Nerf WH/WE into the ground
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Re: Nerf WH/WE into the ground
How do you guys beat white lions?? I can't kite them cuz of their pounce!
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- Yellowemperor
- Posts: 15
Re: Nerf WH/WE into the ground
Sure give BW a pounce.lumpi33 wrote: Fri Jun 19, 2026 12:14 amYou don't think it is op? Well, lets give all classes pounce then. They are all the same, right? They are not...Yellowemperor wrote: Fri Jun 19, 2026 12:00 am I don't agree that the pounce is op but an adjustment could be a 20 sec cd instead of 30 sec, and it's not resettable by stealth. With this change, it would require a bit more skill to beat kiters. The same could be said about the WL pounce with a 10 sec cd.
Re: Nerf WH/WE into the ground
They don't need pounce. Maras are pulling them in. Such nice guys.Yellowemperor wrote: Fri Jun 19, 2026 12:42 amSure give BW a pounce.lumpi33 wrote: Fri Jun 19, 2026 12:14 amYou don't think it is op? Well, lets give all classes pounce then. They are all the same, right? They are not...Yellowemperor wrote: Fri Jun 19, 2026 12:00 am I don't agree that the pounce is op but an adjustment could be a 20 sec cd instead of 30 sec, and it's not resettable by stealth. With this change, it would require a bit more skill to beat kiters. The same could be said about the WL pounce with a 10 sec cd.
Re: Nerf WH/WE into the ground
Unironically give them and sorc a blinkYellowemperor wrote: Fri Jun 19, 2026 12:42 amSure give BW a pounce.lumpi33 wrote: Fri Jun 19, 2026 12:14 amYou don't think it is op? Well, lets give all classes pounce then. They are all the same, right? They are not...Yellowemperor wrote: Fri Jun 19, 2026 12:00 am I don't agree that the pounce is op but an adjustment could be a 20 sec cd instead of 30 sec, and it's not resettable by stealth. With this change, it would require a bit more skill to beat kiters. The same could be said about the WL pounce with a 10 sec cd.
Re: Nerf WH/WE into the ground
They have blink. You are dying in a blink of an eye. Not the blink they asked for but the blink they got.
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nocturnalguest
- Posts: 935
Re: Nerf WH/WE into the ground
lmfao, nice one
also why so much slacking guys, 20 pages still not reached, we can s**tpost better
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FeelFreeToDie
- Posts: 14
Re: Nerf WH/WE into the ground
I have a questions to all WE players here. Do you think WE ok after mdps patch? You think class is over or underperforming and if so- what do you think need a buff or nerf? ;]
Personally i think dps we is fine. Def/regen is not, but thats the problem of def/regen builds in general, WE just have tools to make it strong :]
Personally i think dps we is fine. Def/regen is not, but thats the problem of def/regen builds in general, WE just have tools to make it strong :]
Re: Nerf WH/WE into the ground
DPS WE got a bit of a nerf (IMO) with the re-arranging of skills on the skill tree.FeelFreeToDie wrote: Fri Jun 19, 2026 3:48 pm I have a questions to all WE players here. Do you think WE ok after mdps patch? You think class is over or underperforming and if so- what do you think need a buff or nerf? ;]
Personally i think dps we is fine. Def/regen is not, but thats the problem of def/regen builds in general, WE just have tools to make it strong :]
Also, I seem to do less crit damage with skills like Agonizing Wound (I used to crit 2300+) despite having higher melee power.
Ruthless Assault is all but useless with the front facing targeting + 5 foot range. It gets cancelled after 1 or 2 hits.
Agile Escape seems to have delays - and doesn't feel like it works as well. I thought it may just be me - but a few other witch elves have also told me the same thing.
Def/Regen (at least my build - since I run less regen and higher str) was buffed and nerfed.
Buff - Witchbrew is now reliant on STR (slight buff for me) but still does around 250-300 damage per hit (so 1500-1800 damage total)
Nerf - Loss of movement speed buff from Elixir of Shadows to Elixir of Insane Power. Def/Regen cannot escape as well as it used to.
Double Pounce on Def is pretty meh.. The damage output of Defensive WE is relatively low compared to every other DPS. With proper de-taunt usage, a clear path of escape, understanding of strafe mechanics VS WH/WE Snap Shot or Throwing Dagger, use of CC (knockdowns, snares, stuns, punts) and flee/movement - it's quite easy to get away from one.
Example:
An SW can EASILY beat a defensive WE if:
1. detaunt and heal through the WE opener
2. Whirling Pin then M1 Pointblank - this combo will leave the WE so far behind that their throwing daggers wont reach you
4. Takedown
5. Guerilla Training and Kite
GG any WE.
Now of course a skilled WE can take steps to mitigate this - but in general the SW will win or get away.
3. Guerilla Training Spam to run away + kite
I'm Veretta... Maybe...
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