Nearly useless pull? Lol
They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.
Are the Devs Ever Going to Fix Slayer?
- wardfan220
- Posts: 173
Re: Are the Devs Ever Going to Fix Slayer?
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
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Re: Are the Devs Ever Going to Fix Slayer?
not this again
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: Are the Devs Ever Going to Fix Slayer?
That pull requires the target to be under 20 ft away, shorter then guard range, shorter then any aoe attack in your kit, meaning in 90% of fights it is just providing free punt immunity. That pull also has the exact same verticality requirement as mara/wl/engi/magus. That pull breaks if you ever so much as walk off a pebble as any airtime breaks the channel. That pull also requires LoS to the target meaning if you are being pulled through a door then you were standing in the entryway and a magus/engi could pull you the same exact way. Yes that pull is nearly useless, its one use being to punish bad players who think its ok to stand in the doorway of a keep where 4 other classes could do the exact same punish. 4 years ago it could do some of the things you accuse it of doing but as I put in the first post Choppa lost its I win button years ago.wardfan220 wrote: Mon Jun 15, 2026 12:18 pm Nearly useless pull? Lol
They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.
Re: Are the Devs Ever Going to Fix Slayer?
I don't care about the pull, but having 2 channels on 30s cd instead of one is huge.
Re: Are the Devs Ever Going to Fix Slayer?
It can pull like range summons can attack, player abilities - you have no LoS and can't use it, but summon has LoS and continue to attack. And it 25ft, not less 20ft.reyaloran wrote: Mon Jun 15, 2026 12:33 pmThat pull requires the target to be under 20 ft away, shorter then guard range, shorter then any aoe attack in your kit, meaning in 90% of fights it is just providing free punt immunity. That pull also has the exact same verticality requirement as mara/wl/engi/magus. That pull breaks if you ever so much as walk off a pebble as any airtime breaks the channel. That pull also requires LoS to the target meaning if you are being pulled through a door then you were standing in the entryway and a magus/engi could pull you the same exact way. Yes that pull is nearly useless, its one use being to punish bad players who think its ok to stand in the doorway of a keep where 4 other classes could do the exact same punish. 4 years ago it could do some of the things you accuse it of doing but as I put in the first post Choppa lost its I win button years ago.wardfan220 wrote: Mon Jun 15, 2026 12:18 pm Nearly useless pull? Lol
They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.
Additional pain with such skills, every player on his client "local predicted" and with high ping, on local client player pulled through wall/ground but for server - player still not around the corner. But it's not a point, when you already stick to wall for a long enough time and still pulled through wall.
Re: Are the Devs Ever Going to Fix Slayer?
Give us back the 25% armor on yellow and our KD to work in yellow instead of Red and I be fine with the mediocre dmg.
Tbh I take that now, dont expect much or anything anymore really
Tbh I take that now, dont expect much or anything anymore really
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
- CountTalabecland
- Posts: 1070
Re: Are the Devs Ever Going to Fix Slayer?
Lol and here come the destro shills. I am not asking for destro to lose anything, just that Order be granted a remotely equal toolset of CC.
“Nearly useless pull” = spammed by warbands full of choppas on cooldown always, especially during any siege.
Go look at monthly and weekly leaderboards, full of Choppas.
Slayer’s Retribution faces far more interrupts from destro than Choppa does from Order.
Mara AoE KD, Zealots winds, Choppa pull, and both SH punts that Order just doesn’t have anywhere in its toolkit and some of those ignore immunities to boot.
Destro has the all the CC and Slayer has no answer to it, and doesn’t even do more dmg to make up for that fact anymore after Rampage got deleted.
Mara has pull, AoE KD, and Charge to anti-kite. Then they have leaping WE, leaping SH, and choppa pulls to back them up, again all things order doesn’t get except Pounce on WL.
How is that balanced?
Slayer should get a pull, AoE KD, or leap, simple as that.
“Nearly useless pull” = spammed by warbands full of choppas on cooldown always, especially during any siege.
Go look at monthly and weekly leaderboards, full of Choppas.
Slayer’s Retribution faces far more interrupts from destro than Choppa does from Order.
Mara AoE KD, Zealots winds, Choppa pull, and both SH punts that Order just doesn’t have anywhere in its toolkit and some of those ignore immunities to boot.
Destro has the all the CC and Slayer has no answer to it, and doesn’t even do more dmg to make up for that fact anymore after Rampage got deleted.
Mara has pull, AoE KD, and Charge to anti-kite. Then they have leaping WE, leaping SH, and choppa pulls to back them up, again all things order doesn’t get except Pounce on WL.
How is that balanced?
Slayer should get a pull, AoE KD, or leap, simple as that.
Last edited by CountTalabecland on Mon Jun 15, 2026 2:18 pm, edited 1 time in total.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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Re: Are the Devs Ever Going to Fix Slayer?
It was caused by one guy around 2 years ago that was in charge of the balancing for 1 or 2 patches before they kicked him out again. He caused a lot of damage to the order side. Like the slayer nerf or the BW and SW kd nerfs. He nerfed slayers down and buffed choppas up and guess what, he was playing choppa, lol. He also hated rdps, especially order rdps. They should have rolled that back but here we are.Nelly74 wrote: Mon Jun 15, 2026 6:29 am You are absolutely right. From my point of view, someone on the development team must deeply dislike this class, because how else can you explain it being left in such a state for so long?
- CountTalabecland
- Posts: 1070
Re: Are the Devs Ever Going to Fix Slayer?
One could say that at least Slayer has Shatterlimbs but even then it is worse at that than even SH. SH gets a survivability buff by going into squig armor and then leap to where it wants to deploy Bad Gas and it gets a speed boost off the leap to boot!
Meanwhile, Slayer has to walk to where it wants to Shatterlimbs, and if Slayer goes into yellow or red on the way, takes a survivability hit. Only speedboost is to burn their Charge cd trying to get there.
SH even then has Outta My Way for another speedboost and Kaboom for yet another punt.
How this situation can even remotely be called “balanced” is beyond me.
Meanwhile, Slayer has to walk to where it wants to Shatterlimbs, and if Slayer goes into yellow or red on the way, takes a survivability hit. Only speedboost is to burn their Charge cd trying to get there.
SH even then has Outta My Way for another speedboost and Kaboom for yet another punt.
How this situation can even remotely be called “balanced” is beyond me.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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