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Suggestion: Cut stealth duration by 50%

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Slowbro
Posts: 32

Re: Suggestion: Cut stealth duration by 50%

Post#41 » Sat Apr 25, 2026 11:06 pm

If we cut stealth duration by 50% we also need to lower ap pool of casters by 50% and Armor of tanks by 50%.

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joroth
Posts: 109
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Re: Suggestion: Cut stealth duration by 50%

Post#42 » Sun Apr 26, 2026 4:29 am

Cut stealth in half, but give them a stat to reduce ap drain with better gear so stealth feels better with time and a stat you manage.

I feel everyone wants to nerf nerf nerf with out giving us options and fun choices with gear
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warlover
Posts: 419

Re: Suggestion: Cut stealth duration by 50%

Post#43 » Sun Apr 26, 2026 1:26 pm

eldriyth wrote: Wed Apr 15, 2026 12:22 am "How about NO?!" - Dr. Evil

Honestly, before you bash the only 2 stealth classes in the game you should roll one first. Your idea is pathetic and selfish.
haters going to be haters, i could not agree with your post more :D

culland
Posts: 49

Re: Suggestion: Cut stealth duration by 50%

Post#44 » Fri May 15, 2026 11:12 am

Demonito wrote: Wed Apr 15, 2026 1:37 pm Stealth could last longer, it's actually really short already (~45s)
~60s

Alternatively we can make it a much longer cooldown before you can go back into stealth, make it a minute cooldown.

Shogun4138
Posts: 272

Re: Suggestion: Cut stealth duration by 50%

Post#45 » Fri May 15, 2026 12:07 pm

culland wrote: Fri May 15, 2026 11:12 am
Demonito wrote: Wed Apr 15, 2026 1:37 pm Stealth could last longer, it's actually really short already (~45s)
~60s

Alternatively we can make it a much longer cooldown before you can go back into stealth, make it a minute cooldown.
Who killed you now? As anytime you die to a WE, you come running to the forums.

Stealth is already regulated by AP and if a stealth class comes out if stealth, they are probably AP negative. Then the fact it's so much easier to detect stealth classes and typically once seen they fo not get unseen by an individual. Then you can stop them from going into stealth with certain abilities.

You play a WP. One of the best solo classes.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

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Adapa
Posts: 38

Re: Suggestion: Cut stealth duration by 50%

Post#46 » Fri May 15, 2026 12:24 pm

stealth should be permanent like in daoc. and shadow warriors and squigs should also have some sort of stealth.
make small scale great again

culland
Posts: 49

Re: Suggestion: Cut stealth duration by 50%

Post#47 » Wed May 20, 2026 12:25 am

Shogun4138 wrote: Fri May 15, 2026 12:07 pm
culland wrote: Fri May 15, 2026 11:12 am
Demonito wrote: Wed Apr 15, 2026 1:37 pm Stealth could last longer, it's actually really short already (~45s)
~60s

Alternatively we can make it a much longer cooldown before you can go back into stealth, make it a minute cooldown.
Who killed you now? As anytime you die to a WE, you come running to the forums.

Stealth is already regulated by AP and if a stealth class comes out if stealth, they are probably AP negative. Then the fact it's so much easier to detect stealth classes and typically once seen they fo not get unseen by an individual. Then you can stop them from going into stealth with certain abilities.

You play a WP. One of the best solo classes.
I dont play a WP and your assessment about AP is only valid if you ignore AP pots and that coming out of stealth you have 50% less AP costs.

Khailee
Posts: 43

Re: Suggestion: Cut stealth duration by 50%

Post#48 » Wed May 20, 2026 12:32 am

You'd think classes that basically rely on stealth would be allowed to you know..use stealth.

This class has been somewhat gutted over the years. People always talk about how live stealth was but in live this class would also blow just about anyone up before they'd get back up from the knockdown.

Do you think anyone of those groups of stealthers would exist if the WE/WH could still operate as they were designed too in live?

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Khailee
Posts: 43

Re: Suggestion: Cut stealth duration by 50%

Post#49 » Wed May 20, 2026 12:35 am

joroth wrote: Fri Apr 17, 2026 6:15 am Stealth isn't the issue, giving stealth classes so many "outplay" tools to take advantage of less knowledgeable players. I think is the bigger issue with them.
Tools to outplay other classes is good...they should be adding more of those to other classes rather than gutting the skill ceiling in this game. I think that is the biggest reason why gear largely beats skill in this game especially in solo play because the skill ceiling isn't high enough to give you the opportunity to over come the gear gap.

eigner93
Posts: 102

Re: Suggestion: Cut stealth duration by 50%

Post#50 » Wed May 20, 2026 3:19 pm

Khailee wrote: Wed May 20, 2026 12:35 am
joroth wrote: Fri Apr 17, 2026 6:15 am Stealth isn't the issue, giving stealth classes so many "outplay" tools to take advantage of less knowledgeable players. I think is the bigger issue with them.
Tools to outplay other classes is good...they should be adding more of those to other classes rather than gutting the skill ceiling in this game. I think that is the biggest reason why gear largely beats skill in this game especially in solo play because the skill ceiling isn't high enough to give you the opportunity to over come the gear gap.
100% agree. Wish there were more ways to outplay certain classes, but unfortunately some of them are just designed in a way that they are broken. That is why regen items are stupidly broken. There comes a certain point where you have high enough def/regen you just have to worry way less about being "outplayed" because your gear does the job for you and the enemy cannot do anything to prevent that even if you are handicapped.

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