Relaunch - 2nd Server - Classic Warhammer Online

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Nameless
Posts: 1557

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#41 » Fri May 08, 2026 6:59 am

T2 and t3 were indeed ghost towns on live, that is why they introduced rats spawns so ppl to farm fast exp and lvl up.
Merged tiers is a good move, just the whole campaign need major rethinking and changes. More importance on bos to disperse the blob and some goals for small scale beside kill farm
Mostly harmless

K8P & Norn - guild Orz

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Morradin
Posts: 294

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#42 » Fri May 08, 2026 8:45 am

OMG I can imagine all the crying. Yes, a lot of players now are older and we used to play on live, but a lot more are younger who never did. And more are even people who never played live.

You think WH and WE are OP now? My partner played WH main WE alt ... he had +55 crit with just normal rvr and tovl gear set on the WH. I played a WE main with a WH alt. My WE could get as high +80 crit with crit proc from tactics.

On live we had crit talis and there was a higher crit base. The crit bonus was at 3 pieces of an armor set back then and we could all grow and make our own purple seed str/crit linis.

Sorcs and BW's could burn you down faster than you could detaunt. SWs and RSH were roaming death sentences, especially fester bomb SWs. Slayer based pain trains ruled in scens.
And let us not forget the RR 85, 90 and 100 gear.


YES, both of us LOVED WAR live. Would play it again just for nostalgia. But most of you would quit before you got out of t3.

hordak774
Posts: 186

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#43 » Fri May 08, 2026 9:07 am

can we revert to 1.4.8 and start new path ?

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