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2026 Developer Roadmap

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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Nethilios
Posts: 4

Re: 2026 Developer Roadmap

Post#81 » Fri Jun 12, 2026 9:02 pm

Pppllleeeaassee use this moment to use assets from live (new weapons) SO MANY great unused skins. Warpforged/Doomflayer stuff would be INSANE!

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Detrytus
Posts: 34

Re: 2026 Developer Roadmap

Post#82 » Fri Jul 03, 2026 11:11 am

Any plans for some patch today? Like new weapons, triumphant jewel cost refund or rdps rework maybe.
Old WAR: Detrytus, Zniwiarz, Bardogadom and many more...

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kpihuss
Posts: 220

Re: 2026 Developer Roadmap

Post#83 » Fri Jul 03, 2026 1:00 pm

Detrytus wrote: Fri Jul 03, 2026 11:11 am Any plans for some patch today? Like new weapons, triumphant jewel cost refund or rdps rework maybe.
The road map said the Saga event will run on mid July. I think the event and the patch will be deployed on 17th July, we need holidays between events... :lol: :lol:
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

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Bozzax
Posts: 2759

Re: 2026 Developer Roadmap

Post#84 » Wed Jul 08, 2026 8:04 am

@DEVs thtat work with gear and items: May I suggest you redo the def sov sets for BW/SORC they aren't viable unlike other classes secondary sets
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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wonshot
Posts: 1320

Re: 2026 Developer Roadmap

Post#85 » Thu Jul 09, 2026 4:44 am

Now that the roadmap has been out for a while. I just tried to skim through the 9 pages of posts, just to see what the general mood was. It might be a good ideas for devs or a CM to do the same, and while this forum doesnt represent all of the playerbase, it does paint a picture of a community that doesnt have the strongest faith in the direction we are headed nor agree too strongly with the tie of pve into endgame RvR. Maybe it will be fantastic, but I guess there was a reason the Live first version of the Campaign in citysieges had a pve king kill instance, and that got changed to a pvp version. Having the rvr campaign finish with a pve raid or bosskill, feels... odd.

While the Devs seem to pull the server into a direction of pve updates, modern pve, endgame pve captured city content. The community is very sceptical about this direction, and how ties the city sieges back into campaign on its own will be enough to shift us away from the killing focus and back into objective gameplay. Surely some level of incentive is kinda needed here, either for fantasticly fun city sieges that fixes the old current issues of how stomp or be stomped these instances could be, and players tolerated it as long as it had BiS gear. But without BiS or anything unuque, simply adding Cities back into 2/3 fortcaptures will potentially do nothing for the RvR issues and kill focus. Do you have more to share about how to fix all the pending issues, outside of trying to revive an old mythic idea?

We honestly dont want to be ungreatful, but there clearly is a rift between what direction the Devs want the server to go with upcoming content focus, and what the players give feedback towards trusting or caring about here. Your server, your rules and your direction. Im just pointing it out in the hopes of a good year for RoR!
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

(Server first RR 90 both realms 26-05-2026)

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