RP/ZEAL - Buff QoL

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dekadd
Posts: 30

RP/ZEAL - Buff QoL

Post#1 » Mon Jun 15, 2026 3:57 pm

Every time these classes are brought out, it turns into a buff session.

One player wants this buff, another wants a different one. Then we move to a new zone and have to rebuff, a sc proc and we have to rebuff again, etc.

Would it be possible to add something like the Warlock's Soulwell in WoW?

For example, a shrine, fountain, or similar object that group members can interact with and choose the buff they want themselves.

At the same time, manual buffing would remain available for fight rebuff etc.

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Alubert
Posts: 784

Re: RP/ZEAL - Buff QoL

Post#2 » Mon Jun 15, 2026 6:02 pm

That wouldn't work in this case.
When fighting strong opponents, your buff (Sever Blessing) would be removed very quickly. And then what?
Now, when playing RP/Zeal, you constantly monitor (using the enemy addon) to see if anyone's buff has been removed. If that happens, you refresh it immediately.
According to your idea, that person would have to run around looking for a place to refresh the buff. That’s impossible during combat and while kiting.
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
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dekadd
Posts: 30

Re: RP/ZEAL - Buff QoL

Post#3 » Mon Jun 15, 2026 10:38 pm

Alubert wrote: Mon Jun 15, 2026 6:02 pm That wouldn't work in this case.
When fighting strong opponents, your buff (Sever Blessing) would be removed very quickly. And then what?
Now, when playing RP/Zeal, you constantly monitor (using the enemy addon) to see if anyone's buff has been removed. If that happens, you refresh it immediately.
According to your idea, that person would have to run around looking for a place to refresh the buff. That’s impossible during combat and while kiting.
You have miss read!
We keep the current buff, but add this for SC start, in/out zone etc. Gameplay stay the same.

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georgehabadasher
Posts: 395

Re: RP/ZEAL - Buff QoL

Post#4 » Tue Jun 16, 2026 7:01 am

Just making buffs (and pets) persist when zoning would be a huge QoL improvement for a lot of classes.

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Nameless
Posts: 1576

Re: RP/ZEAL - Buff QoL

Post#5 » Tue Jun 16, 2026 7:34 am

georgehabadasher wrote: Tue Jun 16, 2026 7:01 am Just making buffs (and pets) persist when zoning would be a huge QoL improvement for a lot of classes.
It heavily lag the server so better be that way. And most buffs are one button press and forget.
But rp/zl is abit more complicated, quite tedious at some point
So (again my old proposal) make it when zl/rp dont have selected friendly target, used buff to apply for the whole grp within 100ft while if he target single group mate the buff application only work for that person like it is current system. But prolly wont happens cos ppl dont really care
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lumpi33
Posts: 551

Re: RP/ZEAL - Buff QoL

Post#6 » Tue Jun 16, 2026 1:22 pm

dekadd wrote: Mon Jun 15, 2026 3:57 pm Every time these classes are brought out, it turns into a buff session.

One player wants this buff, another wants a different one. Then we move to a new zone and have to rebuff, a sc proc and we have to rebuff again, etc.

Would it be possible to add something like the Warlock's Soulwell in WoW?

For example, a shrine, fountain, or similar object that group members can interact with and choose the buff they want themselves.

At the same time, manual buffing would remain available for fight rebuff etc.
Yeah, it is painful. Group abilities for each buff would be nice. So you only have to cast that one group ability and everybody in the group gets the same buff as if I had used it 6x.

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