: Rating an Item
Are you lookig for this? https://wiki.returnofreckoning.com/RoR_Itemization
Re: Rating an Item
thats a good indicator and i c u understood the question right....but are this values reliable? for example from my noob view they value Melee Power the same as for example STR.....but i believe STR has a higher impact or( there was a memory of someone said this in advice, not sure what melee Power rly does, maybe i heard something u bring first STR to Softcap than u take Melee Power, what litterly mean str has higher value!??)
Re: Rating an Item
Well, this ling was created recently as the base line for item changes, to show haw it will proceed and the mechanic behind the charges, so it’s a relatively new wiki page.
and in terms of the main difference between Str and Mpower:
str:
- Increase damage of associated abilities and auto attacks
- Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack
- soft cap at 1050
- there are skill that buff/debuff this stat
mpower:
- Increase damage of associated abilities and auto attacks
- no cap
- no skills buffing/depuffing it
hope i didn’t forget about things
and in terms of the main difference between Str and Mpower:
str:
- Increase damage of associated abilities and auto attacks
- Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack
- soft cap at 1050
- there are skill that buff/debuff this stat
mpower:
- Increase damage of associated abilities and auto attacks
- no cap
- no skills buffing/depuffing it
hope i didn’t forget about things
-
nocturnalguest
- Posts: 888
Re: Rating an Item
Your approach will bring you nowhere, my sweet summer child.
Ruin linked you correct current values that you seek, they are valid for currently on-going reitemization. Before those no values were set, you can safely consider them random or none-existant. Linked weights have huge issue, they are pretty meaningless (see here viewtopic.php?t=60528).
Approach you discrad to compare items ("this is better for this class") is actually the only correct one. Its the only proper way to gear which will define certain classes, specs or builds. Assumption that "all stats are wanted and helpfull for the class wearing it" is plain wrong.
str vs mp, str is accounted in strikethru calculations, mp is not, str hardcap is 1050 so after you hit hardcap mp>str, before it str>mp.
Ruin linked you correct current values that you seek, they are valid for currently on-going reitemization. Before those no values were set, you can safely consider them random or none-existant. Linked weights have huge issue, they are pretty meaningless (see here viewtopic.php?t=60528).
Approach you discrad to compare items ("this is better for this class") is actually the only correct one. Its the only proper way to gear which will define certain classes, specs or builds. Assumption that "all stats are wanted and helpfull for the class wearing it" is plain wrong.
str vs mp, str is accounted in strikethru calculations, mp is not, str hardcap is 1050 so after you hit hardcap mp>str, before it str>mp.
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