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Time to recruit some Turtle WoW PVPers

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Martok
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Re: Time to recruit some Turtle WoW PVPers

Post#11 » Mon Apr 20, 2026 10:36 pm

My thoughts and predictions concerning this issue:



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Slowbro
Posts: 27

Re: Time to recruit some Turtle WoW PVPers

Post#12 » Mon Apr 20, 2026 11:07 pm

Gersy is a traitor to all WHs. Shame

mazi761111
Posts: 250

Re: Time to recruit some Turtle WoW PVPers

Post#13 » Tue Apr 21, 2026 1:18 am

salazarn wrote: Mon Apr 20, 2026 8:37 pm
gersy wrote: Mon Apr 20, 2026 2:47 pmno
Worried about more pesky solos Gersy?
hahahaha , in wow if you cant 1v1 ..never have good pvp team inv you :lol:
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wonshot
Posts: 1283

Re: Time to recruit some Turtle WoW PVPers

Post#14 » Tue Apr 21, 2026 8:01 am

While Ror could always need or benefit from a bigger population, I think a wow private server for pvp just has very little crossover to RoR in its current stage. I could be wrong though!

For my years on RoR there seem to have been two major factors drawing in new blood to the server,
- Nostalgia: "Oh is that game still alive, why didnt i know!?"
and
- Yey I really like the Warhammer lore or IP let me go play that Warhammer private server.

Naturally there might be the odd one out teenager getting onto this game, but our demograpic seems pretty locked into what it is. Nostalgic gamerdads averaging somewhere around 35-40.

This server used to be a Campaign driven RvR game. But due to reverse engineering catching somewhat up to what the Live server had, a bit of mismanagement in terms of not having a clear vision or direction pass that, and entering a soft maintenance mode after Citysieges were introduced, the overall quality of Player vs Player moments have dropped year by year. More of the tryhard 6man groups, warband guilds and veteran players have stopped. The current waves are teaching the new ones, and you can barely recognize the player mindset if you played before 2020 in todays version of the game. It is still fun free and a blast from the past but mostly its carried on the old legs and foundation of Age of Reckoning with a solid skeleton for a pvp game with Collision, Tactics, Morales and skilltress, Uniquely softmirrored classmechanics & builds.

Coming into RoR in 2026 the catchup mechanics are sorta there, but behind a learning curve. Yes you can get boosted in Servers and get some talismans for free in newplayer quests and ingame mails from the game. But understanding how mastery points work, still leaves new players to not understand why they invested 5 points and cant find that new tactic. Bolster has been proven in experienced hands that it is very potent, but most newplayers will still be canon fodder in a game we have grown used to death and unfun moments way outshine the few rare glimses of potential.
The matchmaking overhaul was honestly the perfect fix, in theory better matchmaking makes for longer queues but if the matches are more fun and evening more players "should" queue up, and therefor increasing the pool and by having a better product canceling out the increased restrictions for a pop. This just didnt happen.

Same could be said for the progression grind, after you get to CR 40 the "Your time = static progression" sense is stopped. You now progress your wards based on social pug runs or in whatever guild you end up in, this can be a killer for some if they cant find groups or face a couple of unfinished dungeons where veterans can offer gold for a savior to come in and help finish a doomed run, but the new guys are just left to their own faith and likely will stop their play session.
In rvr the smell of new car of largescale warbands clashing, and the fantasy of warhammer lore outplaying before your eyes will carry for some time. Or the nostalgia of when you played this on Live. But either you face a geargrind and respawn spirale while facing the steep learning-curve against bis veterans testing your resolve while the smell is fading and it becomes a grind to catch up. Or you finally climb that mountain to get RR 80 or BiS, and realize that the fun was never really there after your dopamin milestones got checkmarked.

RoR is great to still have around! They have made fantastic work to reverse engineer this back to life and its a blessing every day being able to log into this foundation of a game. But the main replay loops for the everyday play needs attention. Scenario matchmaking was a good step, the newplayer mentoring and handouts are great. But the game is desperately needing incentive. A reason to queue for scenarios, to put in effort into building a citysiege social circle, to rank up guilds, to try when you realm has AAO to turn the tide and fight with what you have trying your best instead of logging out, to push one zone that has a bad heatmap and poor quality fights because the campaign makes it worth it, to hold a last stand on a Battleobjective and buy time with your life becasue it helps the campaign.

You would think a WoW private server pvp wave would fit right into how RoR is being played with Kills being the only succesmessurement these days, but the honest truth is. That majority of the kills happening is a skill, gear, or experience gap and the quality of the fighting on here is pretty poor. And that, will not retain new players.
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