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Relaunch - 2nd Server - Classic Warhammer Online

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Nameless
Posts: 1558

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#41 » Fri May 08, 2026 6:59 am

T2 and t3 were indeed ghost towns on live, that is why they introduced rats spawns so ppl to farm fast exp and lvl up.
Merged tiers is a good move, just the whole campaign need major rethinking and changes. More importance on bos to disperse the blob and some goals for small scale beside kill farm
Mostly harmless

K8P & Norn - guild Orz

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Morradin
Posts: 294

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#42 » Fri May 08, 2026 8:45 am

OMG I can imagine all the crying. Yes, a lot of players now are older and we used to play on live, but a lot more are younger who never did. And more are even people who never played live.

You think WH and WE are OP now? My partner played WH main WE alt ... he had +55 crit with just normal rvr and tovl gear set on the WH. I played a WE main with a WH alt. My WE could get as high +80 crit with crit proc from tactics.

On live we had crit talis and there was a higher crit base. The crit bonus was at 3 pieces of an armor set back then and we could all grow and make our own purple seed str/crit linis.

Sorcs and BW's could burn you down faster than you could detaunt. SWs and RSH were roaming death sentences, especially fester bomb SWs. Slayer based pain trains ruled in scens.
And let us not forget the RR 85, 90 and 100 gear.


YES, both of us LOVED WAR live. Would play it again just for nostalgia. But most of you would quit before you got out of t3.

hordak774
Posts: 186

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#43 » Fri May 08, 2026 9:07 am

can we revert to 1.4.8 and start new path ?

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Glorian
Posts: 5022

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#44 » Fri May 15, 2026 12:19 am

Adapa wrote: Fri May 08, 2026 6:23 am
Glorian wrote: Sun May 03, 2026 6:18 am
Adapa wrote: Fri May 01, 2026 2:52 pm I'd love to have these t2 zones for people below 40. You know, those areas with no outter wall. It would be more small scale and less zerg vs zerg type of shhhhh
The T2 zones were ghost towns. On Live and on RoR before the merge.
People were running resources and hitting empty keeps. As soon as there was an enemy they switched to their t4 or t1 Character.
live is a long time ago but i cant remember those zones were ghost zones.
but i am not saying i want seperate t2 and t3. T2 zones should be for level below 40. meaning t2t3 combined and oh no you wouldnt have 3 warbands vs 5 warbands or whatsoever. you would have some decent nice little fights along your way to 40.

but yea. people can enjoy the zerginess of this game, i just cant
T2 zones were Ghost zones on live, and they were here on RoR once T4 was released.
I am so happy the merged all zones except T1.

brankisimo
Posts: 3

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#45 » Fri May 15, 2026 9:41 am

What balance are these players talking about, in blob vs blob ( which is 90% of the content ) bigger blob wins 9 out of 10 times no matter the balancing, solo and small scale gets discouraged with every single change more and more... Most of actual changes just favor old players that have infinite resources comparing to new players.. new genesis changes also make zero sense pay more for less stats that again favor ranged classes like everything else

Nikt
Posts: 34

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#46 » Fri May 15, 2026 11:28 am

brankisimo wrote: Fri May 15, 2026 9:41 am What balance are these players talking about, in blob vs blob ( which is 90% of the content ) bigger blob wins 9 out of 10 times no matter the balancing, solo and small scale gets discouraged with every single change more and more... Most of actual changes just favor old players that have infinite resources comparing to new players.. new genesis changes also make zero sense pay more for less stats that again favor ranged classes like everything else
Perfectly said, completly agreed!

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Adapa
Posts: 38

Re: Relaunch - 2nd Server - Classic Warhammer Online

Post#47 » Fri May 15, 2026 8:43 pm

Glorian wrote: Fri May 15, 2026 12:19 am
Adapa wrote: Fri May 08, 2026 6:23 am
Glorian wrote: Sun May 03, 2026 6:18 am

The T2 zones were ghost towns. On Live and on RoR before the merge.
People were running resources and hitting empty keeps. As soon as there was an enemy they switched to their t4 or t1 Character.
live is a long time ago but i cant remember those zones were ghost zones.
but i am not saying i want seperate t2 and t3. T2 zones should be for level below 40. meaning t2t3 combined and oh no you wouldnt have 3 warbands vs 5 warbands or whatsoever. you would have some decent nice little fights along your way to 40.

but yea. people can enjoy the zerginess of this game, i just cant
T2 zones were Ghost zones on live, and they were here on RoR once T4 was released.
I am so happy the merged all zones except T1.
thats not what I meant. lvl 16-39 is what I say, (below 40) and also it wasnt ghost zones. what do you define as a ghost zone? only a 12vs12 fight from time to time? yea fine for me. those who like zerging have no skill and no idea of mmo's but thats just my opinion. And the game is .. ah you know what, forget it, i dont care anymore.
make small scale great again

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