RDPS patch inc
Re: RDPS patch inc
why not just download swift assist and team up with a BW like everyone else in the game I'm so confused
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Re: RDPS patch inc
What I truly hope for is that developers quantify things like DPS, buffs, debuffs, defensive capabilities, CC capabilities, and kiting capabilities (there may be other necessary items) for DPS classes, and balance classes by visualizing their overall combat power.
I understand this is a very difficult task, but versatile classes should have lower DPS than classes that only have attack-focused abilities, and we should avoid simplistic arguments that demand class weakening based solely on the damage numbers displayed on the screen. If the opinion is that dealing damage is the most important thing for DPS classes, then please equalize the DPS of all DPS classes, fairly assign the same debuffs, CC capabilities, and defensive capabilities to all classes, and make the game boring.
It's ridiculous that even if I get instantly killed by a stealth class because I set all my Talisman skills to Weaponskills and all my TAC and ReknownPoint skills to be offensive, I'm criticized for the damage I achieved through effort and only that aspect is weakened.
I understand this is a very difficult task, but versatile classes should have lower DPS than classes that only have attack-focused abilities, and we should avoid simplistic arguments that demand class weakening based solely on the damage numbers displayed on the screen. If the opinion is that dealing damage is the most important thing for DPS classes, then please equalize the DPS of all DPS classes, fairly assign the same debuffs, CC capabilities, and defensive capabilities to all classes, and make the game boring.
It's ridiculous that even if I get instantly killed by a stealth class because I set all my Talisman skills to Weaponskills and all my TAC and ReknownPoint skills to be offensive, I'm criticized for the damage I achieved through effort and only that aspect is weakened.
Re: RDPS patch inc
good post! 100% agree!ponko22 wrote: Tue Jul 07, 2026 7:26 am What I truly hope for is that developers quantify things like DPS, buffs, debuffs, defensive capabilities, CC capabilities, and kiting capabilities (there may be other necessary items) for DPS classes, and balance classes by visualizing their overall combat power.
I understand this is a very difficult task, but versatile classes should have lower DPS than classes that only have attack-focused abilities, and we should avoid simplistic arguments that demand class weakening based solely on the damage numbers displayed on the screen. If the opinion is that dealing damage is the most important thing for DPS classes, then please equalize the DPS of all DPS classes, fairly assign the same debuffs, CC capabilities, and defensive capabilities to all classes, and make the game boring.
It's ridiculous that even if I get instantly killed by a stealth class because I set all my Talisman skills to Weaponskills and all my TAC and ReknownPoint skills to be offensive, I'm criticized for the damage I achieved through effort and only that aspect is weakened.
Re: RDPS patch inc
Well, absolutely, of course. However, you can't expect the game to be balanced around every one of those facets. At it's core, it is a team game and is balanced around that, not solo play.Deadpoet wrote: Mon Jul 06, 2026 2:37 pm Couldn't it be possible that this is ALSO a solo game? Can't it be a zerg game and a warband game and a 12 man game and a duo roam game and a solo game and a dungeon group game and even a solo pve world exploring game all at the same time?
Re: RDPS patch inc
Yes, class balancing is definitely a difficult task, especially when you have to account for different playstyles. However, fixing the blatant nonsense on some classes, such as stealth classes or healer/DPS hybrids, doesn't seem that complicated to me. By constantly giving more to one class while taking things away from another, we've ended up with completely ridiculous results.Prismo wrote: Tue Jul 07, 2026 8:04 amWell, absolutely, of course. However, you can't expect the game to be balanced around every one of those facets. At it's core, it is a team game and is balanced around that, not solo play.Deadpoet wrote: Mon Jul 06, 2026 2:37 pm Couldn't it be possible that this is ALSO a solo game? Can't it be a zerg game and a warband game and a 12 man game and a duo roam game and a solo game and a dungeon group game and even a solo pve world exploring game all at the same time?
As someone who plays a Sorcerer solo, I've actually started worrying about my class getting nerfed despite its abysmal weaknesses, simply because experience has shown that the devs are capable of both the best and the worst,but they're definitely far better at the worst.
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