Recent Topics

Ads

Nerf WH/WE into the ground

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
lumpi33
Posts: 574

Re: Nerf WH/WE into the ground

Post#211 » Tue Jun 30, 2026 10:56 pm

Sulorie wrote: Tue Jun 30, 2026 7:02 pm
anaxandus wrote: Tue Jun 23, 2026 9:57 pm Me today finding out that witches also have 100% disrupt as well. Lion was nerfed really fast when he became too strong, and that was the numbers problem, not the mechanics problems. This is just beyond belief.
How people were able to deal with this für 20+ years until you come to make it a topic?
Because the RoR disrupt system is broken.

As caster you face something like this: disrupt, damage, disrupt, immune, immune, immune, immune, invisible or out of range, suddenly jumping at you out of stealth, 3s kd, can't do anything, you are dead.

WAR neither had that broken disrupt system, nor the weak caster damage, nor the instant invisibility, nor the pouncing, nor the slower GCD.

RoR is a different game and yeah, WE is overpowered af.

Ads
Nauht
Posts: 48

Re: Nerf WH/WE into the ground

Post#212 » Wed Jul 01, 2026 12:11 am

anaxandus wrote: Tue Jun 23, 2026 9:57 pm Me today finding out that witches also have 100% disrupt as well. Lion was nerfed really fast when he became too strong, and that was the numbers problem, not the mechanics problems. This is just beyond belief.
You do know that WHs get the same basic skillset as well right?

WE/WH are fine... they're the solo class and designed as such. Want to be immune to them? Group up or equip a shield.

User avatar
yoluigi
Posts: 562

Re: Nerf WH/WE into the ground

Post#213 » Wed Jul 01, 2026 12:42 am

Nauht wrote: Wed Jul 01, 2026 12:11 am
anaxandus wrote: Tue Jun 23, 2026 9:57 pm Me today finding out that witches also have 100% disrupt as well. Lion was nerfed really fast when he became too strong, and that was the numbers problem, not the mechanics problems. This is just beyond belief.
You do know that WHs get the same basic skillset as well right?

WE/WH are fine... they're the solo class and designed as such. Want to be immune to them? Group up or equip a shield.
WE got that deftard build WH dont it's ridiculous seeing a def WE not taking any dmg with high dmg. Saw a regen WE kill a full 3man other day. With the event item that has absorb it's mathematically impossible to beat them since they got soo much defence with regen and buble proc back to back. They need a nerf since a long time. Remove their absorb tactic if you want any kind of balance done.

User avatar
tsyuryu
Posts: 69

Re: Nerf WH/WE into the ground

Post#214 » Wed Jul 01, 2026 2:40 am

anaxandus wrote: Tue Jun 23, 2026 9:57 pm Me today finding out that witches also have 100% disrupt as well. Lion was nerfed really fast when he became too strong, and that was the numbers problem, not the mechanics problems. This is just beyond belief.
lmao it took almost 2years to nerf aoe wl and they even buffed st one

User avatar
Niemosin7
Posts: 12

Re: Nerf WH/WE into the ground

Post#215 » Wed Jul 01, 2026 2:54 am

I normally don't care much about solo stuff anymore, but man this class is an exception. A few days ago I saw a def WE pop out near a WB, killed one guy, almost got another dps, then 13-15 players locked on her trying to kill her, but it all got absorbed and immune. Then she just self-punts, runs away like walking in the park while half a warband is chasing and attacking, then vanishes unscathed even tho I and other tanks keep taunting to interrupt. This does not happen just one or two times, it happens so many times, even when I manage to M1 root them in place they can still tank multiple people attacking with detaunt+regen+pot+abosrb then self-punt away, escaping like it's nothing. How the hell is Assassin class tankier than tank while still doing shxt ton of damage? How the hell is this balance? It is ridiculous how easy it is for def WE to escape anything; there is almost no risk of committing an attack whatsoever. If they commit to an attack and fail, no matter what class, they should face a consequence.

nat3s
Posts: 633

Re: Nerf WH/WE into the ground

Post#216 » Wed Jul 01, 2026 6:16 am

Ok full disclosure, I main a def WE (https://killboard.returnofreckoning.com ... 704/armory) I've been lobbying strongly to maintain the status quo, that they are not op when you specifically build against them. 857 solo kills, 86 solo deaths, however much of those deaths were lower rr and prior to switching to full def. I only really lose a 1v1 now if I missplay.

I've been playing other 80s recently and I can't really keep the facade up anymore, def WE is way overtuned. It sucks, if they are nerfed, all the effort gearing up, the 1k+ gold spent on armour talis, it's going to hurt. However, at this point, I'm in full agreement. Change is needed.

Offensive WE is still fine imo, they die like a fart in the wind and easily countered by a ton of builds, but def WE can almost roam unimpeded. I take 1v2s and 1v3s regularly now for a challenge as I can pretty much guarantee on winning a 1v1. It's not right, we are all conditioned to think we win because of skill rather than balance I suspect.

However, how do you tone them down without destroying the build and all the gold and time players have pumped into it. I think that needs a lot of consideration as much as people just want to see them gutted. It would hurt too many.

Reminds me a bit of when dps AM / Sham were left to reign supreme as the solo meta champs. That lasted years and caused a lot of harm. I think the solo and small scale meta has shrunk because such outliers haven't been corrected over time and I'd love us to get back to the small man era of 2016-2020.

nocturnalguest
Posts: 947

Re: Nerf WH/WE into the ground

Post#217 » Wed Jul 01, 2026 6:57 am

Glad to see the thread thriving. And what a plot twist, ahhh

Now i expect at least 20 pages more

Lets go!

Also btw, live didnt had neither 1,5 GCD nor 1,1 GCD like many folks believe city legends and stuff. Breaking news, thats a myth, GCD was 1,4*! Another breaking news, RoR devs also fully aware how it worked
So what are your arguments now, regen haters?

* - https://forums.mmorpg.com/discussion/19 ... ew-weekend

rorswar
Posts: 92

Re: Nerf WH/WE into the ground

Post#218 » Wed Jul 01, 2026 7:32 am

nat3s wrote: Wed Jul 01, 2026 6:16 am Ok full disclosure, I main a def WE (https://killboard.returnofreckoning.com ... 704/armory) I've been lobbying strongly to maintain the status quo, that they are not op when you specifically build against them. 857 solo kills, 86 solo deaths, however much of those deaths were lower rr and prior to switching to full def. I only really lose a 1v1 now if I missplay.

I've been playing other 80s recently and I can't really keep the facade up anymore, def WE is way overtuned. It sucks, if they are nerfed, all the effort gearing up, the 1k+ gold spent on armour talis, it's going to hurt. However, at this point, I'm in full agreement. Change is needed.

Offensive WE is still fine imo, they die like a fart in the wind and easily countered by a ton of builds, but def WE can almost roam unimpeded. I take 1v2s and 1v3s regularly now for a challenge as I can pretty much guarantee on winning a 1v1. It's not right, we are all conditioned to think we win because of skill rather than balance I suspect.

However, how do you tone them down without destroying the build and all the gold and time players have pumped into it. I think that needs a lot of consideration as much as people just want to see them gutted. It would hurt too many.

Reminds me a bit of when dps AM / Sham were left to reign supreme as the solo meta champs. That lasted years and caused a lot of harm. I think the solo and small scale meta has shrunk because such outliers haven't been corrected over time and I'd love us to get back to the small man era of 2016-2020.
Well, that's an unexpected twist and well needed. I think people who play overtuned characters need to recognise that it's not just their mad skills, but more often the class that carries them, and that said class imbalances have a negative impact on the health of a server. It's why I stopped solo roaming on the DPS AM as it's just stupidly easy and swapped to aSW solo roaming, as at least it provides a challenge.

Still, when I fight WEs it just makes you realise how broken the class is. Yesterday, I fought an deftard WE in Reikland, and even after doing 19k damage he was still at 35% health. Then I checked the logs, and of their damage 36.9% was Witchbrew, 15,8% auto attach, and 11.4% enfeebling strikes. That's 64.1% of passive damage, whilst running high defences and just regenerating. All the while, I hae 9.6k health, 3.8k armour, 18% parry, and 5% chance to be crit - I'm far from glass cannon. I messed up a fair amount in that fight, but the stats are just nuts.

Still, I do disagree with you that the problem lies solely with deftard WEs. They're definitely the worst offenders and need to be toned down, or at least forced to make trade-offs in stats like all other classes. Offensive DPS WEs also need looking at - as currently there's no downside to engaging a target. If they mess up their opener out of stealth, they just double pounce, or disengage. The risk/reward is out of kilter for DPS.

I'm also tired of the arguments that we shouldn't balance for 1v1. Man, just look at the population stats. The average the last weeks has been about 250 in T2+. I compared with what was actually in the lake at various times, and less than half of is actively engaged in the lakes. Therefore, half the time, there's less than 50 people per realm active in the lakes. There's a reason during those times the lakes are swarming with stealth classes and DPS healers.

It's a low pop server most of the time. 1v1 balancing should matter.

Ads
eigner93
Posts: 133

Re: Nerf WH/WE into the ground

Post#219 » Wed Jul 01, 2026 8:58 am

nat3s wrote: Wed Jul 01, 2026 6:16 am Ok full disclosure, I main a def WE (https://killboard.returnofreckoning.com ... 704/armory) I've been lobbying strongly to maintain the status quo, that they are not op when you specifically build against them. 857 solo kills, 86 solo deaths, however much of those deaths were lower rr and prior to switching to full def. I only really lose a 1v1 now if I missplay.

I've been playing other 80s recently and I can't really keep the facade up anymore, def WE is way overtuned. It sucks, if they are nerfed, all the effort gearing up, the 1k+ gold spent on armour talis, it's going to hurt. However, at this point, I'm in full agreement. Change is needed.

Offensive WE is still fine imo, they die like a fart in the wind and easily countered by a ton of builds, but def WE can almost roam unimpeded. I take 1v2s and 1v3s regularly now for a challenge as I can pretty much guarantee on winning a 1v1. It's not right, we are all conditioned to think we win because of skill rather than balance I suspect.

However, how do you tone them down without destroying the build and all the gold and time players have pumped into it. I think that needs a lot of consideration as much as people just want to see them gutted. It would hurt too many.

Reminds me a bit of when dps AM / Sham were left to reign supreme as the solo meta champs. That lasted years and caused a lot of harm. I think the solo and small scale meta has shrunk because such outliers haven't been corrected over time and I'd love us to get back to the small man era of 2016-2020.
Dum dum duuuuuuum. What is the funniest that i feel like they are becoming tiny bit stronger each patch with buff to the regen tali, devs leaving in a high dps 1.6 AS weapon only for WEs and the event item which is unrelated, however it adds extra to the already loaded regen/absorb kit they have. And i am afraid with the renown changes they might buff regen again.

nat3s
Posts: 633

Re: Nerf WH/WE into the ground

Post#220 » Wed Jul 01, 2026 11:42 am

eigner93 wrote: Wed Jul 01, 2026 8:58 am
nat3s wrote: Wed Jul 01, 2026 6:16 am Ok full disclosure, I main a def WE (https://killboard.returnofreckoning.com ... 704/armory) I've been lobbying strongly to maintain the status quo, that they are not op when you specifically build against them. 857 solo kills, 86 solo deaths, however much of those deaths were lower rr and prior to switching to full def. I only really lose a 1v1 now if I missplay.

I've been playing other 80s recently and I can't really keep the facade up anymore, def WE is way overtuned. It sucks, if they are nerfed, all the effort gearing up, the 1k+ gold spent on armour talis, it's going to hurt. However, at this point, I'm in full agreement. Change is needed.

Offensive WE is still fine imo, they die like a fart in the wind and easily countered by a ton of builds, but def WE can almost roam unimpeded. I take 1v2s and 1v3s regularly now for a challenge as I can pretty much guarantee on winning a 1v1. It's not right, we are all conditioned to think we win because of skill rather than balance I suspect.

However, how do you tone them down without destroying the build and all the gold and time players have pumped into it. I think that needs a lot of consideration as much as people just want to see them gutted. It would hurt too many.

Reminds me a bit of when dps AM / Sham were left to reign supreme as the solo meta champs. That lasted years and caused a lot of harm. I think the solo and small scale meta has shrunk because such outliers haven't been corrected over time and I'd love us to get back to the small man era of 2016-2020.
Dum dum duuuuuuum. What is the funniest that i feel like they are becoming tiny bit stronger each patch with buff to the regen tali, devs leaving in a high dps 1.6 AS weapon only for WEs and the event item which is unrelated, however it adds extra to the already loaded regen/absorb kit they have. And i am afraid with the renown changes they might buff regen again.

Yeah leaving in 2 options for 1.6 daggers did seem a bit odd.

I like regen being viable and it touches on a lot of classes/builds besides WEs if changed. I think it's probably come to a point where WE needs to lose a little corp damage for physical damage and have an ICD on kiss heal procs so you can't stack up to 85% increased auto attack speed to have corp dmg and heal procs chaining quite so significantly. Contrary to popular opinion, I think the 600 absorb tactic is fine, it doesn't fire on DoT crits, only direct damage and you need to be crit of course for it to trigger, it also has a 3s ICD so I find the regular 375 absorb which fires off non-crits to be just as tanky. The big diff is that passive regen for me which alongside the tactic, is a bit too much imo.

I don't like saying this, I spent so much time and gold on mine and I bought the def sov set, I don't have the offensive sov set to fall back on, so if def WE is completely nerfed, I'd be in a bit of trouble playing my favourite char. It is what it is, but I've come to realise it is a problem.

Who is online

Users browsing this forum: AxelF, Cullenn and 19 guests