It was both offensive & defensive purposes. All skills like these that do no dmg used to be undefendable, like magi/engi stagger and sw/sh self punt ae slow and ofc wh/we stagger. 20s cooldown makes sense or at least used to make sense when Kd's were 2 seconds and the game was faster paced. Stagger cooldown first was 10s so effectively 4s so free time to go stealth before enemy can react and then KD target : D that was a bit too much so they increased it to 20sSever1n wrote: Mon Apr 27, 2026 4:05 pm I always looked in stagger as disabling tool, u stagger one heal and then fly into other for burst. It can make big impact. Prob its undefendable part was done for that purposes.
WE/WH: What really went wrong
- Sinisterror
- Posts: 1313
Re: WE/WH: What really went wrong
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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