IB made a grudge on you, SM improved stance to say "I don't think so", WL just busy by burying another dead lion
Are the Devs Ever Going to Fix Slayer?
Re: Are the Devs Ever Going to Fix Slayer?
Ads
Re: Are the Devs Ever Going to Fix Slayer?
All the things mentioned are way quicker than a slayer. And sorry i meant the mdps classes.
Re: Are the Devs Ever Going to Fix Slayer?
The only mdps with CD from no mastery investment - slayer and choppa from 75 rage and mara after disrupt... So... Every other is just mara?eigner93 wrote: Wed Jun 17, 2026 10:30 amAll the things mentioned are way quicker than a slayer. And sorry i meant the mdps classes.
-
nocturnalguest
- Posts: 935
Re: Are the Devs Ever Going to Fix Slayer?
Daily reminder to many why you cant just compare abilities/classes/whatever in a vacuumtefnaht wrote: Wed Jun 17, 2026 11:05 amThe only mdps with CD from no mastery investment - slayer and choppa from 75 rage and mara after disrupt... So... Every other is just mara?
And @Bramm, Bozzax gave indepth explanation too. A bad tone if we pretend to have "balance" discussion to say which class has what (including hows and whys), its actually irrelevant. Only thing that matters is overall group/warband performance and the role class fills.
Like Bozzax mentioned its deteriminated "by the entire package, including damage profile, utility, survivability, group synergy, and role within different game modes" (c)
Oh it would be so wonderful, oh gosh... A man can dream. Hate this big packs of stuff that is never ever anyhow thought-out or fully tested, all those sudden meta shifts just because. I would so very much love to have single, simple, small changes step-by-step that are quickly launched, tested, evaluated and then either kept or thrown away...Magusar wrote: Tue Jun 16, 2026 6:32 pm From now on, just test it.
Too strong? Just add ID to the exeptions for cd reducers like ap st heal for wp/dok for dual sl, or slight reduce spellbreaker dps component for 2h.
Too weak? Add more stuff for rage mechanic like "Deathblow has +25% crit chance damage if target 50% or lower,when berserk", or "when berserk, your speed is up on 20%-30% for 3-5 seconds after Break loose" etc
Also great ideas in general, Drukar knows his stuff o7
Re: Are the Devs Ever Going to Fix Slayer?
Not sure if you play slayer, but let me tell you any slayer would take an instant kd if it was on mastery tree just like any of the other mentioned classes take it in group play.tefnaht wrote: Wed Jun 17, 2026 11:05 amThe only mdps with CD from no mastery investment - slayer and choppa from 75 rage and mara after disrupt... So... Every other is just mara?
I understand what you mean,but i feel like you are arguing for the sake of argument. So my original comment on kd stands. Give slayer/choppa kd in yellow.
Last edited by eigner93 on Wed Jun 17, 2026 12:49 pm, edited 1 time in total.
- CountTalabecland
- Posts: 1076
Re: Are the Devs Ever Going to Fix Slayer?
Not at all, and you can tell that from the fact I never mention 1v1.
This is about each class’s toolkit compared to the others in 6 man through wb play.
I wouldn’t even know where to start with making Slayer a good 1v1 class. The Slayer/Choppa mechanic itself kind of precludes them from being a solo class. Sure some pros can do it, but they are good at all the classes/game overall.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Re: Are the Devs Ever Going to Fix Slayer?
I dont expect Devs to do much but hoping after Rdps Rework and this unecessary gear rework they go back and adjust SL and bring it atleast back somewhat in line with other Mpds. Maybe tune down WE/WH and such. Tweak the class balance when all the Reworks are done.
We will see, can only hope. Guess until then we wont see much of SL in lakes, already basicly a myth
We will see, can only hope. Guess until then we wont see much of SL in lakes, already basicly a myth
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
Ads
Re: Are the Devs Ever Going to Fix Slayer?
I'm sure they will. The question is when? Two years in and we still haven't completed the archetype balancing.ravezaar wrote: Thu Jun 18, 2026 8:22 am I dont expect Devs to do much but hoping after Rdps Rework and this unecessary gear rework they go back and adjust SL and bring it atleast back somewhat in line with other Mpds. Maybe tune down WE/WH and such. Tweak the class balance when all the Reworks are done.
We will see, can only hope. Guess until then we wont see much of SL in lakes, already basicly a myth
They prefer big infrequent balance patches, rather than frequent small tweaks. The latter is obviously superior, as what we're now seeing is classes that remain OP for ridiculous long periods of time or, indeed, remain underpowered for way too long.
- CountTalabecland
- Posts: 1076
Re: Are the Devs Ever Going to Fix Slayer?
Spoiler:
We need a fix or revert immediately, not months from now.I'm sure they will. The question is when? Two years in and we still haven't completed the archetype balancing.
They prefer big infrequent balance patches, rather than frequent small tweaks. The latter is obviously superior, as what we're now seeing is classes that remain OP for ridiculous long periods of time or, indeed, remain underpowered for way too long.
The “rework” was just a nerf to AoE Slayer. Nothing about the spec was reworked to operate differently and the changes to the mechanic was just a nerf to the armor and resists of an already incredibly squishy class.
They can buff either damage, survivability, or utility, but the class is dead in wb play without one of those.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Who is online
Users browsing this forum: Bing [Bot], Stimpz and 16 guests



