RDPS patch inc
Re: RDPS patch inc
why not just download swift assist and team up with a BW like everyone else in the game I'm so confused
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Re: RDPS patch inc
What I truly hope for is that developers quantify things like DPS, buffs, debuffs, defensive capabilities, CC capabilities, and kiting capabilities (there may be other necessary items) for DPS classes, and balance classes by visualizing their overall combat power.
I understand this is a very difficult task, but versatile classes should have lower DPS than classes that only have attack-focused abilities, and we should avoid simplistic arguments that demand class weakening based solely on the damage numbers displayed on the screen. If the opinion is that dealing damage is the most important thing for DPS classes, then please equalize the DPS of all DPS classes, fairly assign the same debuffs, CC capabilities, and defensive capabilities to all classes, and make the game boring.
It's ridiculous that even if I get instantly killed by a stealth class because I set all my Talisman skills to Weaponskills and all my TAC and ReknownPoint skills to be offensive, I'm criticized for the damage I achieved through effort and only that aspect is weakened.
I understand this is a very difficult task, but versatile classes should have lower DPS than classes that only have attack-focused abilities, and we should avoid simplistic arguments that demand class weakening based solely on the damage numbers displayed on the screen. If the opinion is that dealing damage is the most important thing for DPS classes, then please equalize the DPS of all DPS classes, fairly assign the same debuffs, CC capabilities, and defensive capabilities to all classes, and make the game boring.
It's ridiculous that even if I get instantly killed by a stealth class because I set all my Talisman skills to Weaponskills and all my TAC and ReknownPoint skills to be offensive, I'm criticized for the damage I achieved through effort and only that aspect is weakened.
Re: RDPS patch inc
good post! 100% agree!ponko22 wrote: Tue Jul 07, 2026 7:26 am What I truly hope for is that developers quantify things like DPS, buffs, debuffs, defensive capabilities, CC capabilities, and kiting capabilities (there may be other necessary items) for DPS classes, and balance classes by visualizing their overall combat power.
I understand this is a very difficult task, but versatile classes should have lower DPS than classes that only have attack-focused abilities, and we should avoid simplistic arguments that demand class weakening based solely on the damage numbers displayed on the screen. If the opinion is that dealing damage is the most important thing for DPS classes, then please equalize the DPS of all DPS classes, fairly assign the same debuffs, CC capabilities, and defensive capabilities to all classes, and make the game boring.
It's ridiculous that even if I get instantly killed by a stealth class because I set all my Talisman skills to Weaponskills and all my TAC and ReknownPoint skills to be offensive, I'm criticized for the damage I achieved through effort and only that aspect is weakened.
Re: RDPS patch inc
Well, absolutely, of course. However, you can't expect the game to be balanced around every one of those facets. At it's core, it is a team game and is balanced around that, not solo play.Deadpoet wrote: Mon Jul 06, 2026 2:37 pm Couldn't it be possible that this is ALSO a solo game? Can't it be a zerg game and a warband game and a 12 man game and a duo roam game and a solo game and a dungeon group game and even a solo pve world exploring game all at the same time?
Re: RDPS patch inc
Yes, class balancing is definitely a difficult task, especially when you have to account for different playstyles. However, fixing the blatant nonsense on some classes, such as stealth classes or healer/DPS hybrids, doesn't seem that complicated to me. By constantly giving more to one class while taking things away from another, we've ended up with completely ridiculous results.Prismo wrote: Tue Jul 07, 2026 8:04 amWell, absolutely, of course. However, you can't expect the game to be balanced around every one of those facets. At it's core, it is a team game and is balanced around that, not solo play.Deadpoet wrote: Mon Jul 06, 2026 2:37 pm Couldn't it be possible that this is ALSO a solo game? Can't it be a zerg game and a warband game and a 12 man game and a duo roam game and a solo game and a dungeon group game and even a solo pve world exploring game all at the same time?
As someone who plays a Sorcerer solo, I've actually started worrying about my class getting nerfed despite its abysmal weaknesses, simply because experience has shown that the devs are capable of both the best and the worst,but they're definitely far better at the worst.
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nocturnalguest
- Posts: 950
Re: RDPS patch inc
Experience also tells that after each and every rework there will be at the very minimal at least one niche/role to perform good for any class at least in one game envirnoment. In general its even more then one niche/role for most of classes.Nelly74 wrote: Tue Jul 07, 2026 8:33 am As someone who plays a Sorcerer solo, I've actually started worrying about my class getting nerfed despite its abysmal weaknesses, simply because experience has shown that the devs are capable of both the best and the worst,but they're definitely far better at the worst.
Yes, someone's favorite playstyle may get completely wrecked. Thats how meta shifts work.
Maybe there will be some tweaks to cater for solo roaming scene but i suspect those will be in a line of accurate changes like IB DR nerf (which was instead a nerf due to top end gameplay class performance and didnt affect drastically anything beside that) that will tailor safely thru every game modes doing least possible harm overall. Or maybe not, because obviously if you have to choose you have to consider that in cases when on a scales there is "solo roaming" on one side and "all the other game modes" on the other, that choice wont prioritize solo roaming obviously. And also have to consider that solo roaming balance goes into complete contradiction of how classes are designed for group play so its actually more healthy to have bad balance in solo and keep decent balance everywhere else.
Cant help but always notice this, because this seems to be the point forums cant fully grasp
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Skullclamping
- Posts: 3
Re: RDPS patch inc
Hello, its Tramadol. Pandemonium spell has been reduced the dmg 65% from 3,3k to 1,4k with 14 mastery points sloted on changing, WHEN DID IT HAPPEN? u guys did that change without giving any info. and also u fked up the aoe magus. its based on firestorm&pandemonium.
AOE MAGUS now its unplayable, got whole server complaining bout fluff dmg, what u expect from it now, with my main dot dealing 1.4k dmg over 15 secs. (93,3 dps) its a joke.
Ill be back after the patch if u solved.
AOE MAGUS now its unplayable, got whole server complaining bout fluff dmg, what u expect from it now, with my main dot dealing 1.4k dmg over 15 secs. (93,3 dps) its a joke.
Ill be back after the patch if u solved.
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FeelFreeToDie
- Posts: 23
Re: RDPS patch inc
as a friendly soloroaming aSW i just hope for shadowstep rework :>
Re: RDPS patch inc
SW, right next to WE, is first in line for a nerf, and you want to give it buffs??
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