WE/WH: What really went wrong

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Slowbro
Posts: 29

Re: WE/WH: What really went wrong

Post#21 » Thu Apr 23, 2026 9:27 pm

Another post from someone who is not playing wh actively and has no clue about how difficult the class is. Just roll one and play till 80 and tell me how "easy and fun" it is.

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lumpi33
Posts: 485

Re: WE/WH: What really went wrong

Post#22 » Thu Apr 23, 2026 9:33 pm

Have a look at this city fight:
https://killboard.returnofreckoning.com ... 7260e39b18

There were 247 kills in the whole round 106 kills on destro side. Guess how often the 3 WEs died:
- Hide 1x
- Snickery 0x
- Petulant 0x

Imagine that. These are supposed to be squishy stealther classes and out of the 106 kills order managed to get, only one of the 3 WEs died once. The good ones are superior at surviving... They were the top damage dealers and order just couldn't kill them...

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anstalt
Posts: 195

Re: WE/WH: What really went wrong

Post#23 » Fri Apr 24, 2026 1:15 am

lumpi33 wrote: Thu Apr 23, 2026 9:33 pm Have a look at this city fight:
https://killboard.returnofreckoning.com ... 7260e39b18

There were 247 kills in the whole round 106 kills on destro side. Guess how often the 3 WEs died:
- Hide 1x
- Snickery 0x
- Petulant 0x

Imagine that. These are supposed to be squishy stealther classes and out of the 106 kills order managed to get, only one of the 3 WEs died once. The good ones are superior at surviving... They were the top damage dealers and order just couldn't kill them...
Looking at that city fight, there were 9 destro characters that didn't die at all, as well as 6 order characters that didn't die. Dont think you can really draw any conclusions from just looking at that one city fight.
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gersy
Posts: 316

Re: WE/WH: What really went wrong

Post#24 » Fri Apr 24, 2026 3:19 am

lumpi33 wrote: Thu Apr 23, 2026 9:33 pm Have a look at this city fight:
https://killboard.returnofreckoning.com ... 7260e39b18

There were 247 kills in the whole round 106 kills on destro side. Guess how often the 3 WEs died:
- Hide 1x
- Snickery 0x
- Petulant 0x

Imagine that. These are supposed to be squishy stealther classes and out of the 106 kills order managed to get, only one of the 3 WEs died once. The good ones are superior at surviving... They were the top damage dealers and order just couldn't kill them...


they didn't die because they are good players being supported by good players. constant tank m4 rotation, instant double guarding on the first sign of a go, good positioning/situational awareness, proper use of defensive cooldowns like vanish and pre-detaunting goes, etc. not to mention the skill gap/player quality gap between the teams here, as this was largely a "training" city for the vast majority of the order players, whilst the destro players (WE's included) are some of the strongest smallscale players still playing this game.

not saying that you are wrong here, it's true that WE when it is played at close to skill cap and when supported by similarly skilled healers/tanks is very hard to kill. the same goes for most melee dps though, just so you know.

i'm just bringing up some extra details to give insight here. i know about this topic because i was in this city, and because i have participated in almost similar cities within the past 2 years (24v24 org cities where each side queues with a full or nearly full warband with the intent of matching one another to create a worthwhile match). it isn't uncommon for extremely skilled mdps to not give up many kills, even in an organized city.
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Sever1n
Posts: 575

Re: WE/WH: What really went wrong

Post#25 » Fri Apr 24, 2026 6:24 am

I dont think class balance existed in this game in first place. There was clearly toxic mechanics that changed over the time and forming meta classes. Any discussions of that mechanic here instantly turned into shitshow where abusers of such things lied to preserve them longer.

Problem is that no clear comunication between devs and players about classes. We cannot ask question and get clear answer. Sadly game curently far from balance, its in "meta" phase and devs patches randomly making some classes worce or better in dif game situations. If u stuck on offmeta spec no amount of topics here will help you. Good example of it is warpriest where 2h spec is clearly toxic as fk tnx to basically infinite witchbrew called "guilty soul", and dead shield spec wich players constantly ask to fix how long now? All who play game know that some things are need to be fixed asap but instead of listening playerbase devs choose to base their patches on some random bad info that comes from unknown source and in case of WH/WE made situation where this topics grew like shrooms after rain.
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