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Patch Notes 03/04/2026

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kpihuss
Posts: 158

Re: Patch Notes 03/04/2026

Post#121 » Fri Apr 24, 2026 12:37 pm

The King of the Hill events is fixed and working or still bugged?
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

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zulnam
Posts: 829

Re: Patch Notes 03/04/2026

Post#122 » Fri May 08, 2026 8:49 pm

Great patch and i love a lot of what I see in it.

I love the random RvR event and i think it is a great direction and hope to see more variations. Even in no-AAO situations i can see it being a great tool to disperse the zergs a little or at least give them something fresh to fight about.

I would much rather liked it if the target for this particular event, the WB lead of the underdogs, stayed normal size however. At 20% AAO you might have enough to hold them back even with such a giant bullseye GFX on the target, but with 60% or even 40%, those odds go down dramatically and having the horde have to find the target more carefully can give an extra minute or two needed for the defenders.

I also think these changes highlight how useful an item database would be right now. I know there technically is one... but i mean... you guys didn't use links to it so how good is it really?

I think could easily find a temporary web dev crew among the players to knock this out in... a month, maybe.

I can see it now only containing RR or Tome unlock requirements, which could link to the wiki to let people know how to unlock them, but also selling vendors along with like maybe a screenshot of a map with the vendor location. A bit redundant, yeah; but this kind of stuff is what makes it easy for new players to get on board. A good database for an MMORPG is basically a walkthrough.


Aethilmar wrote: Thu Apr 09, 2026 11:59 pm This lockout/debuff system is fundamentally broken. I logged in to a destro character who was in the warcamp in an inactive zone and never left said warcamp. He received renown from the previous day when fighting.

Swapped over to my Order characters and 90-minute debuff.

That sounds like a defect. I'd recommend reporting it on github.


Fey wrote: Sun Apr 12, 2026 7:30 am Most of the old players who quit want the original version of the game. That's never happening.

I never met anyone who wants flatout the original, Mythic, version; but i know plenty of people who quit because they wanted some previous version of RoR.

Honestly, at this point i'd recommend doing a RoR Classic server.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

lumpi33
Posts: 500

Re: Patch Notes 03/04/2026

Post#123 » Fri May 08, 2026 11:38 pm

zulnam wrote: Fri May 08, 2026 8:49 pm Honestly, at this point i'd recommend doing a RoR Classic server.
Classic servers were never a solution. You split the community and not everything was that great in the classic version.

They should rather focus on solos and small groups a bit more. The strong WH/WE meta is just toxic for them. With stronger solo and small groups the blobbing would be a bit less as well.

I think limiting the warband size to 12 players would have a benefit. Why? Having a strong 24 man warband with 8 healers watching is just too powerful. The try-hard guilds like TUP or Formosa have shown that over and over again. When they roam they kill pretty much everything and barely ever die. The only way to weaken warbands without hurting group synergies too much is limiting warband size to 12. There is no other way.

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